My inventory submenu now gets positioned atop the current selected slot :)
easy
changes:
https://github.com/Papiertig0r/Alchemy/commit/0a8f0c5615e4d2dfab80e078f8cb64905e4750f9
Inventory submenu is really coming along.
I added a singleton for the inventory because it is easier instead of typing PlayerController.player.inventory all the time.
It is possible to discard items but only one at a time, I want to implement a long button press to discard a whole stack.
Next up is applying effects to weapons and armor and mixing ingredients
changes:
https://github.com/Papiertig0r/Alchemy/commit/b8255c36f3a3086301048330e5143a50731f7486