Submissions by Papiertig0r tagged effects

I decided to rework UI and inventory systems before spending any more time with containers (it is just so cumbersome to agonize over so shitty code xD)

At a later point I want to link the infos you are shown to how much of the effect you know. At stage one it will only show "?". At stage two it will show the name of the effect. At concurrent stages there will be more info available up until the last stage where you can see all the info.

I didn't have much room today (pardon the pun) for gamedeving so I only added two poison mushrooms. That helped testing inventory submenu ui and the poisonous effect :)

I pixeled them myself! Not the best work ever but nothing to be ashamed of :)

I need to change some of the properties AND:
note to self: sort effect list after buffs (apply buffs to max properties first, then every other).
if you'd have a "increase maximum health" and an "restore health" effect on an item in inverse order, you'd first restore health and then increase maximum health, which I find stupid.

I took a day off planning because I had some problems:

Buffs could be
a) single use (like damage or healing)
b) applied and after a certain time unapplied (like health regen or a speed boost) or
c) applied every few seconds until time ran out (like posion)

BUT
ingredients had only one trait (concentration). I am not willing to have up to three possible variables and only giving the player one of them, so I had to rearrange

After a chat with @kommiwhat I decided to implement three traits per ingredient:
Concentration, purity (or quality) and yield.
in a single buff, all three will add to strength
in a timed buff, concentration will add to strength, purity and yield will add to duration
in a repeated buff, concentration will add to strength, purity will decrease repeat time and yield will add to length

of course tools will now influence different traits (distill increases concentration but decreases yield)

also I thought about mixing ingredients and I think, it will average the concentration and add their yield (not sure for purity though)

all in all I'm on the right track