As an average student within a nondescript high school, the player has been secretly contracted to secretly kill a teacher, specifically, the teacher of your own form class. Depending on the level of difficulty, the player will have less and less time to complete this contract, and they must do it undetected. Within a semi open world and real time environment, the player must observe the teacher, their patterns, those they are around and the common routes they take, all without arousing suspicion of course, in order to find the perfect time and perfect place to carry out the perfect hit so as to not be caught, and fulfill the contract. Timetables will be randomized each game, meaning that while the target will always be the homeroom teacher, this teacher may or may not appear in other classes each day, and with random events thrown into the mix such a situation could become difficult to read, challenging the player to learn and adapt.
Inspired by Assassination Classroom, Homeroom Assassin will focus on single player, but the potential for multiplayer is also rife, especially with the potential for clauses including the other assassins as hit targets, meaning in a multiplayer setting the player would not only have to attempt to appear ordinary to the AI, but also to other hidden players.
Homeroom Assassin would be played 3rd Person on console or PC, (but more likely suited to PC) and feature a semi happy go lucky theme with morbid undertones, aimed at a mature audience, and would feature stealth in the wide open environment of a school campus, blending into crowds and hiding in plain sight as much as sneakily hiding, following and observing with no-one noticing.
Inspiration:
https://sqwabb.files.wordpress.com/2015/03/assassination-class-1st-day-anime.jpg