Submissions by marcloths tagged caveman-bonk-simulator-10000bc

A rogue-like game in which the central mechanic is evolution. In the beginning, the player starts with a randomly generated character carrying a number of central stats: Strengh, Speed, Mind, Finesse and Courage. In this first character the stats are all of random values modelled by a bell curve (more central values are more likely to occur). The game itself is a fast paced 2D isometric with lots of quick and lively combat. The first level is a primal environment, through which the player can navigate freely. Throughout this randomly generated world are NPCs that can be interacted with and who can be persuaded to join the player or be attacked by the player. Those NPCs also roam the world, sometimes forming groups, sometimes becoming hostile and sometimes making pacts with other groups. After a play time of between 5-10 minutes, an event is initiated that notifies the player that they are getting old, by which time the player needs to find a partner opposite of the character's randomly generated gender. If they succeed, both character's stats will be averaged and mutations will be applied. There is a 50% chance of a minor mutation (between 1-2 points in either direction), a 15% chance of a medium mutation (between 3-5 points in either direction), a 5% chance of a major mutation (6-10 points in either direction) and a 0.5% chance of a colossal mutation, either setting a stat to 1 or doubling it. The results of this will create a new character, now set in an ancient era. This continues onwards as long as the player survives and creates offspring, becoming more and more difficult with each passing era until the final era set in a far future where humans have become immortal. Once the player reaches this final stage, they can either continue playing indefinitely or create a simulation, which sets the player back to the first era but lets them choose different game modifiers that can be unlocked through the game.

Features:

  • Travel through history and future on a rocket made of genes
  • Make enemies or band together to create nations
  • Historically inaccurate
  • Create a dynasty
  • Unlockable items, characters and modifiers
  • Machine washable