Submissions by LouisJohns tagged clowns

YOU ARE AN EVIL CLOWN and you find complete satisfaction in amusing your self and being humoured, but the only thing that you find humorous is watching people become overwhelmed by their own fears! (this is a 2D game similar to Scribble-Noughts.) After luring your dazed and unaware citizens into an abandoned old circus tent (one at a time) you retrieve enough information about them to know how to properly scare them - e.g. fears and strengths - that will appear on the top of your screen. Each time a person comes in you are able to manipulate their surroundings and their position within the tent to scare them according to their phobia. You will also have access to objects they have with them including keys, electronic devices, accessories, wallets and its content, and tokens and if you use these to help scare them you will receive extra laugh points for being evil enough to use their things against them. The more you scare people to more you laugh and the more your laugh-o-meter rises. Once you've scared enough victims to reach the limit of your laugh-o-meter you will complete your days work and your manipulated tent environment will reset and change. You will then come back for round 2 the next day in a new tent setting where you will have slightly more difficult people to scare. As the days move on it will get harder and harder to successfully scare people. If at any stage you do not successfully scare your victim by the time they become aware, they will simply laugh at you - because you're a clown - and run away. This will make you cry or get angry, lowering your laugh-o-meter. Chuckles doesn't like to be laughed at .Maybe that's why he became enraged and lost his job ;) ... this might also be why he takes revenge on his former clown 'colleagues', one of whom you will have to scare at the end of each round to complete your days work. You will have to scare a different circus performer each round.

To manipulate your environments you may enlarge or dwindle the size of the objects you obtain from your victims and place them anywhere. You can also alter floors, walls, lights, electronics and other highlighted objects within the area. Think smart because you will have limited time and limited number of moves each time. You will be able to steal cash (If any) from your victim's wallets if you successfully scare them and you can use that cash to buy environmental upgrades and temporary improvements that may allow you to make your victim more vulnerable, increase your chance of receiving a younger victim, increase your humour (so you will gain extra laughter after successful scares).

So go be a crazy clown! Scare 'em! And Laugh, Chuckles! Laugh!!!!!! AAAAAHAHAHAAAAHAHAHAAHAHAAAAAAAAA. ahaa. hmm.

image reference:

http://i2.img.969g.com/201406/5398fef1e10c6.jpg