This game idea is a strategy game where you coordinate the flight plans of planes around a large area. The aim of the game is to set a flight plan for a plane or other flying object, this objects will all have different styles of flight some will listen to you right away and some have to be asked a couple more times because of interference over the communications apparatus. you won't always be controlling planes the more you progress in the game the more flying objects you will come across like large planes, smaller planes, flocks of birds, superheros and even DRAGONS!!!!
The way the game works is that there are things you have to take into consideration like which side of the screen are they coming form, the size of the object and its speed. all of the flying objects fly in with a random flight plan that could change everything so be shore to check where it is heading or get ready lose some points, " so if you do not set a proper flight plan the flying objects will crash into each other and explode, burn and die". You will start off the game with a score of 10,000 points the more accidents that happen the more your score goes down like a little accident you'll lose about 100 points and the bigger the score you can lose up to 1,000 points. There will be events that will make you lose objects and push them off there assigned courses, these events will be hurricanes, tornadoes, demonic invasions and alien invasions.
So the way you end the game is you get a high score after you lose all of your points from crashes. all of the flying objects that make it out of the screen will give you points to add to you high score the longer you keep all of you points will be taken into a count with the score board too each second will be doubled and added to your score at the end and score you get from object will determine from the sizes from big to small.
Image reference:
http://wiki.flightgear.org/images/thumb/c/cc/Cessna550.jpg/270px-Cessna550.jpg