Submissions by LawlerW tagged walking

An atmospheric 3D walking game where you have to get from point A to point B, with contextual clues such as arrows drawn on walls, lighting cues, and trails of things on the ground that lead where you need to go. You walk along the route's twists and turns featuring alternate pathways, finding your way to the goal inside a generous time limit.

The twist is that your camera isn't from your point of view. You can't see from third person in the sense that the camera follows behind you, you can't see from the first person. You can only see yourself from the point of view of people who are currently looking at you, with the screen shuffling itself as different people - up to a few at once - look at you from different angles on the streets. Once someone stops looking at you, that part of your vision disappears, so you have to keep positioning yourself in such a way that at least one person is always looking at you. If nobody is, you start to rapidly dissolve into a vapour, and can only slowly come back together while being looked at.

Your controls stay true to your character, meaning if someone is looking at you from a mirror angle, forwards will be backwards and backwards will be forwards. People won't really react to you while looking at you, instead looking straight through you as though you're not there, so you can't act strangely to attract attention - you have to constantly be putting yourself in people's line of sight while reading the world around you to figure out where to go.

If you manage to make it to the goal without dispersing, you unlock the next level. If not, the game lets you retry, and gradually adds a person or two more to make it slightly easier, or gives alternate, shorter routes.

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