"Fly away / fly away
From the torch of blame
They hunt you / The Lucifer's Angel..."
-The Rasmus, "Lucifer's Angel"
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A runaway/statless action RPG game where you play as a fallen angel, once flawless. The angel was betrayed and cast down from heaven out of spite of their beauty, intelligence, and wisdom, becoming the second angel in many years to fall. Stripped of powers and grace, the angel landed hard in the World of Mortals.
The World had always been a superstitious place, and society was still in its emergent phases. Angels and gods were exalted and revered for their might, but also feared terribly for the same reasons. It was because of this fear that several cults and organisations rose to power among the mainly devout populace, the ambitious few who would seek to destroy the gods and tear down into ruin everything they stand for.
The most dangerous of these cults, the Blackswan, were there many years ago when the first angel fell - the sister of the second angel. Instead of killing her, they imprisoned her instead. She was one of the strongest magic-user angels in the realm, betrayed out of fear from lesser angels, and even on earth her magic is strong. The cultists siphon the magical energies into themselves, using their angel as a source for power and dominance. These same cultists now pursue you, having heard through one of their ears the tale a group of adventurers told in the tavern of a second angel falling to the World. You also face threats from any civilian who finds out your identity, as the fear of the gods may drive them to attempt to lynch or exile you now that you are a weakened Mortal.
Your own magic was never as good as your angel-sister's, and without your powers your physical strength is greatly diminished, leaving you a little above an ordinary human. Your sole advantage is weak offensive and restorative magic, still faintly usable outside your realm. Your tasks: first to evade capture and gather your bearings, find ways to conceal your identity as an angel - robes, travel by night.. or even the irreversible process of removing your wings by Mortal means, if you're earthbound long enough for it to be necessary. The end goal is to find a way to locate the Blackswan headquarters where your angel-sister is being kept, then infiltrate or directly attack and rescue the angel before they find and capture you. The odds will be against you almost every step of the way. You may recruit Mortals you encounter along the way through friendship, a show of magic, gold, intimidation, or any other means, but the hearts of humans are easily tempted and it will be difficult to know who to trust.
The last thing is that depending on how you are on earth, you may become corrupted. There are many means to achieve your goal, and just as you might stay pure and compassionate, you might end up intimidating and bribing to get your way and become a terrifying leader of your own cult. You might rescue the other angel, but whether you'll be ascending with them back up to your realm is another matter...
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Background: http://bpsola.deviantart.com/art/The-Fallen-Angel-...
"In this profession one has to endure heat, hunger and hard work, to sleep little and often to keep watch. And to be exhausted and to sleep uncomfortably on the ground only to be abruptly awakened. And you will be powerless to change the situation. You will often be afraid when you see your enemies coming towards you with lowered lances to run you through and with drawn swords to cut you down. Bolts and arrows come at you and you do not know how best to protect yourself. You see people killing each other, fleeing, dying and being taken prisoner and you see the bodies of your dead friends lying before you. But your horse is not dead, and by its vigorous speed you can escape in dishonour. But if you stay, you will win eternal honour. Is he not a great martyr, who puts himself to such work?" -Geoffroi de Charny, French knight of the 14th Century
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A game where you play as a knight who has been in his line of work for a long now and has lost the excitement he once had for his craft. Instead, he suffers the onslaught of post-traumatic stress disorder from the years of screaming blood rushing through his head. The land he lives in stands on the brink of yet another civil war, and with that threat looming over the hills, political figureheads of his country seek him out by name and call for him to come back into service. But he is exhausted; disillusioned with the horrors he's cornered himself into with every skirmish, and only wants out.
It works a lot like many 3D action RPGs, with the exception that your quest is to do all you can to avoid adventure. This will not be easy. Quests will be foisted upon you by many of the locals you may need to talk to, guards may recognise you and cause a scene, nobles will attempt to coerce or blackmail you into their service. With your quiet life being constantly trampled on by the clamour around you, find a way to earn enough of a living to pay for meals and boarding while keeping your stress and exhaustion levels to a minimum. Will you live as a hermit and forgo all luxuries, or attempt balance yourself in the storm of unwanted attention and political string-pulling?
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Image: "The Tired Knight" by Simon Cox http://storybookmurals.co.uk/new-shop-now-online/
Your name is Godric, and they call you Godless.
For years you've contested in the Gladiator's Arena to earn your living, betting your life against any opponent who will face you to earn your next meal. It's a harsh life, and it just got harsher.
The Empire you live in was recently visited by a series of otherworldly prophets, who possessed the Grand Champion and then struck bargains with the lesser competitors, their eternal souls to fuel their armies in the afterlife in return for great magical power in the mortal world. Every single competitor accepted their deal so as to defeat the empowered Champion - except, that is, for you.
You've always come out of the ring victorious in the past, but this will be different. Using only your wits and your sword and board, will a basic human be able to duel with wizards and witches of all creeds and leave the Arena standing?
A simple 2.5D arena game with maneuvers such as dodging, blocking, and use of a variety of weapons, potions, scrolls, and tools bought with gold won from battles. Research your next opponent in the Annex and devise a strategy to defeat them based on their recorded ablities.