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Four shaders, just me playing around. Possible quicksilver shader for a future fluid sim, a stippled plastic base for a firearm grip, a sci-fi shield, and a simple glass/dispersal shader I made while following @khtrammell 's recent Shader Forge video. Kent is a fantastic tutor, and he's taught me a hell of a lot about Blender's node system and Cycles render. Thanks man!

I have also posted this on my CG Cookie profile.


Edit: The attached file is a rough idea of the firearm that would utilize the plastic base shader.

So this is a little bit of a few things. It's a work in progress sculpt, a few WIP shaders, and a little test of my composting skills. Everything done in Blender, except my signiature.

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