This game is a multiplayer RTS game set in space, among asteroids and space junk. Each round has two teams of up to 4 players facing off against one another. The player controls a single ship in their team, which is customisable in skills and weapons.
Ships have a high health pool compared to damage being dealt out - and players do not respawn. Gameplay is thus very team based, and clear strategies are required to win. Abilities often need to be used together with others for them to be effective. For example, a player with a black hole-like ability should combo with a player who has an area explosion ability. To limit trivial tactics like this however, these kinds of abilities would have very long cooldowns.
When customising ships, players often need to manage their balance of speed, survivability and function. A ship with a laser and small shield could be far quicker than a ship with a large area blaster or 'slowing beam'. Teams should customise their ships to their strategy so that they have the highest chance of winning.
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Spacer is a puzzle game played in the first person, alike to the Portal series. The player is given not a portal gun however, but a 'space capturer'. The 'space capturer' takes a 3D space in front of the player, captures it into a 2D surface, and a wall is created in its place. This surface can be then placed on a wall, at which point the captured space is moved to the position of the wall.
The objective of the game is to reach the exit, which is initially inaccessible. The player must capture specific areas that may for instance include a staircase or an elevator. When placing these in the correct location, the exit can be reached.
An interesting use of this 'space capturer' is when it captures a space horizontally, but is placed such that the space becomes vertical. This could be used if the exit is below or above the player. At all times, the exit is highlighted through walls so that the player knows where to head.
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Escalate is an action/stealth role playing game set in the not-too distant future, where the player must retrieve and destroy a set of secret documents hidden in a military storage facility on mars, that describe the newly elected 'earth government's' plans for mass control.
This is a grand task for the player however, as he begins the game playing as no more than a regular civilian. The key path to completing the story is to repeatedly steal vehicles of increasing capability before reaching a spacecraft at the opposite side of the earth. This would take the player to the moon, where they are required to follow the same progression before flying to mars. In order to take control of these vehicles, the player will at various points need to infiltrate military compounds using the game's stealth mechanics or stealth vehicles.
A key mechanic of the game used when entering these compounds is evasive maneuvers that can (and often must) be performed by the player as the military and government tries to stop them. These are unique between different types of vehicles and when the player is not in a vehicle at all. To fit the backstory of the player, these mechanics are developed over the course of the game through a skill tree.
As as game very focused around vehicles, of course these are highly graphically developed and sometimes based on existing brands, such that vehicle enthusiasts would be drawn in. Driving mechanics and control must therefore be excellent.
Upon completion of the game, after having destroyed the documents, the player is able to continue playing in an open world setting, to collect all the vehicles he has missed, or complete races that unlock over the course of the game.