Submissions by ianmoh tagged vocal-training

Mocking Bird, similar to Flappy Bird in both name and composition, has a twist that re-purposes a classic 2D side-scrolling recipe into a serious aid for helping vocalists alongside vocal training.

Mocking Bird follows the Flappy Bird recipe: control a cartoon bird as the environment scrolls to the left, while moving up and down to avoid obstacles. Like its predecessor, simplicity is key. The twist, which allows this iteration top serve a wider purpose, is that controls down comes from the touchscreen, but from noise - more specifically, the player's voice.

In Mocking Bird, from when the game-play begin, control is derived from the player's voice:
- Volume controls the character's acceleration (forward acceleration);
- Pitch/tone controls the character's elevation (up and downward movement);
- The rate of change in volume/pitch/tone controls how quickly and suddenly the character moves forwards/up/down;
- When no noise is made, the environment still scrolls to the left, albeit in a slow pace.

Used alongside a simple game mechanic of moving a character around obstacles, Mocking Bird makes vocal practise into a fun, gamified exercise.

The game will offer three difficulties of easy, medium, hard, which is reflected by the gap allowed between obstacles, and the speed of scrolling. Naturally, at higher difficulties with smaller gaps require players to have better precision in the notes they are producing/holding/changing.

Additional content can be downloaded, which create levels modelled after songs a vocalist may want to practice. The familiarity of certain genres (like Pop for example) also create a options for professional sponsorship of artists creating sponsored content, as well as having a good marketability to audiences other than musicians.

Although Mocking Bird uses the typical 2D side-scrolling game mechanic as a vehicle, emphasis is kept on improving vocal ability – rather than conquering a game. More specifically, it is intended that playing this game would improve a players ability to:
- Produce pitch/tones accurately;
- Hold notes at a stable volume, while maintaining consistent tone/pitch;
- Extend their vocal range (at least wider than before they started);
- Have fun in the gamification of vocal training, that they are encouraged to practice more often;
- Trill like Beyoncé.

Platform: Mobile platforms.
Target Audiences: Teenagers who like pop music/karaoke, vocalists.

Reference Images:
http://www.appvirality.com/blog/flappy-bird-app-ge...
http://www.become-a-singing-master.com/vocal-train...