This is a text-based Visual Novel, using the United Nations meeting as a vehicle for a text-based thriller surrounding international politics and global conflict. You play a delegate of an unnamed nation, during a time where nations are on the verge of an international crisis.
Peace talks have disintegrated, allies and lines drawn are unclear. Essentially you have attended this meeting with a blank slate, unable to presuppose alliances (basically, you are starting from scratch).
As an ambassador on behalf of your country, you must navigate these political waters. By engaging in peace talks, observation, and dialogue when other delegates, you form a strategy that reveals over time who the major power-players and antagonists are, and who stands to gain/lost the most from each potential outcome. From there, you must coerce, threaten, debate and strategize your way into ensuring that whatever outcome occurs, who you represent is on the right side of it.
This game is a text-driven visual novel, exploring the intricacies of human relationship - using politics as a platform, to bring up issues that often arise in the dynamics of human relationships.
It explores the walls society constructs for itself - invisible, misleading, artificial walls that are 'necessary evils' for modern society relies on to function.
As such, this game's target audience would be those interested in testing their knowledge and savvy in the ins-and-outs of political science.
Reference Image:
http://www.un.org/depts/dhl/maplib/flag.htm