A single-player, puzzle game involving spatial reasoning and logic with geometric problems. A unique selling point is Dommiiinno gamifies an aspect of current mobile technology in a novel way.
Dommiiinno can be compared to dominos, where one falling over hits another nearby, creating a knock-on effect. The physical characteristic of this is replaced with colour. Players, given a top-down view of geometry arrangements, have to change the colour of a particular shape - say a triangle in the middle of the arrangement, by touching another shape nearby, which changes it's colour and any adjacent shapes nearby, causing a knock-on effect. Players are scored by how intermediary shapes can be affected, before ending up at the target shape.
Control is through the 3D touch functionality of the iPhone. 3D touch allows players to 'test' out the effectiveness of particular shapes before committing. When a shape is selected, a temporary colour change on the selected shape is shown, along with a limited preview of how nearby shapes may be affected. Exerting harder down-pressure indicates commitment and causes the puzzle result to be carried out. Players are able to use this ability to deduct the best route to take.
The level of effect is determined by the shapes' relative area. For instance, a tiny triangle will have no effect on a larger one, but a larger triangle will affect smaller shapes nearby. Shapes' adjacent sides determine proximity.
Dommiiinno is designed as beautiful and relaxing logic game, with no time constraints, and with the purpose of challenging a player's logical and deductive reasoning in a calm, tranquil environment.
Platform: iOS on newer iPhones with 3D touch capability.
Target Audience: General Audience.
Reference Images:
https://www.behance.net/gallery/The-Triangle-Exper...