Submissions by Gilberto Moreno tagged ready-for-playtest-2

Productive day but not productive enough!

Stuff that gone done today!

  • Resolve more animation issues
  • Created a new a scriptable object to keep all the alive actors and remove them when Relevant
  • Modified the player actor so that it adds itself to that list at the correct time
  • Created and used specific event channels for each type of actor, tried using a parent class for both the actors with events but realized quickly that doing that was overgeneralizing the logic
  • Created and then split the kill box that managed actors into the said list and was capable of checking only those actors with respect to a Y bound instead of using trigger entry or a bound check its fine for this case since we're on a plane if i need more specific things i can worry about that later 🤔
  • Split the kill box script into two parts for SRP compliance
    • Bounds-KillBox
    • AliveActorsManager
  • Drew up some plans to create authorable logic for these lists via decoupling using the enemyKilledEvents I could create some sort of dynamic authorable rules that checks for what actor died compare it against arbitrary rule sets that change and that way i could create a simple quest system!
  • Reorganized a bunch of files stuff from the entire project to keep things as tidy as possible
  • Removed old prototype of old iteration stuff from the Giant actor
    • Removed grass spawner for old iteration
    • disconnected events that were no longer being used
    • commented out most stuff to improve even a ms of processing when reloading domain