Submissions by FussenKuh tagged betarelease

No, not twerking... Though, a Space Jelly twerking (or at least dancing) might be a quality way to signal to the player that he's completed all the challenges in the level. That's something to consider for a future revision.

Anywho, tonight's tasks were all about fixing all the stuff I mentioned in my last post and then setting the game free on an unsuspecting population! Tonight's build will be making its way to Google Play! Follow the link below to become a BETA tester!

https://play.google.com/apps/testing/com.FussenKuh...

Version 0.4.5 Comes with the following (mostly under-the-hood) tweaks:

  • The new Gravity Well obstacle that I've been talking about the last few days
  • New Data Driven system to generate levels ( obstacle pools loading from google spreadsheets, procedural level generation google spreadsheet tweaks, etc.)
  • The player can boost longer now... though, there's still no way to regain boost energy
  • Game boarders have been revised. It's far more difficult for your Jelly to get lost off screen now*

* - From day one, I didn't want the game to be confined to an arbitrary playing area. To that end, the player is free to fly around (most) of the screen and even attempt to leave the screen. However, if they leave the screen, they'll start to take damage. This mechanic (hopefully) leads the player to a game-play decision: In any given situation, is it better for me to dodge an obstacle and take some off-screen damage or should I suck it up and take the obstacle hit?