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I'm feeling a bit under the weather but I got about a half hour of work done working on saving things.

Worked on adding the ability to save data. Since my game has a lot of data to manage, it'll take a bit to get everything implemented. I'm using https://www.gdquest.com/library/save_game_godot4/ as a reference.

So I have a set of behaviors for each item stemming from a base_item_behavior class, and each time you use an item it will go through the list. This way, I could have a potion that heals but also adds a buff for example.

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