A game targeted towards people doing math that's a little harder than 1+1. You play as a ninja known as Vector-sama (whatever that means), and his job is to take down evil agents of the parabola of doom. The game play is rather simple. You do equations to work out things such as distance and angles. If the user answers correctly, they will be rewarded visually with Vector successfully using their calculations to take out the targets. With that being said, if the user answers wrong, vector fails to take out the targets and a life point is deducted. Do Math Not Jutsu's targeted audience is for older people looking to practice math while enjoying a good story/game. To keep the user wanting to play, an intriguing story would be put into the game that isn't related to math and of course the game would have to have amazing aesthetic appeal.
Art done by: Hayden Jones