Ramblings of an undying man
DISCLAIMER, EXPLICIT GORE.
Genre: Psychological horror, horror, blood & gore, first person, survival horror.
Audience: Anyone looking for a hardcore horror experience that will never get easier, people that love frenetic gameplay. Mature audiences.
Platform: Pc, Xbox, PS4.
The ramblings of an undying man, feeling tired.
Waking up.
Looking around.
See a gun.
See the door.
Should I open it?
I hear laughter.
A dark hall.
I step out.
The laughter is from within.
The door slams shut.
I see a darker silhouette.
I start running.
The Laughter follows.
Everything goes quiet.
I see a window.
I come closer.
I look at it.
The laughter is from within.
The silhouette is behind me.
…
Waking up…
In Ramblings of an undying man, you’re stuck, stuck inside a house, a house that moves, that changes, and most importantly, a house that’s insane.
Each time you die, something goes off, each time you die it looks more deranged.
Gameplay
This is a first-person survival horror game, goal of the game (it’s not given to the players, only slightly hinted) is to find out what’s going on inside the house, but, the game will purposely lead the player towards leaving the house, when in truth… once you do get out, Waking up…
See an empty room…
I’m strapped…
The roof has a hundred arms…
Where am I…
The base mechanic of the game is death, each time you die, things will go more and more deranged, what I aim to achieve with this game is to disturb, scare and or disgust anyone playing it, even the most hardcore horror veterans, I want to make people feel terrified at the sight of it.
The way I want to achieve this is by, misleading the player, using volumetric uncensored sound, what I mean by this is, if you are forced to chop off your arm, you’ll hear every bone shattering, every muscle tearing, every tendon snapping, it’s a game made to inflict pure terror.
You always start at the same room, the sight changes, the items scattered across change, but the room stays and waking up…
There’s an 8-legged Andromorph crawling outside of what seems to be a wall made of eye sockets...
I’m laying on top of what feels like a woman…
There’s umbilical cords wrapping my legs…
I see a knife…
I hear a single voice whispering “Do it”
She screams…
I hear the guts being cut…
The walls are looking at me…
I see the creature twitching and crawling across the room…
Her arms are grabbing and tearing my skin…
She lets out one last agonizing scream…
I stand up…
The creature looks at me…
I see my guts…
The creature licks me…
Waking up…
The terror is often graphic and disturbing, though, it can be enigmatic and psychologically draining, things like forcing the player to do extremely messed up things will make this an unforgettable experience.
The way you win the game, as stated before, is by finding all the memories, the catch is, you HAVE to die, the game will scatter up to 2 memories on each of the scenarios it generates, the goal is for you to find them, even though, you’ll be guided towards the exit, to reset your stage and throw those memories you could’ve found to the abyss.
Once the player finds the memories, everything will make sense, but the journey would be burned on the back of every player’s heads, the images, the sounds, the thoughts will haunt their dreams for a long time.
Sound credits go to: Gregi and Kurczak
https://www.youtube.com/watch?v=e0kZ9E_cyis
Image credits go to: unknown artist, Pinterest.
Anthropomorphic
Genre: Action, Adventure, Horror, Fantasy, rpg, blood & gore.
Audience: Anyone with a hunger for epic boss fights and high gameplay versatility throughout every playthrough, 18+.
Platforms: Xbox, PC, Ps4, Switch.
Who would’ve thought a fallen angel’s blade would fall into your hands? As crazed as it sounds, you now became the wielder of the Blade of Abbadon, the destroyer blade as they call it in old books is a powerful weapon, and as things go, to create… there is the need to destroy, with your newborn power, fight through the horde of Beings invading the earth and use their very power against them.
Gameplay
-Mechanics
There are multiple core features in Anthropomorphic, such as:
Power within: Ever since this calamity started people began to realize something, the fewer humans, the stronger the remaining become; This gives the player one of the first gameplay choices, either protect the remaining few, or destroy them and become a godlike being through evil deeds, the main difference between the two is, in one you will have backup if anything happens to go wrong, on the other one, if you happen to make a mistake, it’ll be much more punishing, but the player will be much more powerful.
Blade of Abbadon: This blade is a relic, your individual power is transmutation, this allows for you to harvest your foes guts, skins, organs and parts to shift your blade into a wide variety of uses, but beware, it’s not permanent and you will lose the blade’s base features if you do for the time the transmutation is in use.
There are multiple houses of enemies in Anthropomorphic, amongst them you can find:
Lesser beings: these are the lowest forms in each house, generally weak and not very useful for things other than armor crafting.
Creatures: these are the mid ranged beings inside each house, useful for resource harvesting with transmutation purposes but not so much for armor crafting and such.
Deities: these beings are forms of mass destruction and immense power, they all possess a relic, each relic will award the player with unique modifiers and effects, among them you can find things like the heart of Tarrasque, granting the player a few minutes of all but physical damage immunities on a cooldown reset, things like the wings of lucifer that grant the player the ability to fly, the eye of the Beholder, which grants the ability to control any creature or lesser being for a period of 5 minutes, the list goes on, it’s important to point out the relics occupy one of 5 different slots and the player is only able to use one of each type.
-Crafting: Much like the games name, you engage in Anthropomorphism, utilizing the parts of dead enemies to craft living armors and items, your armors will provide a wide range of abilities depending on the parts of creatures they are made, for example a helmet made from the skull of a mindflayer the scales of a wyvern and a hood made of the robes of a Nazgul will grant the player one ability from each, and of course, the grim sense of humor of the mindflayer to accompany through your travels, as he helps you by letting you know about the multiple inferior beings surrounding you, and jabbering about how insulting it is to be confined within a helmet.
-World
As crazed as it sounds, the world isn’t quite “destroyed” as it seems, since the multiple houses of beings have wonderfully stablished across the globe, raising massive structures and morphing the landscape to their liking, few parts are left that look humane or earth-like, but the view is most certainly stunning, if you take away the hordes of ghouls running through the fields and the flesh eating giant demons hunting anything that breathes and tearing it apart limb by limb.
The player interacts in multiple ways with the world, things like crashing a tower above such demons to see them fall to the ground as you raise your wings and create a beam of destruction with your Ancient-alien tech infused Abbadon blade to vanquish the creature to the depths of the Tartarus are most certainly a possibility.
-Sound
The music of the game aims to be epic and empowering towards the player.
https://www.youtube.com/watch?v=QN3BntTh7fE&index=10&list=PLDA8AB0D75771F1DA
Composer: John williams
https://www.youtube.com/watch?v=0mDoGBhjprk&list=PLA69C1EEA3355844F&index=9
Composer: Motoi Sakuraba
https://www.youtube.com/watch?v=mTAoZWSKiXI
Composer: Monolord
Overall Anthropomorphic is a game where you decide what you will be, how you will look like and how you will kill your enemies, either by guttering them into multiple pieces, or by raining heavenly beams of light from the skies, versatility and the sense that your character is what you would actually be inside a world like that is what the game aims to achieve the most.
Image credit goes to: unknown artist, pinterest.