(Decided to make it less than 500 words and see how in depth i could go).
Genre: Action, Shoot em’ Up, Arcade, 8-bit, retro.
Audience: Anyone looking to have a “blast” with a pretty weird but awesome looking world war mayhem, old-school feels, great music, hardcore action, packed with fun. 18+
Platforms: Switch, Pc, Xbox, PS4.
Ever wondered how would a lich lair look like if it was a Panzer IV? Well this is how.
Gameplay:
You’re a cool lich, on edge with modern tech you’ve lived through the generations, now the last one of your kind, you decided it was time to get a new home and oh my on the year 1942 what better lair than the new large Panzer IV model.
With your 5-man crew, you’re set to cause some chaos in the newfound war, you have no sides, you have no goal, you just want to kill some mortals.
You’ll be looking through a top-down perspective inside an oen world map, the goal will be to kill as many humans as you can, but beware, you have quality, but they’ve got the numbers, so you could easily get obliterated.
Equipped with many artifacts collected through the ages, you can customize your arsenal at certain points though the map, think of them as pit stops, you come get patched up and you leave to battle.
Mechanics:
You have 5 slots to equip your tank with, the commander, the bomber, loader, driver and the gunner.
Each time you kill a unit, you’re rewarded with souls, souls vary between units, these can be used at pit stops to buy artifacts for your tank
On each slot you’ll be able to equip different tiers and artifacts, each artifact has different attributes that will be unlocked for the player if equipped.
Artifacts must be bought at pit stops, once bought, if changed they will be stored in the player’s stash and available at the pit stop in case you want to alternate between them.
Some examples could be:
-The Vlad Tepes: ever heard of impaling? Well you can now make it a hit & run sport, one-shot any infantry units that you bulldoze.
-Desecrator: 1 out of every 5 units you kill will be revived and heed your command.
-Plague: Have a cloud of pest, killing anything that stands on it for more than 5 secs.
Enemies will vary from infantry, to heavy vehicles, a crazed wizard here and there, it doesn’t really matter to you, since you’re going to kill them anyways.
Controls:
PC:
-W, A, S, D to move.
-Mouse to aim.
-Left click to use the main gun.
-Right click for the secondary gun.
-R to reload.
-E for the special ability.
Xbox, Switch, PS4:
-Left stick to move.
-Right bumper to reload.
-Left bumper to use special ability.
-Right stick to aim.
-Right trigger to use main gun.
-Left trigger for secondary gun.
Music:
Rawesome - Humanity
https://www.youtube.com/watch?v=rJCEqI3iNnw&t=7s
Anthropomorphic
Genre: Action, Adventure, Horror, Fantasy, rpg, blood & gore.
Audience: Anyone with a hunger for epic boss fights and high gameplay versatility throughout every playthrough, 18+.
Platforms: Xbox, PC, Ps4, Switch.
Who would’ve thought a fallen angel’s blade would fall into your hands? As crazed as it sounds, you now became the wielder of the Blade of Abbadon, the destroyer blade as they call it in old books is a powerful weapon, and as things go, to create… there is the need to destroy, with your newborn power, fight through the horde of Beings invading the earth and use their very power against them.
Gameplay
-Mechanics
There are multiple core features in Anthropomorphic, such as:
Power within: Ever since this calamity started people began to realize something, the fewer humans, the stronger the remaining become; This gives the player one of the first gameplay choices, either protect the remaining few, or destroy them and become a godlike being through evil deeds, the main difference between the two is, in one you will have backup if anything happens to go wrong, on the other one, if you happen to make a mistake, it’ll be much more punishing, but the player will be much more powerful.
Blade of Abbadon: This blade is a relic, your individual power is transmutation, this allows for you to harvest your foes guts, skins, organs and parts to shift your blade into a wide variety of uses, but beware, it’s not permanent and you will lose the blade’s base features if you do for the time the transmutation is in use.
There are multiple houses of enemies in Anthropomorphic, amongst them you can find:
Lesser beings: these are the lowest forms in each house, generally weak and not very useful for things other than armor crafting.
Creatures: these are the mid ranged beings inside each house, useful for resource harvesting with transmutation purposes but not so much for armor crafting and such.
Deities: these beings are forms of mass destruction and immense power, they all possess a relic, each relic will award the player with unique modifiers and effects, among them you can find things like the heart of Tarrasque, granting the player a few minutes of all but physical damage immunities on a cooldown reset, things like the wings of lucifer that grant the player the ability to fly, the eye of the Beholder, which grants the ability to control any creature or lesser being for a period of 5 minutes, the list goes on, it’s important to point out the relics occupy one of 5 different slots and the player is only able to use one of each type.
-Crafting: Much like the games name, you engage in Anthropomorphism, utilizing the parts of dead enemies to craft living armors and items, your armors will provide a wide range of abilities depending on the parts of creatures they are made, for example a helmet made from the skull of a mindflayer the scales of a wyvern and a hood made of the robes of a Nazgul will grant the player one ability from each, and of course, the grim sense of humor of the mindflayer to accompany through your travels, as he helps you by letting you know about the multiple inferior beings surrounding you, and jabbering about how insulting it is to be confined within a helmet.
-World
As crazed as it sounds, the world isn’t quite “destroyed” as it seems, since the multiple houses of beings have wonderfully stablished across the globe, raising massive structures and morphing the landscape to their liking, few parts are left that look humane or earth-like, but the view is most certainly stunning, if you take away the hordes of ghouls running through the fields and the flesh eating giant demons hunting anything that breathes and tearing it apart limb by limb.
The player interacts in multiple ways with the world, things like crashing a tower above such demons to see them fall to the ground as you raise your wings and create a beam of destruction with your Ancient-alien tech infused Abbadon blade to vanquish the creature to the depths of the Tartarus are most certainly a possibility.
-Sound
The music of the game aims to be epic and empowering towards the player.
https://www.youtube.com/watch?v=QN3BntTh7fE&index=10&list=PLDA8AB0D75771F1DA
Composer: John williams
https://www.youtube.com/watch?v=0mDoGBhjprk&list=PLA69C1EEA3355844F&index=9
Composer: Motoi Sakuraba
https://www.youtube.com/watch?v=mTAoZWSKiXI
Composer: Monolord
Overall Anthropomorphic is a game where you decide what you will be, how you will look like and how you will kill your enemies, either by guttering them into multiple pieces, or by raining heavenly beams of light from the skies, versatility and the sense that your character is what you would actually be inside a world like that is what the game aims to achieve the most.
Image credit goes to: unknown artist, pinterest.
Genre: Puzzle, Exploration, non-linear narrative, multiple endings.
Platform: Switch, Xbox, PC.
Audience: A weird game, made for weird people, it's eyecatching and trippy at it's core, art lovers, puzzle lovers and complex narrative lovers will find themselves at home with Escher Box.
Genre: Puzzle, Exploration, non-linear narrative.
Platform: Switch, Xbox, PC.
Audience: A weird game, made for weird people, it's eye-catching and trippy at its core.
Escher Box is a project that went mayhem, you were, maybe you're not or are you John?
A theoretical physicist that worked on the Escher Box program, an alternate controlled dimension that fused itself with your facility.
Escher Box consisted of a set of inexplicable structures and compounds that were highly intriguing due to their complexity and their physics bending rules.
Objective:
The main goal of the game is to get out, you'll be starting at the very center of the huge box, and will only remember that you need to escape in order to rejoin your dimension.
As you progress, the shapes and structures will become exponentially more complex and incomprehensible as the paths you take will end up in completely herratic and mind challenging destinations, the goal is to find the exit point, located at the farthest outward reaches of the box.
Mechanics:
The mechanics on Escher box are very simple, yet complex.
-Perspective shift: this will allow John to see the structure from a different angle, this in exchange will uncover hidden and previously unseen pathways.
-Maze: this is the core mechanic of the game, each path you take, each stairwell you traverse, each door you cross, they all are a significant decision towards your goal, the problem is, there is but one correct sequence of paths john needs to take impeccably to reach the outer edges of the Escher Box.
-Fragments: Fragments are pieces of Johns lost memories, they will be scattered throughout the Box and will be represented as short cut scenes that will explain more about Johns past, this will be the heaviest compounds in the game, due to their link with the ending; The player will not be told this, but will come to understand its importance in the game after the first play through is done, by the commentary and dialogue shown on the final cutscene.
Depending on how many and what fragments the player was able to collect, John will either be institutionalized on a mental care facility for the rest of his days, will be left to wonder the earth as a broken man with knowledge about his surroundings and his field of work but not about himself, the opposite of the previous and up to 10 possible more endings.
there are 240 fragments scattered, the player wont be told how many are there explicitly but by small hints on Johns dialogue throughout the game.
Controllers:
-PC:
W,A,S,D: Movement.
E: Interaction.
Left Click+Mouse: Perspective shift.
-Consoles:
Right Joystick: Perspective shift.
Left Joystick: Movement.
A: interaction.
-Art done by:
3D model Ferry Van Dijk
Original Piece by M.C. Escher.
-Music: https://www.youtube.com/watch?v=WGTxqhSN8bE
Internal Flight-Estas Tonne