Spell Caster is an isometric fantasy game in which the player takes on the role of a wandering mage, learning new spells and using them to solve puzzles and defeat enemies. The background is that the player is on the search for a long lost artifact that could boost their powers immensely and unlock a lot of the mysteries of the world. The player will be able to choose from several characters, each of which focus in a different school of magic e.g. destructive, healing, telekinesis and illusion. Spell Caster can be played solo but is best played as a co-operative game so players can utilize as much of the spells to solve puzzles and fights as easily possible.
There is no mana or magic bar to determine how many spells can be cast, the speed of the players typing and their accuracy when typing are the only factor in whether or not a spell gets cast. Spells are learn one of several ways, by encountering them in spell tomes out in the wilderness, learning them as the player levels or by typing in random words that the player thinks will be a potential spell.
In order to cast a known spell, the player must click on their target and type the name of the spell on the keyboard. Some spells will not require targets and radiate in an area of effect from the character damaging, healing or moving everything within the radius.
There will be a long list of spells to choose from, each with a different effect from the last and it is up to the player how they approach each problem. The character the player chooses determines how effective their chosen school is in all aspects. For example, a player who chooses the destructive mage will have increased damage and impact force on all of the destructive spells.
The schools will each have different uses in different situations: destruction is focused on combat and moving some objects, healing is to heal/buff players and NPC's, telekinesis is focused solely on moving and manipulating objects and has some combat use while illusion is a useful all-rounder, although it doesn't cause damage it allows players to create objects and confuse enemies. There is the potential to improve the amount of schools to allow further flexibility of game play.
Players will also travel through towns and meet NPC's who will attempt to enlist the players in side quests or give information as to the potential whereabouts of the artifact they seek and may provide spells that the characters cannot learn normal means.
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