Tick Tock is an action-RPG style game where the player must complete the game before the time limit runs out and is based in a sci-fi universe. The player takes control of Zeddick, a security guard in escort to a brilliant scientist, Kendari. Zeddick had been escorting Kendari and her crew to an experimentation site when an explosion caused Zeddick to black out. When he awoke he found himself capable of great feats of strength, speed and mutation. He consulted a doctor who gave him only a certain amount of time to live and no hope of finding a cure. From here the player must discover the perpetrator behind the explosion, develop a twist in the story, develop relationships with other character and be set upon an emotional rollercoaster all before the timer ticks out and Zeddick dies, his mutations too much for him to bear.
However, the player will encounter characters willing to experiment on Zeddick to try and prolong his demise so if the player gets caught on a specific task for a bit longer than they intended, all is not lost. Depending on the character conducing the experiment the timer will increase based on their skill. Some will demand payment for their services while others will simply be satisfied with the opportunity to see something never before seen.
There will also be away for the player to increase the time they have through the level up system. The level up system will contain your normal array of stat increases alongside unique skill selections, some of which increase your resistance to mutations. Mutations also grant benefits which can also be selected in the skill tree, however, these have the reverse effect and decrease the amount of time the player has left in the game. To tempt the player further, some of these mutations will be very powerful, which can potentially allow the player to progress through the game more quickly.
Image Attribution: image retrieved ( 29 August 2015) from http://t02.deviantart.net/chA_IOLsPzsHpao0FLW4FNlcx1c=/300x200/filters:fixed_height%28100,100%29:origin%28%29/pre11/07b2/th/pre/i/2014/075/9/7/mutation_by_dark_emissary-d7afhsm.jpg
For countless years the Giants and Humans of the realms have lived in peace, forged long ago after a bloody war saw both sides staring bleakly in the face of extinction. Giant and Human have kept a large distance between one another, one never fully trusting the other, but every now and again one will wander into the realm of the other and most often be greeted with awe and wonder rather than hostility and mistrust. So long has it been since the war that it has faded into myth along with old hatreds and disdain. However, not all have forgotten and some even seek to incite tension and hostilities between the two. This well-hidden organisation has been working behind the scenes for several years, working their way into places of power in order to manipulate and control, they want nothing more than to be rid of the Giants once and for all, believing hat it is only a matter of time before the Giants come to crush all humanity and finish what they started all those years ago. They believe that the Humans should strike first. It is at this time when the player is introduced to their character, Erik Feidris.
Erik Faedris is a noble born son of house Faedris and captain of the Royal Guard. The player starts out getting used to the controls and combat mechanics in a non-intrusive or play-breaking manner. For example, the player roams the castle and interacts with the Royal Armorer to retrieve his equipment, this teaches the player how the inventory system works interactively. The player will also participate in training battles with new recruits to learn the combat mechanics in a safe, non-pressured environment. A key mechanic in the game is the preservation and care for the player's equipment which will be learnt after the training session; having acquired a few nicks on sword or armour or both, the player then returns to the armorer and gets the required equipment to repair any dents in their armour or blunted edges on their sword. After these training stages are completed the player is introduced into the plot and meets their first Giant.
This Giant is peaceful enough at first appearance, but Erik notices the odd glower and hate filled glance and proceeds to follow. The Giant approaches the Royal Gates as an emissary from the Giant lands and seeks and audience with the King. The Giant is told to return in the morning and the King will meet with him then. The Giant nods and walks away. Erik is confused by the Giants odd behaviour, but dismisses as misconceived and returns to his chambers. In the morning he awakens to screams and angry shouts. Erik snatches his sword from its holster and enquires a nearby guard as to what's happening and is told that a Giant posing as an ambassador has killed the King and has escaped. As a result, Erik is dispatched alongside others to hunt down the Giant and bring the King's Justice to him.
Along the way the player will encounter many NPC's who further the story, give side quests, allow for trading and will discover the truth behind the murder and decide whether or not to pursue the Giant or pursue the secret organisation. Both will have unique plot lines with either a new war being struck between Humans and Giants and the player taking a pivotal role in that or begin a shadow hunt for an elusive organisation.
The game will remain the same each play through up until the point where the player makes that game changing decision. From then on the choices the player makes determines Erik's personality, which in turn determines Erik's interrogation tactics and disposition toward others in general and other NPC's reactions to Erik as he passes by. The way the player goes about gaining information impacts game-play (word spreads quickly of a noble's deeds in the game). For example, an aggressive and short tempered Erik will gain results quickly, but will be met with suspicion and higher prices for trading whereas a level headed and patient Erik will preserve friendships and trust, but be more likely to let information slip rather than risk tarnishing his honour as a noble.
A few Giant facts in Erik the Giant Slayer:
Giants are not towering twenty to thirty foot creatures as commonly held in legend, but closer to ten or twelve feet, larger and more powerful than Humans, yes, but not undefeatable by the average Human either as proved in the Ancient War.
Giants do not reach child bearing age until at least four times that of the average human, resulting in their far fewer numbers. They are, however, much longer lived. The average Giant lives to around three hundred years of age.
Giants tend to be peaceful, and the reason for the Ancient War has long been forgotten. Many speculate that it was the Old Kings brother who grew jealous for the throne and provoked the Giants into war.
Giants vary in appearance as much as Humans do, which leads to much speculation as to a common ancestry.
Key Features:
-An intense story line with several, key plot twists.
-The player can decide how they gather information: quickly and brutally, or slowly and methodically.
-A unique combat system that mixes skill and reliability of known tactics to defeat an opponent.
-Caring for your equipment is crucial: an ill-kept piece of equipment is likely to fail in your most dire need of it. Maintain your equipment.
-Unique interactions between player and NPC mid to late game based on interrogation tactics.
-A rich world in which the player can explore its history entirely of their own volition. Exploring the culture and history of the game is not essential, but it may allow insight into interrogation tactics and how the people in game may react in certain situations.
Image Atrribution:
The Secret Society (G5 Games, 2015) image retrieved (10 August 2015) from http://www.g5e.com/images/game/item_banner_image/22e90e8c8816cd53c79729aab495a315.jpg
Skyrim (Bethesda Softworks, 2011) image retrieved (10 Augsut 2015) from http://blogs-images.forbes.com/insertcoin/files/2015/04/skyrim-mod21.jpg
Weapon of Mass Destruction is a story driven RPG where the player plays the renamable protagonist Ureil. Uriel is a soldier assigned to guard the scientists of Deep Station One where experimental weapons are developed. As you patrols the corridors nothing seems amiss. He catches a glimpse of an out of place shadow moving down an adjacent corridor and goes investigate. As he approaches the area where he saw the shadow the ground shakes violently and he is deafened by an enormous explosion. Uriel is thrown to the ground, dazed and confused. Uriel stuggles up to his feet and is greeted by the sound of nearby gunfire and rush toward the sound.
Key Features:
-Play an intense, action packed story where every decision you make can change an NPC's disposition toward you and can impact the course of the game.
-In a galaxy where science is the new religion, many new inventions are being made every day, this allows for unprecedented weapon customization from close combat weapons like vibro-swords and piston driven great hammers to laser rifles and shoulder mounted machine guns.
-The recent technological advances have also led to cybernetic enhancements: fight as a Uriel, human soldier of the Loricatus Brotherhood, or purchase upgrades to enhance your combat prowess, ability to wield heavier, more complex weapons and even increase the processing power of your brain. However, these upgrades come at a cost and will isolate you from your fellow soldiers and make it harder to associate with hose who do not have these upgrades. The more cybernetic enhancements you get, the more difficult communication with others becomes.
Do you have what it takes to pursue the enemy through a vast galaxy tracking down leads and chasing criminals in order to discover what is needed to complete your mission?
Image attribution:
Space Station: retrieved (02 August 2015) from http://img03.deviantart.net/33a4/i/2013/153/5/4/fuse_soviet_space_station_by_meckanicalmind-d67k8op.jpg
Image of Adam Jensen (Square Enix, 2011, Deus Ex: Human Revolution) retrieved (02 AUgust 2015) from http://www.gamecrate.com/sites/default/files/field/image/Deus_Ex_charity%5B1%5D.jpg