Submissions by Chris.Mills tagged monsters

Hunting Lodge is a board game for up to six players. Plyers begin the game in the center of the board, each represented by a unique hunter figurine. Surrounding the lodge are numerous hunting areas that the players can choose to hunt in. The object of the game is to score as many points on your trophy card as possible. To fill up their trophy card, a player needs to venture into a hunting ground, kill one of the monsters plaguing the area and return with it to the lodge. They must follow a path to get there which can take one to several turns to arrive dependant on dice rolls for movement across the tiles.

Simple? Yes. However, depending on the type of hunting ground, the monster within may be tougher or weaker than others and the player must roll a dice to see if they are successful in their hunt: the stronger the creature, the harder it is to hunt and the more trophy points it is worth. The player has three attempts to capture the monster before being forced to retreat and set out again. If successful the player may then return to the lodge following along the path that led them there. However, competing hunters may try and intercept you on your way back to the lodge and steal your kill! If this happens both players roll off on a dice, the person who scores the highest wins.

The first person to fill up their trophy card wins.

There will also be differing weapons with different effects on the game. For example, a blunderbuss will increase your chance of winning hunts or player encounters by increasing the result on all of your offensive dice rolls by one. You may also come across some caltrops which prevent pursuit while on your way to the Hunting Lodge.

Key Features:

- 30 – 40 minutes gameplay per session.

- Interesting equipment cards to make each game a unique experience.

- Intense last minute scrambles when a player begins closing in on their victory.

- Fun for everyone who endeavours to play.

Image Attribution:

Image of Evolve characters and monster: 2K Games Evolve (2015) retrieved (5 August 2015) from http://blogs-images.forbes.com/jasonevangelho/files/2015/02/a19a359d7d4216b3.jpg

You awake to find yourself in an unfamiliar house. the room is lit and you can interact with the objects in your immediate surroundings. However, as you move toward the door, you hear a childlike voice outside the door, asking where their mother is. How do you respond?

Key features:

-This game utilizes a microphone, your responses to questions in game prompt reactions from monsters within.

-The child will follow you as you move throughout the house, you must keep it calm by soothing it with your voice.

-The more labored your breathing, or the more panic/loudness in your voice, the more upset the child will become.

-If the child's upset meter fills up, it will turn daemonic and kill you.

-There will be many monsters within and events that transpire to try and frighten you, you must stay calm.

http://mentalfloss.com/sites/default/legacy/blogs/wp-content/uploads/2011/04/Screen-shot-2011-04-29-at-7.44.20-AM-565x325.png

Untitled Image of Dark Corridor. Retrieved from http://mentalfloss.com/sites/default/legacy/blogs/wp-content/uploads/2011/04/Screen-shot-2011-04-29-at-7.44.20-AM-565x325.png.

Warner Bros. Fear 3 (June 21, 2013) retrieved from http://www.buykey.com/images/D/ss_0857d6ead4263962759c10353ffa254396387455.1920x1080.jpg