Submissions by Chris.Mills tagged heroes

Monster Mash is a Sci-Fi tower defence game where the player plays as one of several heroes trying to defend the Angel Orb. The Angel Orb is the only thing that is keeping the monsters from entering the mortal realm. If the heroes should fail, the monsters will break through, shattering the orb and the Angels power within will be released, forever abandoning the mortals to their doom.

The way in which Monster Mash differs from most other tower defence games is in the player interacts with the game world. Rather than observing from a top down or isometric perspective, the player partakes in an over the shoulder view, taking control of their hero and building defences themselves. Not only does this allow for a different kind of feel to a classic game type, it allows the player to far more immersed as they engage in the action up close.

Monster Mash also gives players access to a variety of levels with different environments and lane pathing to add a little extra flavour to game play and to make the players develop different strategies for defence.

Monster Mash will focus largely on 4 player co-op playability, with players each occupying a land and building/fighting in their respective lanes. Players may move from lane to lane as required as the AI will always try to choose the weakest route to their objective: the Angel Orb.

Players will have a selection of towers and traps to choose from and as they progress in level, will be able to access the higher tiers. Players will also have the choice of upgrading towers and traps to be more effective in several ways: one being more damage, the other by adding one of many status inducing effects such as poison and slow movement.

Players will also have access to an item shop where they can purchase weapons, items and armour to increase their effectiveness in battle. These upgrades range from increase in movement speed and other stats to granting special abilities. Players will each begin with a specific weapon type as well dependant on their hero choice which determines how they fight in battles.

The level up system is simple: dependant on the type of hero (who all have unique stats) players will gain access to a special ability each level and will be able to increase its power if they wish. Players will also have three stat points to spend however they wish each level up.

As per normal Tower Defence type games, the players will have to meet waves of monsters and defeat them to progress. Each wave will be harder than the last with boss waves at every fifth. There will be a total of 20 waves to beat with the final wave being the big baddy boss behind the incursion.

Image Attribution: retrieved (24 August 2015) from http://www.androidpolice.com/wp-content/uploads/2014/04/nexusae0_SevZero3.png