Submissions by Chris Hu tagged battle-system

Here comes the most interesting and worth to go further discribe part -- battle system.

battle mode can be divide by three parts: sniffing --> ambush --> attack.

Part One, SNIFFING:

It is commen sense that owl standing on a tree search and locate its prey, player will help owl to find out the target -- mice. The owl have varity of magic ability which may have different skill point ( survival point helps to increase skill point ), these magic ability could help player feel easy and confidence to aim and lock the target with the minimus time spend and reduce the alert level by mice.

Mice(not controled by human), in this period of time, wander around the field, look for "food" ramdomly ( can be convert to survivial point.). This creatures also have different magic abilities to let the player/owl not easy to lock them down.

The duration time on this part will no more than 30 seconds, it is depends on the hiden skills of owl, the mice will become alertness after sniffing duration time.

I will go further for the ambush and attack parts about battle mode in the next two days.