Submissions by Bobbo tagged massbattle

I started porting my Mass Battle game over to Luxe from HaxeFlixel as another engine exercise. Coding the whole thing in an MCV architecture made most of the port simple. The game logic is set up and I'm close to where I left off in HaxeFlixel after only a half hour converting.

The problem is that I used a couple helper functions in HaxeFlixel that won't work the same in Luxe. I used a TileAtlas for all my images and Tiled to create the levels. Luxe has importers for both those things (I think...) but of course they are undocumented, as the engine is still in Alpha. So I've got to read through the code and figure it all out myself. I'm a little too tired this evening to start that.


So nothing to show, because it is a blank box.