Thaumaturgy
BCT15021A 27/07/2015
Platform: PS4 Exclusive
Overview: Thaumaturgy is a dark, third person, open world RPG. The game begins with the player's character, a seemingly mundane person, just having moved into the city and is now moving into an old home that has been unoccupied for decades. As the player's character begins shifting boxes into the attic of the house, they will notice a loose and peculiar looking floorboard with an odd symbol carved into it, which would otherwise be unnoticeable if it hadn't originally drawn the characters interest by making such a large creaking noise when the player walked over it. Upon further investigation players will find an odd dusty old tome that is rather thick, the character will open the book and this is where magic begins!
From this point, players will pick from an array of classes and assign stats to their characters build, depending on the players choice of class will define what the contents of the Tome contains. This is essentially the point in the game where players will begin their journey into a world of different magic's and their characters life as an ordinary person will be a thing of the past. In this narrative rich game players will have to keep their new found power and knowledge a secret from the outside world as they begin to train themselves in the art of magic and attempt to live a double life.
The character will exist in a game world that bounces between our world and other various planes of existence that will broaden their knowledge, test their ability to make decisions and question their morality.
Aim: The goal of this game is to complete various quests and progress through the dark and twisting narrative while becoming more powerful in your magical capabilities.
Mechanics/Features
. Third Person RPG: Players will pick their gender and design their character at the start of the game.
. Open-World: This is an open world game where players will have a vast world to explore with many quests to undertake, secrets of society to uncover and interesting NPC's to interact with.
. Character customization: Players will be able to customise the look of their character at the start of the game and during it. They will be able to equip various weapons, armours and spells to suit their characters build.
. Moral Alignment: The decisions and actions of players will affect their moral alignment. This influences how NPC's will react to the player.
. Multi-choice dialogue options: Players will interact with NPC's through a multi-choice dialogue mechanic. Things players say to NPC's can be beneficial or detrimental to them. Choices made can affect their player's moral alignment.
. Crafting/Alchemy System: Players can use the junk they find in the game world and craft it into useful items such as staffs, armours, healing salves, potions etc. that can help them survive in this world of magic.
. Level up: Just like in Fallout, players will be able to gain experience from completing quests, learning new things and killing enemies etc. Once players gain enough EXP, they will be able to level up and improve their stats.
. Skill Tree: Players skills will also be a mechanic that will have its own progress like the levelling system. Upon improving skills such as spells, brewing potions etc. the player will be able to unlock new skills in the skill tree some which improve pre-existing skills and others that will give the player new abilities.
Summoning, Rituals & Possession: In Thaumaturgy players will be able to gather ingredients to perform rituals to some creatures or entities from various planes of existence. For example, if a player is skilled in demonology they will be able to summon demons and form pacts with them. Doing so presents risks as poorly made summoning circles will free the demon and unbound an demon in the normal world will wreak havoc and draw attention to the player and the supernatural world which will have massive consequences to players as agents from various organizations will be sent to eliminate potential risks and rival mages will want to steal your knowledge. Some creatures, depending on their nature will attempt to influence the player as they essentially work as companions. Demons will obviously try to tempt the player with enticing offers of power and knowledge, in some cases even attempting to possess players. Possession will be one of the biggest risks of summoning, performing rituals and pacts. Only entities that have a somewhat evil nature will attempt possession, if successful they will change the player's moral alignment and limit or even prevent players from making some decisions. In event of such circumstances players will be able to exorcise whatever entity is possessing them by performing rituals but will need to prepare for a hard fight as the longer the entity remains inside the player, the more control it will have over their actions and decisions. Players will also be able to wilfully subject themselves to possession as doing so will give them otherwise unobtainable abilities.
. Blending into Society: In order to survive in this game, players will need to keep their magical abilities a secret from society, as performing actions that aren't deemed ordinary will cause dire consequences such as media attention and the wrath of secret societies and organizations that wish to keep the magical realm a secret from society. Players will also have to protect their home or base of operations from rival mages as they will attempt to kill you for your knowledge and eliminate competition. Players can place wards, and cast spells that will allow them to perform magical actions which would otherwise attract attention to the player as other mages can sense where magic is being used.
. Gaining new spells: Players will need to find new spells/pages for their Tome in order to gain new abilities. Theirs multiple ways for players to do this, hunt rival mages and steal their knowledge, become an apprentice to a mage or an entity that you have summoned and have formed a pact with or allow yourself to be possessed imbuing you with different skills that might otherwise be unobtainable.
Image Link:
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