Submissions by ben.lle6370 tagged illness

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My Nexus is a gamified tool about tackling mental illnesses. A player wins by losing through recreating the symptoms the believe they have at the hand of a mental illness, and they then fight this against various cures.

The game runs through the veil of an action game to play out the act of "fighting an illness" but the game is actually primarily guided through dialogue. Firstly players can pick a base mental illness (for example depression) from a large listing, and then they can delve into symptoms of that illness to find what they are struggling with the most. (As mental illness is often something that cannot be fixed in a simplistic broad stroke, it can be much more effective to break the illness down into pieces and try to manage the various sub-symptoms of the greater problem.)

Once a symptom is selected they can fight it against various cures or forms of management based solutions to their symptom(s), using a dialogue box to tell them game what solutions they have tried when they encounter them, and the game will remember these choices going forwards and visually represent the response through the games action element. When the player encounters a potential solution that hasn't been countered by their symptoms or their circumstances, they are presented further information on the potential solution and real world resources in their area to pursue these solutions further. The game uses internet connectivity to determine the players surrounding town and city (with their permission) to help them locate these solutions in the smallest possible travel distance.


Features:

  • A gamified self help tool designed to help people combat their mental illnesses.
  • Helps players find not just medicine based cures, but other non-medical solutions to help tackle issues such as anxiety, hyperactivity, distraction and paranoia.
  • Provides a large regularly updated database of conditions allowing for the broader application of the game/software.
  • Players win by losing, because hitting rock bottom doesn't have to be the end.