Sunday, June 18, 14:40 - 17:00. Let's try to create more video game boss music in 16-bit style.
Okay, this was less 16-bit and more EDM… but I guess it has some fakebit chip elements. I didn't really concentrate too much on production outside of mixing and some light effects.
I guess it works? I was initially going to find some 16-bit like sampled guitar, but since I actually know how to play guitar, I cheated and just played real guitar instead. (Besides, I need an excuse to play the guitar, I haven't played in months). It's kind of messy at the end... maybe less is more?
Total time: 2h 20m
Sunday, June 11, 15:30 - 17:50.
I think I'm going to end up lazying out of this one, but I do have a bit of an objective, and that's to study a bit of the style of 16-bit JRPG boss music and work toward that style. Most of it is progressive rock with rock-style drum beats, choir pads, and synth rock or brass leads. Very fast tempos. I don't think I'll get that far this week (especially not in the hour or two I typically use for WeeklyMusic) but it's giving something for me to study toward.
Total time: 2h 20m
Liner notes: I kind of stopped this in an incomplete state. I didn't pay a lot of attention to production and much of the sound design and composition is off. Here are some observations:
* The break isn't quite what I wanted it to be, it's a bit too bouncy but needs more tension.
* The bass isn't quite the sound I want it to be, a bit too much release in it maybe.
* Some of the creepy sounds are cool but not really used enough.
* The leads are a little off still. The first pulse lead (it's the Nord Lead sound) is all right, but the second one is a little thin (Phenol). They're layered with effects but the timbres aren't quite right.
I guess it has semblances of boss music (Secret of Mana especially) but needs some work still.