Submissions by AquiLaX tagged incremental

In this isometric simulator, you play as the manager of a zombie airline company. The game takes place in an airport where people queue up to check in to your plane. Your job is to NOT scare people away and get your plane filled. This can be done by buying upgrades based on the amount of money collected, which you get from people flying with you. Upgrades can include giving your zombie flight attendant a stronger neck so that it doesn't fall off during check-in - giving away the "undead" nature of your company.

Once your plane is filled, you can see the plane-view and how all the passengers get "nommed" by the zombies (mid-flight) and a variety of awesome death scenes (which you can unlock too). Once the plane lands, money rolls in and it all starts over again.

Upgrades can include multiple planes, upgrades to the infection rate to get more zombie flight attendants, less conspicuousness at the check-in, more advertisement (more people) or even better PR (gets rid of all those negative reviews of people claiming zombies are on board).

Features:

  • Tons of incremental z-$$ to be earned
  • Tons of upgrades and achievements
  • Awesome death scenes to unlock (from zombies ripping out intestines to ripping off it's own arm to club a human to death)
  • An "average price" meter that the player can adjust in real time to find that sweet spot of money vs time vs zombie foods

USPs:

  • Players play the game a bit, then watch epic deaths unfold, it's all about the amount of people you can nom!
  • Idle game as a genre to enforce the first point. Very little interaction, very high reward! (death scenes - woop!)
Screenshot from Airline Tycoon (Infogrames, 1998) retrieved from http://amigakit.leamancomputing.com/catalog/images/at-shot1.jpg