Submissions by andrewwelsh tagged tower

SimCitySim is similar to the types of games that you see in arcades in which the player must create a tower to the top of the screen in order to receive a prize. SimCitySim will be similar in the way in which the player builds buildings - stacking objects in order to reach the desired height. The player would need to stack their towers to a certain height, which is displayed in a small view of the final tower in the top right of the screen. The player would be given random objects each time, much like tetris, and would need to match the preview as close as possible. The objects would slide from left to right and back across the screen, and the player would press a button to place the object at the right time. If it is the wrong type of object, the player would need to press the button when the object is not over their tower. The player would need to pass a certain number of towers in order to successfully finish a level. The height and complexity of the towers would increase as the player progresses through the game. Finally, the objects would be fully affected by gravity. This means that the player would also be required to balance their objects, and counterbalance ones that are at risk of falling off.

Image from https://i.ytimg.com/vi/lhFuxLrXve0/maxresdefault.jpg retrieved 17/8/2016