Submissions by andrewwelsh tagged sleep

In Early Morning Rush your job is to get ready in the morning. The player must first get out of bed and turn off their alarm, and then get dressed. This would be done through a series of puzzles, with turning off the alarm being the final, hardest puzzle. After this they would be required to make your breakfast, and will be forced to decide what to have. Each of the different choices would take a varying amount of time to prepare and eat. This would be done in a similar style to Surgeon Simulator, and the player would be required to precisely put slices of toast into the toaster, for example. If they knock something off of the bench, they will need to wait 10 seconds for it to respawn in it's original location. After having breakfast the player would be required to brush their teeth, using the same controls and style as the breakfast section. Finally, they would be required to get dressed. First they would be required to choose their clothes based on the weather forecast, and would be rated on their clothing's suitability for the day. After this would be one final puzzle, in which they player would put on their chosen clothes. This would all be done with a timer shown prominently in the top right corner of the screen, creating a sense of urgency for the player. This timer would be paused between sections, such as between the breakfast part and the player brushing their teeth. At the end of the game the player would be given a letter score, ranging from F to A+. There would also be an S score, which would require an almost perfect "morning", which would be very difficult. This score would take into account the time taken to get ready, the number of mistakes made in the puzzles at the beginning, and finally the suitability of the chosen clothing.


Image from http://goodnightsleepsite.com/northcarolina/2015/06/06/sleep-cycle/ retrieved 1/8/2016

A puzzle game in which your goal is to get every person within a house to sleep. This will involve solving various puzzles within a certain time period, after which the person will fall asleep. If you are unable to complete the puzzle within the time limit the person will get up, and you will be required to guide them back to their bed and begin on a new puzzle. The game will increase in difficulty over time, with the number of people in the house increasing along with the number of people going to bed at the same time. This will require multi-tasking in order to get all of the people to sleep at once.

The main view of the game will be a 2D view of the side of the house, through which the player can see all of the rooms. This will allow the player to easily keep track of the people inside the house. The puzzles will fill the room of the person going to sleep, so it is easy to see at a glance who is falling asleep.

Image from http://listaka.com/wp-content/uploads/2015/06/Valuable-Sleep.jpg Retrieved 24/07/2016