CHROMA is a 2D puzzle-platformer with the primary purpose to gain awareness for those with colour-blindness; this is done through the level design and art style, consisting of two colours that would clash for those with certain types of colour-blindness with a filter to make them match whilst the player navigates the level.
Upon completing a level the palette/filter will switch off to reveal the two colours that would hinder a person with colour-blindness and the type they would have. For example, "Red and Green" colour palette in regards to Deuteranopia, the most common form of colour-blindness characterised by insensitivity to green.
Each puzzle will increase in difficulty, but never introduce new mechanics, as the primary purpose is to teach people about colour-blind friendly colours when creating something in their own medium, whether they're making games, advertisements or artwork.
As a teaching tool, it could be used in schools, for children, as they may not enjoy the whole 'eye-testing' situation currently set up. Therefore disguising it in the form of a game would appear far more appealing to children.
Main features:
Reference Image: https://www.hotdesign.com/wp-content/uploads/netcol_colorblind_pal.jpg