Rebirth is a side scrolling 2D platformer in which dying decreases the difficulty of the game. This idea takes into account the game flow, balancing out the levels of frustration finding the perfect balance for the player, so they can complete each level – whilst necessary repercussions to score are set in play.
In regards to decreasing the difficulty, each time the player dies a threat will be removed for the following attempt until the map is entirely safe and super easy to complete. To rewards players who complete each level with as little or no deaths possible, those players who do struggle immensely will have points added to their score. However the point system works similarly to golf, with a no death run being the equivalent to a hole in one – therefore the lower score by the end of the game should reflect better skills of the player.
For the art direction, Rebirth will use saturation for importance, for example the player will consist of a bright coloured silhouette whereas the background will be greyscale void of any saturation.
Features:
Intended for PC, Android or iOS
Reference image: http://www.deviantart.com/art/Wake-548645729