Submissions by adrian.campbell tagged ability

Target Audience: Competitive people that love card games and are able to make impulsive decisions with ease.
Genre: Cards, Strategy, Agility

Description:
In this card game, you will use standard cards. You will put 2 cards in the center of the table and you'll have 5 cards exposed in front of you and 19 cards in your hand (your opponent has the remainder of cards). What you need to do is to make a run of cards in the center of the table. For example, you have a 5 and a Q as the two central cards. You need to put a 4 or a 6 where the 5 is, or a K or a J where the Q is. When both stacks have the same card exposed (i.e. a 2), you'll need to touch both stacks and yell "BAM!". If you yell it first, your opponent will take both stacks, and put one card of each in the center of the table; otherwise, you will take both stacks, losing the chance to win. The first one that has no cards wins the game.

You will use all of the cards, except for the Joker cards. Those will be put aside.

There will be times that no movements will be possible between the player and the opponent. In those cases, the player that has fewer cards in their stack (or no stack whatsoever) wins the game.

Runs:
The runs follow this order:
A-2-3-4-5-6-7-8-9-10-J-Q-K-A, or A-K-Q-J-10-9-8-7-6-5-4-3-2-A. The order doesn't need to be followed as instructed. You can put a 10 in a stack and your opponent can put a 9 in the stack where you put the 10.

Rules:

  • When you put a card from the five cards exposed, you will expose another card. In other words, you will always need to have 5 cards exposed in front of you.
  • You can only stack cards from the 5 cards exposed in front of you.
  • The player that has no cards, or fewer cards (only in the no-possible-move anomaly) wins.

If you want to win the game you need to be very fast! And don't forget to yell BAM!

Image credits: https://www.grandparents.com/grandkids/activities-games-and-crafts/card-games