spawn positions are just vector3 positions now!
all data is now also within the scriptableobj too so it is easy to inject whatever you may want now yahoo😎
GameObject to make it easy to know what object there is.. though having just the name may not be ideal 🤔assign a unique id upon spawning and have that unique name display have an associated same name then and there…in scene decouplingToday i learned how to pull data from a google sheet into unity via webrequest. I also learned gow to use the scriptable sheet asset
Using the scriptable sheets was insufficient for specific databae approaches where creating lots of scriptable objects is clearly wasteful for the project structure... So had to learn how to do it on my own... Other than that yet another step forward to getting rid of the in scene coupling completely and allowing for data driven level creation and potentially even creation from a google sheet ...
Created a simple database table and a randomized queu for runtime to get the names for the towns
While i am proud of all i did today its clear that a lot of time was wasted doing #busy-idiocy even if it meant learning. I gotta practice better and more strict timeboxing again.