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You're a treasure Hunter. You have gone on adventures across the world. These past small time adventures have lead you to research on one this lost piece of treasure, believed to be descended from the gods.
You as the player has to go through old pictures and maps to uncover the location of this treasure. Examining each and every piece of research to uncover this mystery. You must have a keen eye for patterns and other out of place objects or symbols. You must connect the dots then you can move out and adventure to that location. But the player can get the wrong idea and can adventure to the an incorrect location.
When you have arrived at a location you can venture forward into the cave, dive deep down into the sea or scour forests and lands. The game is in first person and you can wonder, climb or even swim around the lands and sea to try and find the treasure or maybe only more clues or nothing at all.
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You have to fill up your plate with the most raw meat then cook it up, eat it and make your way home without vomiting.
The gameplay is like tetris. The pieces of meat come in many shapes and sizes and you have to arrange them in the best position. The first stage is a ranging these pieces of meat onto your plate. There is a box like parameter on the plate and you have to fit the most pieces within this, you get extra points for each bit of meat added, multiplying exponentially. But if a bit of meat falls off you have to restart.
The next stage is the cooking. Trying not to mix the meat in the pan or cooking through, making sure it's not raw.
Then it moves on to the eating. Like the collecting of food, you have to arrange the cooked meat in your mouth, trying to fit the most bits of meat in your mouth before you swallow that is on a countdown.
Lastly is the walk home, This is all about timing. You know you have eaten too much and can feel the meat wanting to come out. Reacting quickly by pressing the right button when it pops up can stop you from vomiting as you make your way home. Every time you fail a button press you will vomit, resulting in you losing points.
Do you love idle clicking games, well this game will surely reel you in. Get it? Because fishing? Ah well, fish for your family, profit or personal enjoyment. It's as easy as clicking on the suspicious looking bubbles over and over and over. Great fun! If you really spend(waste) enough time then you can get upgrades to do the clicking for you! It's a loose win.
Your goal is to reach the legendary status of grand master of the legendary order of spectacular fishing, level 99, with the total xp of 13, 000, 000. You gain this through the hard enduring task of grind through the creature's of the deep. Starting at shimp, trout, lobster and then lastly swordfish.
As you collect more and more fish, new upgrades to tools and hiring helpers will come available. Acquiring these upgrades will open up different fish or increase your fish gain and decreasing the time it takes to fish out the creature's of the deep.
https://www.zybez.net/img/skillimg/fishing/Fishingemote.gif
An idle clicker game that leaf's you sapping from the mouth. That's right a Lumberjack game. In this amazing, complex game of rapidly clicking the same spot, your goal is to reach the legendary status of 99 woodcutting. You start off cutting just small normal trees and then move on to oak, willow, maple then lastly yew. The axe you cut with also upgrades as you work your way up to 99 wc. How long does this game take to beat? You might ask, well I wooden know, so Leaf me alone, but if RS is a guide probably a month or a month and a half. By the end of this game you'll be a master woodcutting and be like: Okay, that giant oak over there? Let's see if you can chop it down. In some time later, the will mighty oak fall. How did you learn to cut trees like that? Well obviously from the Sahara forest. The desert? Yeah, that's what they call it now. That is how this game will make you feel, like a true lumberjack singing along that you're a lumberjack and you're ok, I sleep all night and work all day.
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What's brown and sticky?
A stick not this game idea.
You are a robot that has awakened from a very long sleep. Realising that your once dwarven masters have been long dead and only ruins are left of there once mighty empire. Your energy has become very inefficient over the years, so you have to be constantly toping it up. The structures of this world have been left to ruin and has become a deathrun. This deathrun like world is full of traps, traps including brittle and loose floors, weakened roof structures and the robot Guardians the dwarves used. You have to make it past all these obstacles to escape the world but you also have to keep your energy up and not run out of energy or else you'll shut down and the Guardians will take you back to the beginning. There will be battery pick-ups littered around the deathrun but some are also hidden somewhere before a main trap, so if you can find it you will have more time to plan for the trap.
Stop the plague.
Your job is to stop diseases and viruses from spreading across the world. The screen is a world map. There are red dots on it symbolizing locations of out breaks of diseases. You have set up resources to help combat these viruses before they spread across the land or to the other parts of the world. The longer a diseased area is effected the more likely it's to spread. More highly dense area of people like a city the the faster the disease spreads.
To stop diseases from spreading you Tap on the location and a small pop up menu appears for actions you can take such as medicine and equipment, sanctioning or even moving the infected people to a low populated environment. Kicking people to different places removes the chance of spreading but repeated use will force the government to lower your funding. The better your stats the more funding you will receive, but if a disease becomes large you can also get more funding but can lead to the government sacking you if it becomes too widespread.
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A puzzle platform runner that that takes place on the writing of graffiti. This first person 3d game places you on massive graffiti words and you are trying to get to the other side. Your main goal is to navigating your way through the stretched, extruded and distorted letters of graffiti writing.
Weird platform gravity. So some platforms on the graffiti would be upside down or sideways creating an effect like the optical illusions by M.C Escher. There will be teleports and spiralling stairs to connect. This is the puzzle part of the game as going straight to the other side will not always lead to the end and might set you back to the beginning.
When choosing a level, they would be framed or small 3d models of works inside an art gallery which would be used as a map so you can get a good idea on how to navigate through the graffiti. And by clicking on the works it would teleport you to that level.
Artist Diam
http://daim.org/site/wp-content/gallery/wallpaintings-evolution-of-daims-3d-style/daim_mrf16621.jpg
Flick the paparazzi away mobile game. A mobile game that uses rag dolls and you flicking them away by swiping them off the screen before they can get to their target in the centre. You have been hired by some celebrities to protect them from the paparazzi. They come in from all sides of your screen, trying to get to the celebrity in the middle. You have to swipe them away and stop them from getting your celebrity. Swiping the paparazzi far away ensures they will not come back and giving you more reputation and more cash. You can use your earnings for equipment to help you defend the celebrity. Equipment including fences to slow down those people. As your reputation increases the more famous the celebrities you have to protect which also increases the amount of insane paparazzi, requiring you to use equipment to help. The levels would be alternating between the celebrity trying to get to a location or them waiting in the middle of the screen waiting for their ride out.
http://0.media.collegehumor.cvcdn.com/76/82/e1e33cdf7e67718e266336abaef8b7f9-cat-paparazzi.jpg
A game where you are a charging cable and you have to find the phone before it runs out of battery.
This 3rd person game allows you to play as a cable desperately trying to get to the phone at the other side of the table or room. Obstacles laying before you creating a Labyrinth of sorts and you have to navigate through this to get to the phone. As well as a countdown to get to the phone that's on low battery the cable is a set length and you have to find the correct Path. The charger will be always moving forward resulting in no dead ends on the path just short or long ways. obstacles on a desk or on the floor would consist of books, clothes or drinks blocking a direct path to the phone.
This game would be played on mobile and controls would be either tilting or swiping and a button for a limited time speed boast. Speed boasts allow you to travel faster for a short distance, they are better used on straights and would give no benefit when going around bends. Sharper bends will slow the charger more than a slight bend.
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Help drunk nick get to the toilet. A mobile game using tilt and swipes as controls: tilting controls your body and swiping your arms. You control this drunken uni student named nick and you have to guide him safely to the bathroom. There are obstacles laying between you and that bathroom. Making things hard is that nick was gone at 6pm and its 12am so he is absolutely smashed, your vision is all over the place and you definitely can't go straight. You are constantly swaying from side to side so you have to tilt your mobile to counteract Nick's swaying. Levels would be located in house parties, either inside or outside and you have to navigate through the mess of the party. If you trip on something you go falling down and fall asleep right there, losing the game and failing nick.
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An isometric dungeon crawler game on mobile. The game takes place in an arena with in a dungeon and you have to kill waves of enemies. Like in a Diablo game you use a range of abilities to defeat these mobs of enemies, you can collect different abilities as you play through levels. The player is always moving and you just press once to go in that direction, removing the constantly having a finger on the screen blocking large parts.
But the part of this game that makes it different to others is that to use these abilities you use multiple gestures to activate them. You can customize your loadout of abilities having the ones you need assigned to different gestures. Gestures like whole hand swiping or air swipes over sensor, shaking and drawing shapes like a circle or square. This would also help remove more UI on the small screens of a mobile phone.
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Your job is to record the sound for movie scenes, the boom man and you have to get the best sound. You have to manoeuver the boom to the best areas to achieve the best quality sound recording. There are no UI guides to help, you have to find the best place by listening to the sound coming from the scene you are recording. Before each take the director will tell an idea on what he is looking for.
The boom is constantly moving from the tiring of your player's arms so you have to counter act the swaying to keep it in a good position. You must try to keep it out of the camera's view. In some scenes the camera moves so you have to be aware of that.
The better job you do the bigger pay you get. And you can put that money towards better equipment to help you with your booming career.
picture of inspiration: https://s-media-cache-ak0.pinimg.com/236x/4b/7c/18/4b7c185edb29ea4b9b09604344b78195.jpg
A 3rd person strategy stealth game where you play a little kid in your house. You really need money for a new toy or sweets and fizzy, so you go hunting around your home for some spare change. Places like under beds and sofas could give you a few coins, but the main source for dough is in the wallets, piggy banks and the rooms of your parents and siblings. Areas that contain large amounts of money are well guarded by members of your family so you have to get the cash as stealthy as you can. You can be hidden if you are hiding behind objects or under the bed. If you are spotted some members will become more alert, making some areas harder or they can take all the money you have collected. In game there is also a journal that you have written about the routines and best places to hide in the rooms of your fellow family members, so if you read this it could give you the best idea on what time to go for the money.
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Scrapyard Build is a first person scavenger hunt game. Your goal is to build the best household furniture or tech with a limited budget and time.
When the game starts you are commissioned a thing to build ranging from unique chairs to computers and other tech. The buyer will set a price and you have the ability to haggle. Once the buying price has been set you will go out into a junk yard and find the parts you need, then buying them. The goal is to find the cheapest parts so you can gain the most money. The yard is full with thousands of pieces of junk and with a timer limit on the build, sometimes you might not have enough time to find the cheapest part, or you might get lucky and find it quick. If you finish a build well before the timer runs out, you either haggle some more or you can leave it at the original asking price and get a better reparation allowing you to haggle for more for other costumers. You can use the money you collected from these builds to buy upgrades like an inventory, so you can collect item that would be useful for other builds.
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A 3rd person running game where the goal is to make it out of a searching perimeter within a large city. You are a small orphan boy trying to escape from your harsh orphanage, feeling that they have miss treated you. The game will have a dark appeal to it with a monochromatic palette and raining and miserable setting. You have to guild the little boy out of the city through a series of labyrinths to escape the searching party. Once you leave the searching perimeter you have escaped, but the searching perimeter in constantly expanding, so the more obstacles you get stuck on the more distance you have to travel. Obstacles that obscure your way through the alleyways of the city include: large freighting police men with evil faces, homeless people tripping you up and dragging you back, garbage bins and other rubbish that litters the alleyways.
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the idea is that you, the player, are a block that is lost in a dungeon. You can shapeshift into different shapes. The shapes you can change into are cube, sphere, or pyramid. The shapes are used for different obstacles, like in a Lego game the characters are used for completing different objectives like opening doors and passageways, or able to jump higher.
The sphere would be optimized for bouncing and fast pace. You'll be able to jump and go fast basically. For puzzles, it will be useful to get to high areas, access through cylindrical hallways, or to get to places quicker.
The cube is more of a defensive type. Enemies who try to attack won't deal much damage to the cube. Able to push objects and other things. He can't go as fast or jump like the ball, but is certainly faster than the triangle.
The triangle is the damage. It attacks people with its sharp edges. Unable to move easily or bounce, it doesn't serve well in puzzles but it can easily deal with enemies.
My game idea for today is mixing snake and flow together. In flow you have a grid and your aim is to connect the corresponding coloured dots and fill up the grid. A unique way that could give this concept a faster pace is to mix snake into it, as the snake is constantly moving. A coloured snake will slither its way onto the field and you have to think fast and find the perfect path to move the snake to the first node or food and then the second, both of which are coloured the same as the snake. When the snake gets to the second food it will stop and lock into place. This must be done fast before the next snake is sent out, so you can't just circle around the grid thinking. The snakes cannot overlap each other and will restart with they touch. Around the grid that you have to fill there is space for you to circle the snake around the box to enter the grid at the right angle.
Remember those boxes that had different shaped holes and you had to slide the corresponding block shape into the hole. Now imagine that box as a 3D maze inside with many more holes. In this game the player is a block and can change its shape. Shapes including cube, pyramid and sphere, and using these shapes to try and to fit through the holes.
The player starts falling down towards a box with many different shaped holes and then you have to choose which one to go through. The box is like a 3D maze and your goal is to get out the other end. This can be accomplished by choosing out of multiple directions and changing your shape to fit through these holes. Some ways can lead to the destruction of your player, restarting the level allowing you to choose a different starting hole. There is one hole at the other end to escape but most of the entrance can lead to that one hole.
In this game you are a graffiti artist. You go out every night to improve your skills striving to be the successful and your name to be out there and remembered. Starting with simple tags then moving onto bigger and commissioned work. This game is a first person simulation game. VR systems are compatible where the VR controllers would be used as the spray paint can.
At the beginning you would only have the basic tools and then start building a portfolio by tagging a few walls. When you start filling a portfolio and sharing it online people will start to notice and the commissions will start racking up. As you gain experience you will be able to buy more equipment and attributes, leading to more complex designs which improve your portfolio bring in more commissions and money. Street art crews will start noticing you and would recruit you, allowing you to do big walls with them – adding a multiplayer aspect.
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Bottle flip is an android and iOS mobile game using touch to flick a bottle onto a table. The game is of casual nature, played when bored on a bus etc. and if you have no skill at flipping bottles in real life.
Bottle flip is set in a small town McDonalds. You are working the overnight shift and business is extremely slow, so to entertain yourself you start flipping bottles. The player's objective is to flip bottles on to the opposite table standing up right. To make the game more challenging the bottle could be upside down, larger or even have to flip multiple bottles. A score board keeps tally of the successful flips in a row and your highest score you have achieved.
The Steps
Damned is a 3rd person action role-playing game containing a slow tactical approach to close quarters combat. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternate areas to explore. You are a knight that has set out to cleanse an ancient cursed land. As a high ranking warrior of a noble order, you are equipped with the best gear.
usually games have you start with bad gear and then collect better gear as you move through the game. In Damned you start you start off with this large heavy armour and as you play through the game the armour and weapons start to degrade and chip off. You become lighter but the take more damage and hit for less damage.
The more you get hit the more armour falls off. The more you hit the blunter your weapon gets. Your Shield will degrade halfway through and become unusable.
This mechanic removes that illusion that games give you, that you are getting better at the game by giving you more powerful items and skills making the game easier as you get through the game. But in this game u are given the powerful weapons at the start of the game and removes them as u play through it.
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