By: Andre Bastos Gottgtroy

GDV110

08/ 09 / 2016

Platforms:

Painting In The Dark with be available in wiiU, portable touch devices and pc.

Concept:

In Painting In the Dark players are given a picture to paint however their canvas is completely black and they are not shown what they are painting or where until they deem that they have finished and pressed the finished button. The game plays with both memory, skill and co-ordination as its main focuses. The game goes in levels with each level, if passed, giving progressively more complex pictures to be drawn. Players are given points based on how well they were able to draw the pictures and must meet a certain amount of points before moving on. The game will introduce players to the main mechanic slowly with the first levels showing players what they have drawn for a short amount of time before it disappears, as the levels progress the lines disappear faster until they are not shown at all.

Image from:

http://otholenphotography.com/wp-content/gallery/effort-b-c/girl-painting-in-the-dark.jpg


More submissions by Andre Bastos Gottgtroy for MDS GDV110 - 'One Game a Day' Assignment

By: Andre Bastos Gottgtroy

GDV110

07/ 09 / 2016

Platforms:

Farm Bowl will be available for all VR devices that support motion controls.

Concept:

In Farm Bowl players are farmers who have become bored and decided to have some fun.. you have set up your own big bowling ally. Hay stacks are your pins, the ground has been sprayed full of water leaving you with a muddy run way and you are the bowling ball. The player must do a run up, picking up and maintaining speed for force, then jump before the line choosing which way they would like to slide, for an example, on their stomach and head first, on their back and feet first,on their back tucked in etc. As players slide they are able to have some type of control over where they move. Each type of slide has its own advantages and disadvantages, based on three main statistics:

Control, which shows how well the player is able to control their slide.

Power, which shows how much speed a player gains ( if high) or loses ( if low) when they are sliding.

Area, which shows how much area the player covers (the more area they cover the more pins they hit)

The game is a party game so is meant to played with at least two or more players and follows a normal bowling point system and game.

Image from: https://velorichard.files.wordpress.com/2013/08/pic_shot_1376500225861.jpg




By: Andre Bastos Gottgtroy

GDV110

06/ 09 / 2016

Platforms:

Galaxy Tree will be available on all platforms as the controls and art can be easily portable to any platform.

Concept:

Galaxy Tree will follow in the foot steps of many artistic and sound based games such as superbrothers: sword & sworcery EP, in which the smooth sound and art are used to immerse the player fully into the game as well as relax them.

In Galaxy Tree the player is a tree floating through space with fruits made up of stars.. the player clicks on the fruits that give off bursts of different colored lights and sounds, reaching out and grabbing on to the floating planets that go past.

the players main focus is to create the biggest center of gravity while keeping the tree's song going. The player is able to increase his/her center of gravity by collection more and more things with their branches, while to keep their song going the player must click onto the trees fruits before a certain time.

Image from:https://secure.static.tumblr.com/c64983f007f7108ee1b0ac9fd440b2f0/ockfr0b/l4Qo0uhgy/tumblr_static_tumblr_static_2dp0mqyahoro8cw4coo0ksk88_640.jpg



By: Andre Bastos Gottgtroy

GDV110

05/ 09 / 2016

Patforms:

Jugalings will be available on all portable touch mobile devices.

Concept:

Jugalings is a game in which the player has accidently dropped his/her hot dumplings at the restaurant, but was fast enough to stop them from falling with their chopsticks and must juggle them back up to the table. As with games like fruit ninja the player must tap and swipe to keep the dumplings from falling to the ground, they must be careful not to hit or slash the middle of the dumplings as this will create a hole, ruining the dumplings. The game carries on through the levels, with each level getting exponentially harder as new obstacles are put in place. The game ends when the player has either let 10 dumplings fall to the ground or be ruined. Players are given points for how many dumplings they have saved and how well they time their hits. Players will also be able to use "the eye of the tiger" which slows time, but more dumplings fall, this special move lasts for 20 seconds.

Image from:

https://upload.wikimedia.org/wikipedia/commons/a/a4/FriedDumplings.JPG



By: Andre Bastos Gottgtroy

GDV110

04 / 09 / 2016

Patforms:

Dsylixea (dyslexia) will be available on computers, nintendo 3ds and portable touch screen devices.

Concept:

Dsylixea (dyslexia) is a educational game aimed to help dyslexics with the common dyslexic traits such as spelling, understanding sentences, converting their mental pictures and connecting them to words, mathematics, left from right, the months of the year and so on. Following in the foot steps of the nintendo memory games and other educational games players will gain points and medals / acheviments that can be shared with other players or used to buy rewards. The game will have a range games to help dyslexics from all ages and with different degrees of dyslexia.


The game will be a collection of games, an example of these would be: a game in which the player would be given a sentence and a number of pictures some more abstract then others ( to acount for certain words such as "the") and be told that they must link the words to the pictures together so that they are able to link the pictures in their heads to words and so better understand sentences.


The game would also help players better understand them selfs and the way their brain work, letting players be able to interact with each other in communities so that older player could help younger players through their troubles and anxiaties with their dyslexia.


The team behind the game would work very closely with dyslexia experts so that every aspect is as helpful as possible.

( ps. I feel I have to say that the title of the game is not making fun of dyslexics, as being one my self i know that all would most probably find it funny.)


Image from:

http://www.markparkinson.co.uk/images/head_cogs.jpg



By: Andre Bastos Gottgtroy

GDV110

03 / 09 / 2016

Patforms:

Security will be available on pc and portable touch devices.

Concept:

Security is a game in which the player is a security expert in charge of security in a art gallery that for some reason always has theifs trying to steal its peices. In the style of tower defence games mixed with puzzle games, the player must place lazers, cameras, ect in each level to catch the theif that will try and out smart them. At the start of each level the player is given the lay out of the room and the peices he/ she must protect and which peices of equipment are available to them. The player then proceeds to the placement phase in which they have a set amount of time to place their peices before the theifs begin their raid. The game is a level based game like angry birds, tiny theif etc. Like the games mentioned previously players are given a 3 stars grading system needing a certain amount of stars to progress.


Image from:

http://cdn.lightgalleries.net/4bd5ebfa9e04a/images/streater-2.jpg



By: Andre Bastos Gottgtroy


GDV110


02 / 09 / 2016


Platforms:

Baboonary will be available on portable touch devices and computers.

Concept:

Baboonary is a game where the player has just been put in a awkward situation; you were on a date at a Japanese restaurant but for some reason have been put on a table with a family of baboons.. how and why they are able to talk or are in a restaurant you don't know, all you know is that they are talking a whole lot of buffoonary. The buffoonary is something that irritates you a lot, but you must keep your self calm so you don't look bad in front of your date. The game has two meters a anger meter and a stress meter. The player must maintain both their meters in balance, if either meter is maxed the player will lose. If the players anger meter reaches its maximum the player flips the table and freaks out. If the stress meter hits maximum the player will faint from all the blood going to their head. To keep the meters down the player must click two different buttons if one button is clicked one meter goes down but the other goes up. The game ends when the player loses. Players gain points on how long it took them to not lose.


image from:

http://netstorage.discovery.com/feeds/brightcove/asset-stills/dsc/127021916008312954503701197_Baboons_Fight_for_Females.jpg




By: Andre Bastos Gottgtroy

GDV110

01 / 09 / 2016

Platforms:

Heel will be available on all platforms however its main platform will be on VR.

Concept:

In Heel the player plays in the perspective of a super villain, having to fight heroes, manage their own minions, assets, evil base, traps and the likes that any self respecting cliche super villain would. The player will be able to fully customize every aspect of their super villain starting out from the very beginning even the reasons as to why as a little boy or girl they decided to make a career of villainy. The road to world domination however is not easy as like in most of anything the heroes always win.. or at least are way too over powered. The games fighting mechanics and difficulty will be closely resembling that of dark souls ( if the players are playing the game in VR; the player will need to use his/her body to quickly move away) players will need to think of smart, innovative, or extremely skillful ways to beat their hero, because even if the villain has super powers ( more often than not they don't) the hero always has the advantage. The game will have a story line in which player can choose to follow, however like in other games such as Skyrim the player can choose to progress with out following it.

The many things that players will be able to customize will be costumes, signature moves/laughs/attacks and many more.

(Heel is a term used in wrestling for the wrestler who is playing the supposed bad guy)


image from: https://blog.litfirepublishing.com/wp-content/uploads/2016/02/super-villain.png




By: Andre Bastos Gottgtroy

GDV110

31/ 08/ 2016

Patforms:

Select will be available on all platforms.

Concept:

In Select the player is in the midst of a zombie out break and has just enough room in his/her bunker to keep 5 others with him/her to survive.

With some likeness to other previous games such as Papers Please ( and following the same art style) the player will go through various candidates listenning to their stories and backgrounds deciding wether they will let them stay in the bunker with them through the out break or not, until 5 have been selected. The player must be careful however as not all candidates are as they seem, some are infected but not showing signs, others may have already gone insane and there may even be canibals or murderers in the groups. The game ends when the player has selected 5 others to stay with them in the bunker, at the end of the game the player is shown the out come of his/her choices, if they survived or not and are graded on the choices that they make.

image from:

https://s-media-cache-ak0.pinimg.com/736x/ce/51/c3/ce51c32fdb61076ca9438a765b158233.jpg



By: Andre Bastos Gottgtroy

GDV110

30 / 08/ 2016

Platforms:

Infiltration will be available on VR with the use of Motion controls.

Concept:

In Infiltration the player is an alien who has just crash landed on earth. He/She became separated from their ship which was found by the government who are now out to find them. The player must make use of their disguise technology to stay hidden from the humans and infiltrate Area 15 to get their ship back. Before they can do this, the player must learn to move and act like a human as the disguise is only cosmetic and will not alter their movements to fit.

Players are given different levels in which they must move and solve puzzles reflecting normal human life. The player cannot be caught by the humans, so must either hide or blend in by mimicking the way the game humans walk (which is comedic and outlandish, getting harder as the game progresses). The game ends either when the player reaches their ship, or is caught by the government.

image from: https://jamesnathan.files.wordpress.com/2009/10/spaceship.jpg



By: Andre Bastos Gottgtroy

GDV110

29 / 08/ 2016

Platforms:

Wombo Combo will be available on pc and consoles,

Art style:

The art style of Wombo Combo will be in pixel art, with influences of SciFi mixed with African tribal culture.

Concept:

In Wombo Combo the player plays as a team with one other player against another team of two. The aim of Wombo Combo is to reach and maintain the highest combo of sacrifices without letting the other team maintain theirs. To do this players must build decks that synergize with each other and chain card's abilities to either block the players sacrifice or move theirs forward on the playing field. The more players chain similar abilities together the more it amplifies that ability and the faster they are able to get their sacrifices to the pyre or the more they slow down the other teams sacrifices. The more sacrifices a team has made the stronger their abilities become. Wombo Combos match are lighting paced and last at maximum 5 minutes each. the players with the most amount of sacrifices at the end win.

image from: https://s-media-cache-ak0.pinimg.com/236x/93/c0/fb/93c0fb2a291d50c5dae5a4b45084d9e6.jpg


By: Andre Bastos Gottgtroy

GDV110

28 / 08/ 2016


Platforms:

Weeping will be available in VR for the maximum playing experience however it can be ported for pc an consoles.

Inspirations:

Weeping is inspired by the weeping angels from of the well known TV show doctor who.

Concept:

In Weeping the player has walked into an abandoned building after having heard strange noises coming from inside. The player is now stuck inside the house with four weeping angels (demon like creatures that only come to life when not being observed by other living things (including them selfs) and are inatimate statues when observed... so don't blink..). The player must be imaginative to invent ways to keep the weeping angels with in view while trying to figure out the mystery of how to beat them. The game ends when the player has successfully trapped the weeping angels in a way that they are always looking at each other or if the weeping angels catch the player. The game uses motion senses to detect the players movement as well as a small camera hidden within the VR equipment to check if the player has blinked. The game also uses audio queues of movement to let the player know that the angles are moving.

image from:

http://vignette2.wikia.nocookie.net/tardis/images/b/be/Series5weepingangels.jpg/revision/latest?cb=20120204130846

By: Andre Bastos Gottgtroy

GDV110

27 / 08/ 2016

Platforms:

Float will be available on VR and PC.

Concept:

Float is a game in which the player takes the role of a balloon floating through the skies. The player must make small and gental movements to guide the balloon across the skies with out it being popped by birds, planes, rain etc. The player must bop it down to bring it down and bop it up to make it float higher faster. But the player must be careful as to not do the movements too quickly or harshly as the ballon will pop. The player must becareful not to go into clouds as it will slow the player down for a few seconds making it harder to dodge obsticles. The game ends when the players balloon is popped. Float has no scoring points or main point to the game other then to let the player relax and watch the artistic scenery of the game.

image from: https://kaylaag.files.wordpress.com/2010/02/ballon1.jpg

By: Andre Bastos Gottgtroy

GDV110

26 / 08/ 2016

Platforms:

Mt. Shelf will be available on VR and PC.

Concept:

Mt.Shelf is a game in which the player is a gaming piece from a military board game that been left out after his owners have finished playing and packed everything away. The game starts when the owners have finished playing and are returning the game to its place on the very top shelf while the player is left on the floor. The player begins on the ground and must make their way to the top of the shelf and back into the game box by morning. The player must make their way to the top shelf by shelf and in order to do this they will need the help of the other board games sitting on each shelf in between. To gain the help of the other games they must play their way though the other board games, if they win the games will help them up to the next shelf, however if they lose the games will throw back down to the previous shelf. If the player does not make it back to the top shelf and into their game by morning they lose the game. If the player makes it to their box they gain points by how fast they make it up.


image from: https://cdn.theatlantic.com/assets/media/img/2014/12/23/opener/1920.jpg?1440086856

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By: Andre Bastos Gottgtroy

GDV110

25 / 08/ 2016

Platforms:

Gravity Field will be available in pc and console platforms.

Concept:

Gravity Field is a roguelike game in which the character must find his/her way out of a dungeon of various floating islands. To get to the next island by teleporting, the player must first traverse through the entirety of the island he/she is on. But because of gravity the player has to get to the strange unknown technologies called gfc (gravity field changer). The gfc flips the islands sides around and locks the player down to that sides gravity. On each island there are puzzles, loot and monsters that get progressively harder with each island getting bigger and bigger.

Story and Style:

Gravity Field is set in a high fantasy cyber punk world (like hyper light drifter).

The player has just woken up in this small mysterious floating island with nothing but a wooden sword and the clothes on their backs... you don't even remember your name.. or gender.. or race.. strange.. and whats this weird voice telling you what to do? (The tutorial guy) The player must forge onward and find out the mysteries of this dungeon figuring out what happened for you to end up as you did.

The games true story is that the player has been hit by a car and put into a coma like state. As they progress through the game small hints of this will be given. Each stage will act and be designed around this concept. With the final goal being that once the player manages to leave the dungeon he/she will be able to get out of his/her coma.

image from: https://s-media-cache-ak0.pinimg.com/564x/90/59/0b/90590b740e622c0df5c87102fa6c8b0b.jpg



By: Andre Bastos Gottgtroy

GDV110

24 / 08/ 2016

Platforms:

Balance will be available on all platforms.

Concept:

Balance is a game made to teach game balancing and help the player improve their skills. The game will go by levels which will get progressively harder. Each level will consist of two parts. In the first part the player will be given a spread sheet with certain units/characters, statistics that will be needed to be balanced (in a simplified way) and criteria for the balancing; once the player thinks that he/she has balanced out the units/characters they move on to the second part. In the second part of the level players will get to play with the things that they have balanced to see if they have balanced them out to the specifications given. At the end of this part they will be asked if they believe that the things were not balanced based on the criteria given and they will be given a second chance to do some final balancing. The player will be awarded points on how well they managed to balance things out and shown how it should have been balanced moving on to the next level.

image from: http://pqumsieh.com/wp-content/uploads/2014/01/gamebalance.jpg



By: Andre Bastos Gottgtroy

GDV110

23 / 08/ 2016

Platforms:

Street Art King will be available in VR, with the use of motion capture and spray can/ paint brush peripherals designed for the game.

Concept:

In Street Art King the player is a young budding street artists in the mean streets of 1970's Bronx, where it all began. The player must come up with a new piece and statement to stick it to the man or up lift the community every time he/she goes out to tag. The player must evade the police/ guards and cars, climb roof tops, find trains and over come various obstacles to find the perfect places for their art to do the most impact and gain the most exposure. The player must also be careful not to be caught in another artists and gangs territory, as they do not take too kindly to trespassers. The more the artist impacts his community with uplifting messages and the more exposure his art gets he/she gets more famous. The game runs on a timer, once the 1980's have finished the game ends. The player wins if he/she is able to become famous enough that they are known world wide. The player can continue playing after the game has finished. The game supports the sharing of the pieces online in real life.


image from: http://www.pariszigzag.fr/wp-content/uploads/2013/05/Street-Art-Paris-graffiti.jpg



By: Andre Bastos Gottgtroy

GDV110

22 / 08/ 2016

Platforms:

Furnace will be available for VR platforms as well as portable touch devices.

Concept:

The player's grand father has just recently passed away, and now the player has inherited his/her grand fathers shop. He had always wanted you to learn the trade but you have always put it off. Now that you have settled down and are not young and wild you feel that the quite life is more for you, so you have decided to follow your grandfathers wishes.

Furnace is a game in which the player is a glass art maker, he/she must go through the process of learning and making glass art. Players will first learn to create and blow simple glass objects, through peripherals on the VR and by blowing on the touch screen devices with a set number of objectives. Once the player has passed and shown that they are capable of making the basic glass arts by finishing all the objectives players will be given freedom to play with recipes, color, make new blue prints, mine for minerals that can be used to improve or create new styles/ things. The game has no ending, the player can share and post their recipes and creations with other players. The game has a soft atmospheric music in the background.


image from: http://product-images.imshopping.com/nimblebuy/neusole-glassworks-certificate-good-for-a-2-hour-hotshop-fusing-4929632-regular.jpg

By: Andre Bastos Gottgtroy

GDV110

21 / 08/ 2016

Platforms:

The Devil On My Shoulder be available on PC and console, that can be ported to VR.

Concept:

The Devil On My Shoulder is a three player game in which one player plays as the main protagonist that can only see in first person in a number of interconnected levels that he/she must make it through alive; however they (think) have a devil and a angel on their shoulders speaking to them. The devil and the angel are the other two players. Both players have a full view of every level, and the ability to talk to the main protagonist. However for each level the devil and angel players are given a set number of tasks that they must try to get the protagonist to complete and one end goal that will either kill the protagonist or help them through on to the next level, these tasks change with every level. So because of this the roles of devil and angel change between the two players.

The protagonist must decide which player is the devil and which player is the angel for each level. For each task complete the angel and devil players gain points. The game ends when either the player dies in which case both the protagonist and the angel player for that level lose; or if the player makes it through all levels the protagonist wins. Between the devil and the angel (if the protagonist has won), the player with the most points wins.

image from: http://simpleeserene.com/wp-content/uploads/2012/04/Kronk.jpg


By: Andre Bastos Gottgtroy

GDV110

20 / 08/ 2016

Platforms:

Anxiety will be available on all platforms.

Concept:

Anxiety is a game in which the player is a group of 4 preteen girls whos friend has mysteriously gone missing, as you have been looking in the area she was last seen you have come across a strange small dog. The strange dog can send feelings telepathically and understands you! This is when your adventure begins.

The game is a supernatural detective horror, in which the player has control of all 4 preteen girls. Each girl has a special sensitivity to different supernatural events, as well as different anxiety meters. The player must look for clues of where the girls friend is with each girl keeping in mind their separate sensitivities, and uncover the truth. If the player exposes a girl too much to a supernatural event that she is not sensitive to; her anxiety metter goes up. The higher the anxiety meter is the more the girl sees things that are not there and the more the game plays with the players perception of things, even going as far as pitting the girl against the others in the group. Once a girls anxiety meter hits full she will 'disappear' in verious ways depending on the players previous choice. The strange dog acts as a helper giving the player feelings of what may be next ( using feelings as to deliberately make the player have to interperate the vague information) . The game ends when the player has managed to figure out the truth behind the girls disappearance or all 4 girls have 'dissappeared'.

Image from: http://static1.squarespace.com/static/55832ca1e4b047816d3d9c8b/t/563f826ae4b040b28d786959/1447002730468/

By: Andre Bastos Gottgtroy


GDV110

19 / 08/ 2016

Platforms:

Let Them Have Cake will be on portable touch screen devices as the game controls will be better suited for touch screens.

Concept:

Let Them Have Cake is a fun, quirky and quick game in which the player plays as Marie Antoinette in the midst of the French revolution. The revolutionist plebeians are at your palaces doors and you "know" (think) they want cake, so.. let them have cake... you must throw cake at the masses to appease them. As the player you know that you do not want to give the people cake and so you must purposefully miss in the small gaps left in the crow to keep them happy and delay the inevitable. The player has an angry meter at the top right, the more the player hits the angry crowds with cake the higher the meter goes. The player has no way of making the meter go down, the game is all about precision, the longer the player stays alive the harder it gets. The player uses their fingers with a flicking motion to throw the cakes, each type of cake is effected by gravity in different ways.The game ends when the angry meter fills up and the player is captured by the revolution.

Image from: http://www.vintagefolly.com/wp-content/uploads/2011/12/inspire-7.jpg



MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09