Submissions from 2016-08-29 to 2016-08-30 (62 total)

View is a leveled mobile puzzle game, which uses variations of colour, perspective, and location, in order to confuse the player. Set in primarily black and white, levels will be played in standard platforming/topdown (or 2.5D) perspective, and will revolve around the player attempting to traverse through the darkness into the 'light', which leads you to the next level. Levels will set the player in a black and white environment, with the ability to switch in between the colours, as well as the ability to interact with the colour corresponding to you, being opposite to you. However, collisions can still occur withing this negative colours, allowing for invisible maze/platforming segments to be available. Some levels will be mirrored, with a inverse copy doing whatever your player character does, but the opposite, with the players goal being to move both it, and you, to the end, as well as levels which feature inverse structures, meaning the player will have to move through a maze they cant even see.

Image source: http://www.win10themes.com/wp-content/uploads/2016/06/Black-and-White-Graphic-Wallpaper.png



CURRENT is an endless runner game for the mobile platforms. In this game players will control an electron that is carrying an electric charge around varying locations for as long as possible. Players will navigate through wires, cables and electric circuits in order to transfer the electric charge from one point to another. The goal is avoid obstacles, such as faulty wires and damaged cables that can block your path. The only on screen button will be the one to activate power ups. Aside of that there is no jumping, gliding etc and players will have to use the motion capabilities on the their phone (such as tilting the phone sideways) in order to navigate left and right. Sometimes there will be disruptions in the circuit and the electron will have to jump from one to another, at which point the players will have to jerk the phone up in a timed fashion in order to make the leap successfully. Each run will start of at normal speed and will increasingly become faster, therefore increasing difficulty.

Image result for electron clipart

http://www.clipartpanda.com/clipart_images/negativ...


A game where you play as piece of bread and the goal is to find all the other ingredients to form a sandwich. This game is played in third person where players must control the movement of a piece of bread that they start off with. They must then traverse and explore the kitchen for all the different ingredients required to make a sandwich. There will be different types of sandwiches to choose from and they will have different difficulty as some have more ingredients that others and some ingredients may be harder to get. Players must not stay on the kitchen floor for too long or they will eventually become inedible and it will be game over. When the player has collected all the ingredients, they must then make their way to a plate to complete and win the game. This game can be played offline on both PC and Console

Image Used:

http://www.bossastudios.com/wp-content/uploads/2014/10/Free_Roam.jpg




<img src="http://i1.trekearth.com/photos/233/004_piha.jpg" width="800" height="532" border="1" alt="Piha - Waitakere, Auckland" "="">

image source: http://www.trekearth.com/gallery/Oceania/New_Zeala...



You play as the head lifeguard at NZ's most dangerous surf beach, Piha. You will have to identify where the strong rips are and adjust the flags accordingly. Train up juniors so that you have enough workers and send them out to help people if you spot someone in trouble. Walking along the beach you will have to catch people who are drinking and are therefore not trusted to swim in the dangerous waters, and to educate people in the risks of the surf (jeans aren't suitable swimwear smh).

As the head lifeguard you will also have to occasionally swim out to rescue people, our jump aboard the boat to help save people that have underestimated the strength of the water. Perform CPR if necessary and keep as many people safe and well as you can.

This will be an educational game as well because a lot of people are absolute dumb idiots when it comes to the sea and they bloody well need it

The main character of this game is a young child who is afraid of going to sleep. While passing around scary stories, a friend speaks about someone that went missing after having the same nightmare night after night for ten days. He shrugs this story off initially, until the nightmares started… Is this happening to me?

This game takes place over ten nights, all with a similar repeating nightmare, taking place in the child's own room. As the player, you have to experience the full nightmare, learning about what happens, what goes wrong, and what you might be able to do to kill what's causing it. As you begin to meddle with the dream, whatever's controlling the nightmare begins to alter it slightly, causing it to become worse as the nights go by. The player will have to manipulate objects and solve puzzles inside the nightmare version of their own house, and even shape their room outside of the dream to prepare. The game will be played in first person to give the most immersion and could be played with a Virtual Reality headset.


Retrieved from: https://a.dilcdn.com/bl/wp-content/uploads/sites/8/2013/02/the-life-of-a-fort.jpg

30 August 2016

Overview:

This is a mobile horror game in which you have to fight and escape at monsters. The game works through the camera of your phone, giving you a view of whatever you are pointing the camera at. This game works best inside in a dark place. The goal of the game is to walk around your house or whatever area you are in, using your phone camera to navigate and find collectible objects give you the ability to snap photos of the monsters pursuing you, which will deal damage to them. The monsters that are randomly generated and show up on your camera as though they are there in real life. You have to avoid looking at them otherwise they will advance towards you and you will get a game over. Whenever you see a monster, you have to turn the camera quickly and move away from it. You can record your gameplay so that you can watch play backs of your horrifying experiences, and every play through is different.

Image Reference:

https://nz.pinterest.com/pin/525795325227687742/

This is a 2D narrative focused visual novel game. The player plays as one of the gods of a world. The god's job is create a small area and its civilization, but is not easy to build a civilization. The civilization you build may die if you did made wrong choice of the environment, species, resource and intelligence. When the player is done all the choices for the setting up the civilization, the civilization's history will start.

Every 1000 years there will be a short visual novel for the civilization to explain what happened to the civilization as well as a choice as to how to help the civilization continue. If the civilization dies then it's game over, in some case it will become super powerful and try to kill the God (also game over). Every 5000 years, God can change 3 of the options of the setting of the civilization. So, god's' job is make sure they and the civilization survive. At the end of the game player will get a history record for the civilization they created.

Reference image: http://sites.psu.edu/gamedesignbynickdemarco/files/2014/03/civilization-featured-672x372.jpg

By: Andre Bastos Gottgtroy

GDV110

30 / 08/ 2016

Platforms:

Infiltration will be available on VR with the use of Motion controls.

Concept:

In Infiltration the player is an alien who has just crash landed on earth. He/She became separated from their ship which was found by the government who are now out to find them. The player must make use of their disguise technology to stay hidden from the humans and infiltrate Area 15 to get their ship back. Before they can do this, the player must learn to move and act like a human as the disguise is only cosmetic and will not alter their movements to fit.

Players are given different levels in which they must move and solve puzzles reflecting normal human life. The player cannot be caught by the humans, so must either hide or blend in by mimicking the way the game humans walk (which is comedic and outlandish, getting harder as the game progresses). The game ends either when the player reaches their ship, or is caught by the government.

image from: https://jamesnathan.files.wordpress.com/2009/10/spaceship.jpg



Meaning of Life is a casual 2D card game. In this game, the player has to try collect as much Life as possible for their deck of card. If the player didn't collect enough Life, their card will start to die one by one. The only way for the player to collect Life is by battling with other players or NPCs. How much Life the player gain per battle depends on how much damage they dealt, to their opponent's card. The winner doesn't always gain the most amount of Life.

The amount of Life the player gain is proportional to the amount of damage they dealt, to their opponent's card. It is possible to completely destroy a player's deck by damaging all his/her card to zero. A card with zero Life is destroyed forever. Which means, the opponent might win the round by hitting the player's hitpoint to zero, however, all his/her card might be destroyed in the process. A player has to start from scratch if all their card died.



this game is a horror game inspired by movies of the likes of "it follows" and "mirrors". it is a (physically) open world game projected with AR headsets. the use of the headset maps everything around you and takes all the reflective surfaces in your surrounding area to project gahstly faces. only at first you wont notice them to begin with, they will be projected far away from the surface, not all the time but still occasionally.

your job is to either pull away from the view of the reflection or cover it (the monster moves closer very slowly and saves the distance) you need to make sure you avoid more reflections the closer it gets because when the monster reaches the surface it will break out and run for you, and threes no stopping it when it gets through.

reflections could be anything from a water faucet to the water in the sink, windows, tvs. anything you can see a reflection in.

OC art: http://piskel-imgstore-b.appspot.com/img/b90b1400-6ea3-11e6-9b29-91f9c6417b68.gif

A massive multiplayer arena where all players use VR and drive their own forklift. The forklift will use levers to control the arms and forward and back motions. The goal of the players is to be the last forklift standing. The arena will be a massive circle with small ramps and deformations in the terrain to manoeuvre around. There will also be objects the player can pick up to use as weapons. These weapons will be wood to use to stick out and hit people. Heavy crates that can be dropped on forklifts to knock them over but lifting them up high will make your vulnerable and small explosive barrels which when punctured will explode after a few seconds. This explosion will only send out a shock wave that could tip over and forklifts close enough. Weapons will also be available to equip on the arms of the forklift, guns such as submachine guns, assault rifles and rocket launchers can be equipped. Sub-machine guns will have more mobility but less range, assault will be medium and rocket launchers will have high impact and range but long reloads and low mobility.

Image Source - http://www.flexpipeinc.com/images/Infolettres/5_forklift-accident.jpg


Exterminator is a pest management/puzzle game in which the player takes the role of an exterminator that must tackle a house full of rodents or insects. The player must do his or her best to funnel the pest into a trap or where another person can catch them.

Game play takes place in a third person perspective, where the player can use any means necessary to try and funnel the, for example, rodents into the capable hands of your partner, or a trap. The player can use a variety of tools, such as a sledge hammer for digging through walls to get to rodents, various sprays to get to insects, and other destructive tools to rip the house apart to get to those pests.

The player gains points for how quickly they can get to the pests, and how efficiently they can channel them to their partner, or kill them. The player gets rewarded for how quickly they can eradicate all the pests, and for how little damage they do to their environment, ergo how efficiently the player can identify where and how the pests are moving about.

Each level is won as the player completes the eradication, but the player competes for a top store. The game is lost if the player takes too long, absolutely destroys the house they are trying to make pest free, or lets the infestation grow out of hand again.

Image Source:
https://pestexpestcontrol.files.wordpress.com/2015/02/exterminators.jpg



You are an adorable fluffy pink bear and your only goal in life is to become friends with all of the creatures in the forest.

Summary

This is a cute, simple game for all ages that is designed to make you feel all warm and fuzzy inside. It is point-and-click style with minor puzzle elements, though it is primarily very low-stress. The only objective is to become friends with all the animals you come across by doing different tasks.

Gameplay

Each animal or group of animals has a variety of ways the player could become friends with them, including favours, conversations, or just hanging out. For example, an owl might want someone to chill with at night-time when everyone else is asleep, or alternatively you could babysit (literally) her eggs for her. You could dig up a worm to give her for breakfast but that could mean you can never be friends with the worms, so there is a bit of strategy involved to ensure you don't upset anyone.

Image: http://kristenplescow.tumblr.com/post/96180292550/you-guys-might-recognize-some-of-the-thumbnails

This is a driving game where you play as a taxi driver, and the goal of the game is to be as efficient as possible in the fares you collect per customer. The fare is calculated by the duration of the journey, and the distance travelled, increasing with both. This means that you should try to go as slowly as possible, while taking poor routes and possibly even trying to get lost to get the greatest fare. You will have to balance this with the attitude of your passengers however, as they will get frustrated, upset, and angry as they notice your behaviour. The game view will be first person, with the main windscreen in front, a rear view mirror where you can see the customer, and a small GPS on the side of the dashboard. This view would also make the game very appropriate for VR displays, especially combined with the slow, relaxed driving gameplay. The rear view mirror will be very important, because although the customer will complain to you if they feel the need to, their expression will also give valuable information on how much you can afford to delay. Try to do as well as possible collecting maximal fares, without receiving official complaints that could get you fired from your taxi company.

Image source: http://3.bp.blogspot.com/_UKaFNtQjSNM/THmooLq3s0I/AAAAAAAACZk/S4uetZW8XkI/s1600/bogota_traffic_colombia_2.jpg

Juggling Frenzy is a game designed to be played on any device compatible with a touch screen.

You play as a clown performing at a circus in front of a large audience. The mechanic focused on in this game is how the player catches whatever is being juggled (balls, sticks, knives, chainsaws, etc). Players must touch the screen and catch each object from the appropriate part to avoid loss of limbs and/or fingers and then swipe their finger in a circular motion to throw the object back into the air. Physics will play a large part in determining the difficulty of this game as objects can be unbalanced.

An added feature will use the tilting function which comes with most smart devices. As players catch and throw objects there is a chance that they may throw one to the side. They can retrieve the wayward object by using the tilt feature on their device to move their clown from left to the right while still catching and throwing the objects they are juggling.

Players will score by the number of objects they are juggling, the type of objects, the distance they move left or right and the total juggling combos. Points will be lost for dropping objects.

Image result for juggling different objects

Image source: http://www.illustrationsource.com/stock/image/81066/man-juggling-objects-on-unicycle-on-high-line/?&results_per_page=1&detail=TRUE&page=2

Fall'n is a endless game where the player plays as a person in one of those dreams where you are falling and they you wake up when you hit the ground. The game will be 3d and played in first person view. The aim of the game is to not wake up from the dream, the longer the player stays in the dream the higher their score. The player will continuously fall and must avoid hitting any obstacle in the way. As the player continues to fall they will travel faster and faster. The game will be played on smartphones and will have a three by three grid spaced movement where the player swipes the screen to move from one position to the other horizontally and vertically but not diagonally. There will be power ups such as slow motion, shrink in size, parachute, diagonal movement and such, there will also be ones that are bad such as faster falling, grow in size and reversed controls. The size of the player will determine how late the player can swipe to dodge an obstacle, the smaller the player the later they can react without hitting the obstacle. There will be a high score leaderboards for world and friends, so players can challenge each other.

Image Source: https://nz.pinterest.com/pin/248753579387838982/


(http://luismmx.blogspot.co.nz/2014/07/united-natio...)
///Dreamer\\\
"Technology records your dreams, and the government monitors them."

Dreamer is an episodic graphic adventure drama fiction video game, set in a world of technological wonder. Lucid dreaming is second nature in the world, induced and enticed by nano-machines, like mythological vassals working tirelessly to please. If you are one of the few with enough dough, you could buy for yourself a patent-pending Dream-Machine 5000. When hooked up tightly to this device, users have vivid dreams, where the placebo effect kicks in, and the user loses grasp of reality. However, the DM5000 records and transmits the user's dreams without the knowledge or consent of the user. The dreams are harvested and monitored, categorised, and analysed by the government; 'problem' dreamers get a knock on their door, and 'mark' dreamers have their info sold to the highest bidders. The story revolves around three playable characters, on different areas of the spectrum, who attempt to free themselves from spying, or get off the grid, or expose the truth.

Planetary Warfare is a three dimensional multiplayer battle game set in the galaxy. The player will start the game as a sun which has just been formed. As a baby sun, the player needs to set up his/her own solar system, and make it the biggest one in the universe. To do this, the player has to collect the planets which are wandering around in the universe, by throwing the player him/herself (which means the sun) to a planet to try and hit it.

Once the player gets a planet in his/her orbit, now the player is able to throw that planet. It will be crucial to collect as many planets as possible, because each planet has elemental attributes, for example, when the player throws the water planet to a fire planet it will be easier to hit the planet, also the bigger planets are more powerful and have more health points as well. Also there will be a time limit for getting planets into an orbit. So, when the player finishes getting the planets into an orbit, the battle will be started.

To battle, the player needs to throw a planet to the opponent's planets in his/her orbit to hit them, and after the player destroys all the opponents planets, it is possible to attack the opponent (the sun) directly. So, the player who destroys opponent's sun first will win the game.

Image reference from: http://static.simpledesktops.com/uploads/desktops/2014/01/08/Orbit.png.625x385_q100.png

'Extraterrestrial' is a mobile puzzle game inspired by the search for extraterrestrial beings. In the game the player plays as a scientist who monitors radio and other types of signals from outer space.

When the game begins, the user is presented with various 'normal' signals, that they must interpret and recognise as normal. These may be in the form of mathematical patterns/sequences, colours, or even sounds. These are all displayed in the game on a virtual screen within a scientific lab.

An example may be the sequence: ..1 2 3 2 1 2 3 2 1 >> 3 2 3 << 1 2 3 2 1…, which has a marked discrepancy in the centre.

Occasionally during the game, this pattern will change subtly however, and this is an opportunity for the player to try to detect extraterrestrials. The player presses a button titled "DETECT", and the monitor will pause. The player can then verify their suspicions, and if an intended alien transmission, a cutscene will show with interesting graphics about the aliens, to reward the player.


Image retrieved 30/08/2016 from http://www.universetoday.com/105532/novel-strategy-may-help-target-extraterrestrial-intelligent-life/

Pope death racing is a single player 3rd person racing game set in a dystopian Mad Max-esque wasteland. In this world the catholic church has taken over the world. You aspire to be pope of it all. You start as no one and your first race will be to become a priest. Your car will be equipped with weapons of your own design. You will have to win the race by any means necessary. When you win the race and become a priest the next target is to become a bishop. This is not as easy as becoming a priest there may only be a certain amount of bishops at one time. This means a bishop a will have to die first. There will be a race for the application for bishop. The winner of the race must then face the bishop they wish to overthrow. The challenger and bishop will not race to find a winner, they will fight to the death. If you become a bishop the next rung on the ladder is a Cardinal. Becoming Cardinal will be harder than becoming a bishop as the only way to do so is to get the pope to pick you for his elite team. To do this you will need to impress him by racing at his events and betting some of his cardinals that compete there. By out racing his cardinals he be so impressed that he will dub you a cardinal and bestow upon you the red hat and cloak. Once you are a cardinal you can challenge the Pope but do not do so lightly, to challenge a Pope is to spit in his face and call him unworthy to rule. The Pope will fight you deathmachine to deathmachine in his home the vatican. The burning white fire of legend will surround the arena and you and the Pope will thunder and crash together until one of you is dead.

Image use for image:

http://www.taghats.com/wp-content/uploads/2015/04/Bishop-Hats-Picture.jpg

http://i.kinja-img.com/gawker-media/image/upload/hekhd7g1ddmnboxclncm.jpg


Inspiration / Information :