This is a game where you learn about, construct, and upgrade a golem as you travel across the open game world. Your combat ability will be minimal, but you will be able to extensively customise your golem's abilities and behaviour. You will have to construct it with care, because it will be your sole means of protection as you explore ancient ruins for arcane knowledge. These dangerous places will contain other golems which you will be able to salvage for new components to use in your own, defining its physical attributes. Your golem will also have a number of slots available for arcane runes, which imbue will it with special magical powers. All golems have a keystone, which has a master rune inscribed on it. This rune will have powerful effects which will define the overall combat style of your golem, as well as form the foundation of its personality. This personality will define which behaviours it is prone to following or rejecting, such as whether it will be a cautious defender or aggressively attack nearby threats. Master runes and keystones will be among the most valuable treasures for you to collect, and the best must be retrieved from powerful, ancient golems left over from forgotten civilisations. Explore the world, collect artefacts, and combine them to create the greatest golem the world will ever see.
There could be a multiplayer mode where people could have their golems fight against each other too.
Image source: http://conceptartworld.com/wp-content/uploads/2008/11/Leonid_Enin_01a.jpg
Rescue Pups is an action game where the player plays as a rescue dog in a variety of levels based on natural disasters, such as earthquakes, floods, typhoons and other natural disasters. The aim of the game is to save as many people as possible, in a limited time frame.
The main gameplay revolves around the player being placed in large scale natural disaster and having to find and save individuals in life threatening situations. These could range from flooded homes, being buried alive, or dangerous winds and other such dangerous situations. The player must use their dog senses, which would be displayed as visual cues with the player playing as a dog in the third person. The person would have some mobility in their search around varied environments and further be paired with a human in each mission to aid in your search.
The player receives points for each person they save, and aims to get as many points as they can before the disaster claims too many survivors. The player loses when too many survivors are claimed by whatever natural disaster they are attempting to recover people from.
DARE DEVIL is an extreme climbing game for PC and PS4 with Virtual Reality capability. In this game players will play as an enthusiast who likes to climb building and towers for the thrill and experience. Players will have have barely any safety equipment (only ropes, hooks and other climbing material will be available) and through out their career they will only be allowed to call a helicopter/aid five times in order to get out of sticky situation. Starting off from small structures such as office buildings, players will progress up to the likes of towers in Dubai. The aim is to fill up your thrill bar and get a really high scores. Better high scores will open up opportunities for you to climb more popular, riskier and thrill inducing buildings. But if players fall, by somehow missing a step or placing the rope in a bad place, that career will be over as the character has died. In later levels, players will be able to purchase parachutes at a high cost.
MMO game in which there are 5 classes all based on using magic orbs found around the map. The different types of orbs give different abilities such as shields, fire, beams , or healing. Players team up in the PVE (including cooperative puzzle solving) or Pvp combat to try and get good orbs and complete the story. The different classes have different focuses like support ,DPS , tank. Each of these will use the orbs in different ways like the tank may get it as a shield while a dps can use it as a weapon. Orbs will have different elements and types that will help in solving different puzzles and defeating different kinds of Heros. Players will have different slots for holding orbs on them and can switch between them quickly in combat.
Dps uses the different elements for attacking and destroying targets.
Support characters can use their orbs to orbit other players to give them a shield with the properties of the corresponding element (eg fire orb can give a fire field that protects from ice attacks and environmental damage etc )
Tanks can use the orbs to buff and shield themselves as well as deal damage to the enemy to lure them.
Trappers can use orbs to give enemies def buffs or use some orbs to trap them or wrap them away from the fight.
Healers can use their orbs to heal different kinds of damage as well as give themselves speed boosts to get to their team mates.
Image reference: https://thestylishradish.wordpress.com/tag/orb/
Using elements from Pokémon Go and Call of Duty's Infected mode. Cold Catcher would be a mobile game that features two sides and would require an accurate geo location of the player. One side represents those who are 'sick' and similar to Infected are given the responsibility of searching and infecting other players. Survivors on the other hand, must avoid being in the perimeter of 'sick' players for too long or they too will be converted into the opposing team. Both sides have a GPS which has a radar-like sensor that informs them with nearby players. In addition, there are safe zones in the world such as hospitals, pharmacies and other medical institutes which cure and protect players however can only be visited once daily. Within the game survivors are able to pick up or buy items such as vaccines which provide temporary immunity to the cold. Use this to your advantage for when you are in restricted space or simply use it on sick players to cure them. Also, players who are 'sick' can convert themselves back by infecting or assisting the infection of five survivors.
There is no particular win condition however the game does feature a global percentage of total survivors against those who have been misfortunate enough to catch the cold.
Image: Rip mobile data, will add tomorrow.
In this game, you play as a mouse in a science experiment, testing the intelligence and problem solving of the mice. As the mouse, you have to run through a maze, using wall running and climbing similar to mirror's edge to manoeuvre each level . You will also need to solve puzzles to open the door preventing you from reaching your goal. The obstacles will be puzzles that are very vague, putting you in rooms with no instruction, making you solve the puzzles without any aid.
As a mouse, your goal in the maze is to find the cheese, which you can slightly see as a yellow glow through the walls and as a path leading you where to go.
The game would be split into multiple levels and be a fairly casual puzzle game with aims of having community made custom levels, adding to replayability in the long run. The game would be aimed towards a pc release with a first person view in mind.
Retrieved from: http://theyesmom.com/wordpress/wp-content/uploads/2011/01/maze.jpg
all alone in the world of darkness, an evil force has swept over the land slowly consuming all light, in the shadows are the shades, the beings you cannot see yet they cast a shadow, they cant touch you unless you're in their shadow and they can only move in the shadows.
you work against the clock while the shadow slowly destroys your light sources you need to fix them in the right order as some are slower to fix then others, you need to calculate how long : how much time you have, through trial and error to last as long as you can, hitting the end of the wave you progress into a new area with more electricity and new light sources. when the lights die you have a torch that you need to constantly check around you to keep yourself from being taken while fixing your lights, the endgame is reaching the powerhouse that will reboot the city power-grid.
OC art: http://piskel-imgstore-b.appspot.com/img/db471387-6b7f-11e6-9e52-37d10243206a.gif
An incremental game for players who want to become the most powerful character ever. Players will be able to choose their starting character, and from there, start clicking. Available on both Android/iOS and PC, players will tap or click their way to become the strongest. The main focus of this game is to achieve the next higher form (corporeal, ethereal, demi-god, god, etc) and each tier will be harder to achieve than the next. Players will have power ups available to purchase, such as the usual auto-clicker and certain items that will enhance each power up (clickers give 2 points of power instead of one). Once a transformation is achieved, the model of the character will look more powerful with a new aura, more amazing armor, or electricity around them. There is no real end to this game, instead it is more of a casual game that can entertain players without causing them any stress.
The World is a fast paced, intense, time stopping fighting game. In this game, the main goal is to defeat as many enemies as possible while the time is stopped. In The World, the player will be able to stop the time every once in awhile, while they are fighting the enemies. Without stopping time, it is almost impossible to defeat the enemy as their movements are too fast for most normal humans to read. Special humans may be able to defeat them all without stopping the time.
Once the time has stopped, the player will need to try doing as much damage to the enemies as possible. At early game, the player can only stop the time for one second. However, as the game progresses, the player will grow stronger and become better at controlling their time stopping ability. They will eventually be able to stop time for as long as 5 seconds, and the chance for activation the time stop ability will be increased to 90%.
The enemies will also grow stronger as the game progresses. Some will be able to move part of their body once while the time had stopped. While, some will be able to move for up to one second while time stopped.
A real estate simulator with a twist, you serve those magically talent folks looking for a place to brew their potions, wave their wands and make some explosives. Wizarding towers, swamp shacks and castles are constantly changing hands( little do the general public know) as inhabitants seem to find themselves in very deadly situations a little too often.
As an magical real estate agent you must explore these randomly generated house going from room to room praising its features. This require a great deal of knowledge about houses and the wizard you are guiding. Is the raining ceiling downstairs something that your customer will enjoy? Do you point out the deadly fungus sporing and the stairs? The more house sold the more money for you, (and you real do need that extra pay to renovate your own tower. A fireplace constructed of human remain would match your hog bristle carpet perfectly!)
Image retrieved from - http://fictionchick.deviantart.com/art/Wizard-s-Tower-307418648
In this game, you play pool but before each shot, you will have have to answer a general knowledge question. The questions will be displayed as a deck of cards and you pick the top one. Each card will have a question on it and also a number which will represent the ball you hit. if you manage to get the question right, you will be able to hit the ball corresponding to that number. In normal pool, each player is given either stripes or solid balls and they have to sink all of the balls of that type. But in this game, the stripes and solid balls won't matter and the score will be based off of how many questions you get right, and how many balls you manage to sink. 1 point for answering a question right and 3 for sinking a ball. If you receive a card which has the number of a ball that has already been sunk, then you will aim for the ball which is closest to that number.
2016-08-26-GDV110-Blobby_Flood-Leo_Liao
Blobby Flood
Overview
This game is centered around a futuristic modern age where civilization on earth has reach a perfect self sustaining ordered life. Unfortunately one day a comet landed on earth and sunken into the deep ocean. Caused major floods around the world but everything was handled quickly. However the comet that came from space held a dangerous creature. That creature transformed and integrated with the water. This making the water on earth a living creature slowly absorbing all the water. Very quickly the blob of living water sent out smaller blobs to attack all humans and absorbing them since they are mostly water too. Attacking during the repairs of the flood the whole planet was plunged into crisis and panic.
Without knowing anything about the threat the enemy (blob) continuously absorbs people and floods the town as more blobs continue to spread from the ocean. The defense guard was no use as normal weapons redundant. Many cities fell on the seaside and the military issued use of laser weapons to all personal. The blobs are still water molecules and would vanish into steam which will later return back being into normal water.
http://knucklecracker.com/blog/wp-content/uploads/2012/06/shields.jpg
The game is designed to be your usual RTS game. Following the same like Command & Conquer. Of course most missions in this game would be protecting then conquering. The main important unit is the outpost HQ, a quick mobile truck that can pack and unpack. There is only one mini HQ that can call new units to a drop off point and place defences. The economy in this game is based on the amount of people the player can save by securing buildings and start evacuating. Most missions are about evacuating. Some is establishing a foothold which is harder when maintaining the blob flooding the cities. Another important mission is for players to go protect water preserves as it's the only source of pure water. But all the effort was for nothing as the blob slowly takes control of the whole ocean forcing humanity to group up and start to flee into space. Where the last mission is using all the remaining resources that is left and dry to build enough space ships and launch at the same time.
Fishreaper is a 3D 3rd person view game that gives players the power of fish spirit. The fish spirit can both attack and defense. This is a game heavily based on PvE where players have to rank up to determine their skills. During the game the players have to fight different bosses and minions in order to clear the level, the bosses will be as hard 'Dark Souls' bosses. The fish spirit can act as a shield when bullets or other incoming aerial attack, they swim around the players from top to bottom acting like a shield surrounding the player. When attacking with the fish spirit they can transform into attacking spears but have a water side effect, if when facing an enemy with fire base they will take less damage because of the fish's natural element 'water'. The players will be rewarded as they rank up every rank, they will mostly be rewarded with in-game gold and some special items such as legendary weapons and/or armor.
Image Reference:
http://nanomortis.deviantart.com/art/Ghost-Of-The-Galaxies-566711256You're a new shroom developed by a pharmaceutical company becomes sentient and anthropomorphic. The shroom was originally created to become a blend between fungus and an hallucinogenic.
A 2d platformer about a mushroom headed man. The player is introduced with the story of a small shroom that wishes to be free, he must travel through a research facility which is deep underground and escape by using jumps, bouncing on walls and using spores to drug your enemies. The player must then avoid fires, gunfire and traps. He will have something like a double jump the only difference is that the second jump will also have an extra 3 second boost due to the spores. For instance he jumps of a high place, lands on his head plus trampolines higher from the fall + his head. The game will have an ongoing narrative that would be hilarious aside from the clever punchlines that the characters will have when they are… Incapacitated. This game could be made for pc.
https://rabenbrot.wordpress.com/page/4/
From tenacious D and the pick of Destiny Sasquatch.....
(https://www.youtube.com/channel/UCFXHt3ncc4oxHZUcW...)
///Strife Drawing\\\
Strife Drawing is a speed painting video game with awe-inspiring first person sketcher and painting gameplay. Players take the role of an aspiring student in a digital-dominated world of art, learning old, archaic forms of art instead. Underequipped, because the player purchased the wrong package from Hordon Garris, players must draw traditionally (but emulated in a digital game). From basic shapes to full on life drawing, the game is both a glorified art tutorial and a commentary on art itself. Gameplay-wise, players draw live nude models and are awarded by how accurate the illustration is.
Players lose the game if the drawing they create is horrible or if they make too much eye contact with the live model. To further ridicule the player, the art they made is uploaded to a database associated with their name. The game is primarily played in first-person to help immersion and articulation, although sequences such as cutscenes, chatting with non-playable characters and teachers, and some drawing animations switch to a third-person viewpoint.
This is a turn based strategy combat game similar to that of 'Final Fantasy Tactics' and 'Fire Emblem'.
The story behind the game is that you are on one side of a war between rooms, the toys you had and played with as a child when you are not around come to life (who would have thought that Toy Story was based on real life?) and like all brothers and sisters they do not get along, across the hall is the room of your sister with all her Barbie's and other soft animals and unicorns, on your side, the little green army men dinosaurs and other stereotypical toys for a young boy.
Each turn you will move your army, dependant on their speed value across the battle field to move closer to the other room, however a direct route is not always the best as you will be required to drop to the ground in "toy mode" if any humans walk near and if they spot you out in the open in the hallway you will be placed back in the room.
Different troop types allow for faster movement through the room as well as the distance required to attack from as well as heal other members from your party, each member can only move once per round and if that player has "died" by the end of the round that character is lost and cannot be used again in further battles.
Photo Source: http://image.tmdb.org/t/p/original/4yN3zgudu5buzZbipYhXlxpgWtX.jpga brain training game that challenges the player to learn a new language. The users select a language they wish to learn and then are presented with a variety of ways to learn the language.
the way players learn words is through mini-games. These minigames include: associating words with pictures, match word cards(similar to the card game snap), having the words spoken to them and typing out the phonetics, and many other minigames.
Players can add friends on the app and compare their progress to them, this creates an incentive of competition to get the players involved in the game.
Players are given points based on how many words they learn and are tested periodically on these to make sure they understand them.
image source: google translate.
So a knight walks into an alchemist shop and asks for only his strongest potion. The potion seller turns him down as his strongest potion will clearly kill the man as he is not strong enough. Argument ensues.
You are the Village Alchemist and you craft and brew fine potions and concoctions from various ingredients. throwing in each bit and piece to extract their magical property's and brew only the strongest of potions. but not too strong as to kill any normal man. Adventurers will come in from time to time to either sell you herbs to stock up your herb stocks at random prices (within reason, but some can be greedier than others) and others will come in and order potions for various tasks.
So a man walks into your shop and says "I am on a quest to rid Redwing cave of the fire drakes inhabiting it and i require a potion to save be from their fiery breath." They will naturally need a potion of fire resist so off you go to mix your various herbs and ingredients, the adventurer is asking for one potion but you may also recommend he buy some other related potions while he is there. he agrees and you start to brew him a fire resist potion and two healing balms to heal burns.
Now we head off to our magic cauldron and examine our shelf for herbs. we have two red fire bird feathers and a spotted mushroom and a guam root. We shall take our red leaf and mix it in the cauldron with the guam root to brew up a weak potion of fire resist. we would need to add more to increase its potency but since this adventurer is not too strong he would not be able to handle a stronger potion, it will do. we have brewed our potion, now we shall bottle up three vials and store the extras away. we then take out mushroom and guam to make a healing balm using the mushroom to turn it into a balm. we fill 3 tubs up and done. our adventurer will pay handsomely for these.
To learn more potion types we must first experiment with our ingredients by mixing them to gather and see the results. don't forget to pay adventurers to quest on your behalf for more herbs too!
Printer not working so i cannot upload my actual ui and descriptive drawing so take this picture of a man selling potions. will update this soon as i can use a printer.
The snail's revenge is a 2d shooting game. The inspiration comes from the game angry birds. The snail is cowardly, for this reason it always bullied by other companions. Today, the snail is going to carry out his revenge plan. You need to help it to use the cannon, shoot the distance of those who elude under the wooden board. If you shoot companions at a time, you'll get an extra award. You can choose to use a larger shell, it will be easier for you to shoot. There are 20 stages in this game, the number of companions will gradually increase. At least 1 companion, but no more than 5. In each stage, you have only 3 chances to shoot. You have to shoot down all the companions and you will win. This game can play on Windows and Mac. The target audience of the game is all people.
Image source: http://img4.duitang.com/uploads/item/201207/09/20120709235250_4NPUa.jpeg
You know that sound you hear when it's really quiet? Like, REALLY quiet? That one that sounds like a high pitched drone and gets louder when you think about it? Well, it turns out that everyone hears the same thing except for you… it's a bit more exaggerated…for there is literally a mouth inside your ear which screams when things get too quite.
Screech is virtual reality game where the player plays as a character who is not allowed to be anywhere quiet. If the player does end up in a quiet place, the player loses the game accompanied with a very annoying high pitched scream. The game takes place at night inside the home of the character. The objective of the game is to make it through the night without triggering the mouth in your ear. The player must go venture through the home looking for loud activities to do. However, it won't be as easy as it looks. The mouth in your ear craves your recognition. Throughout the night it will occasionally talk and even start screaming louder and louder until the player loses. To prevent this, the player must either physically scream louder into a mic or do in game activities that produce an even louder noise than the mouth in your ear. Be careful though, you do have neighbors and they will call noise control if you mindlessly start rocking out the electric guitar. Obviously, this game should be played with a mic and headphones.