Submissions from 2016-08-24 to 2016-08-25 (62 total)

Math Kata is an educational 2D fighting game, focusing on local multiplayer and designed to teach mathematics by making it a core mechanic of the game. Each character will have a wide variety of attacks like any other fighting game, but in Math Kata many important attacks for each character will require the player to answer a math question that will appear next to their character. Each character will have a different play style, and their attacks will focus on a different area of arithmetic. If the player answers incorrectly or takes too long, the attack will still occur, but will be much weaker. The simple beginner characters will have questions addition and subtraction, and more advanced characters will require multiplication and division. This will require players to become as accurate and fast as possible to improve and gain an advantage over the competition. Players will also have the option when they are being hit by a combo of attacks to answer a math question of the opponent's mathematical topic. This will encourage players to play as and learn more difficult characters, and ones which relate to mathematical topics that their friends are bad at. The game will still reward traditional fighting game skill, but in order to be effective players will naturally learn their times tables. The intention of this is to make the process of practicing basic maths skills more engaging by making it an exciting, competitive activity.

Image source: http://www.gta5cheats.com/wp-content/uploads/2016/03/sf2_2.jpg

In this game, the player is put in a room with a door in each wall. No one knows what is behind the door and there is a counter ticking down. The player must simply "wing it" and select a door to walk through. Upon entering a new room, one of many random events occur, most of which are puzzles and micro games. The player is not given much time at all and very little to no instructions beside enter a door and complete the puzzle/micro game. The aim of the game is to create the longest streak possible within the given number of rooms. Levels range from small amount of rooms to a large amount of rooms to an infinite amount of rooms. For example, one level requires the player to complete 50 rooms of puzzles/microgames and if the player fails the puzzle/microgame or does not complete it in time at room 35, their streak ends but they must continue the remaining rooms until all 50 are completed. In infinite mode, the player stops as soon as their streak ends. Puzzles and microgames include mazes as well as timed/reaction based button presses and random events include funny animations where the player does not have to do anything but walk through the next door, giving them a free room to add to their streak.

A 1 V 1 where both playable characters look the exact same and the point is to win while keeping track of who you are playing, the attacks are much bigger and more dynamic, basic attack launches forward, you can also block which can stop damage but either will start making the characters roll around eachother, punching and kicking and knocking up a fuss but also confusing the players. Players can use this kerfuffle to their advantage, if they can keep track of who they are they can attack in the correct direction and continue to combo of damage dealt but if they attack wrong both players are seperated, giving them time to find their bearings on who they are. If the other person manages to block in the barrage they can open up an opportunity to reverse the combo and start to do damage back to the other person


https://youtu.be/AqOpwyUxudw?t=3


Level Streak is a 2d platformer game that uses procedural generation to create the game levels. The player will have to jump dodge and slide to avoid obstacles while the player's character runs at a constant speed across the level. The player will have only one chance to complete the level, as if they die they cannot restart the same level and will be placed in a completely different level each time. For the player to score points they will have to complete a level. Dying in a level will reset the player's points back to zero. The aim of the game is to gain as many points as possible by finishing each level they are given in a row. Some levels will contain a special token that will give the player a free death without their streak being destroyed. The game will have leaderboards so the players can challenge each other to get the biggest streak.


menshavedrive.jpg

image source: http://www.shavingstuff.com/archives/016600.php


You're an important business man, about to start his busy day in which he has several big meetings with the big bosses, he has to look sharp which means shaving the unkempt but cool facial hair that they've been to lazy to shave.

But whats this? It's time to leave and you haven't shaved yet! what on earth are you going to do?!

Shaving while driving simulator is a first person game inn which you take control of a person who is running late for work and needs to shave in their car. It will be in first person perspective so the player will have to take advantage of all car mirrors vantage points to make sure they get a nice smooth shave. But don't forget that you're also driving the car, don't crash or swerve too severely else you cut yourself and don't look presentable enough to impress the big bosses



BALANCE IS WEAKNESS is a simulator game for PC. Basically you work at a relatively famous AAA game developer. However, now that the project is reaching its end you realize your worker harder than what you get paid. Building up the courage you ask your manager for a raise, because times are indeed tough. When he just replies with a straight forward no, you lose it. Now to release all you pent up anger you have to destroy the game, but in a way they wont realize it yet. You decide to completely mess up the balance of the game that the team had been working on.

Players will learn to access computers they never could and track down the spread sheets with all the data for balancing. They will then ensure to ruin it by changing the values progressively, so it doesn't get noticed at first. Then players will have to access the game files and mess with the values in there as well. But they have to ensure that all values match the ones on the spreadsheet so it won't get spotted out by the team. And they have to do all this one the night before the game goes gold.

The game will be a relatively short simulator. It will also have optional VR functionality.

Image result for angry worker

http://blogmd.samblackman.org/lose-anger-lose-weig...


You are running from a natural disaster; you are running for your life.

Disaster Run is a Virtual Reality 3D endless runner where you must run away from a natural disaster. Disasters are as follows:

  • 1.Earthquake, you must run away from fissures and avoid obstacles which appear in front of you.
  • 2.Floods, water always chooses the shortest path so you must think smart, stick to the high ground,
  • 3.Tornado, think smart and stay close to large objects to avoid huge wind gusts.
  • 4.And more.

This simulation is designed to raise awareness and responsibility for natural disasters.

There is no score as such for this simulation but it will be designed to test your general knowledge and common sense when you are made to think on the spot in a situation you may find yourself in. It can also be used as a model to study and prepare for natural disasters.

A Landslide Closed Highway 1 in California, 2011 (US)

Image source: http://www.oddee.com/item_98642.aspx

Sword of Legends Online is an MMORPG mixed with MOBA gameplay elements. That been said, this game is not for the casuals. Sword of Legends Online can be played by using normal mouse and keyboard inputs. However, it is much more enjoyable when played in VR. In this game, the player will battle in a castle siege fashion against their opponents. The team that can take down their opponent's base fastest will win. The player will gain stats and rewards depending on how well they do in the battle.

As mentioned before, this game supports VR and is not for the casuals. Sword of Legends Online will be all about swords and sword techniques. The skills in this game will largely base on real life techniques, this means that there are things that can be only done in VR. Such as doing actions that are not predefined in the game by the developers.

Sword of Legends Online also have a stamina system which governs the speed and time required for the player to execute skills. If the player is using the keyboard and mouse control, the game will use the default cooldown and stamina based resources system. Which means the player cannot use any skill when they run out of stamina. However, the player can completely bypass such limitation if they play the game in VR. The player can perform any skills for as much as they want until they are physically too exhausted to do so.

A massive party game in which the players take control of their own custom wizards. These wizards have ultimate power and all fight for dominance on the land. The game can host an unlimited amount of players at one time and work individually to try and be the last man standing.

The game takes place over rounds, each round the wizards simultaneously choose either: Charge, Fireball (Or similar offensive spells), and block.

When attacking the player chooses one of the other wizards in the game who will then take 1 health worth of damage. The players each have 3 points of health at the beginning of the game (through playtesting this may be scaled with the number of players in game).

Attacks only count when the players are charging or attacking, and a player can only attack when they have a charge built up, the players can hold as many charges as they like. When blocking the players gain immunity from attacks and the attackers lose their attack charge.

Image Source: pinterest.com


VR multiplayer motion control game in which two players must use the motion controls to fight with each other with different weapons across the room for players to select from the fun part is that the weapons are like ropes or rubber chickens and aren't good weapons for fighting the fun comes in waving the ropes or different weapons around trying to hit your friends in the game. The idea begging to get the difficulty controlling things fun of games like octodad of I am bread in controls to VR without actually making a game with bad controls. So the idea is for the players to try and parry and fight using ropes instead of swords to have players use the physics to fight in game in a way like games like gang beasts. Players can choose different arenas and life totals as well as set different scoring zones.

Reference image https://d172w2kffqkvm0.cloudfront.net/uploads/article/image/1179/2016-03-29-17-51-43-Mark-Zuckerberg-Using-Oculus-Rift.jpg

PIZZA DELIVERY

You are a pizza delivery man, however, due to budget cuts, your company can only hire one person for the job. Being the most sought after brand in town, you manage to put together a motorbike that can accommodate everything you need to make the pizza, allowing you to deliver it as soon as it comes out of the oven.

This game will use VR headsets with motion controllers, where the player is sat on a motorbike. Their goal is to drive to their delivery destination in the allocated time and deliver a pizza. The player can grab on the handles of the bike to steer, or shift their weight in either direction to give slight movement changes. The player should aim to reach the delivery destination without smashing into anything, but also arrive as fast as possible.

Creating the pizza is a little more difficult, however. If the player turns around, they will see a whole kitchen affixed to this motorbike. To the left is a small table the player uses to create the dough. On the player's right is a cabinet full of necessary ingredients, as well as a freezer for all of the frozen goods. The player will have to create the dough, turn to their right to prepare all of the ingredients, create the pizza, then turn behind them and put the pizza in the oven. All of these steps will be fairly simple and straight-forward, as adding complicated steps with the hassle of avoiding traffic would be too much for the player. The cooking process will be fairly fast, but because it still takes time, the player will have multiple goals for each round, making the player prepare their ingredients and plan for the delivery schedule they have.


Retrieved from : https://natharianetravel.files.wordpress.com/2012/06/img_4952.jpg

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Walk The Dog is a puzzle/casual game in which you are a professional dog walker and must manage and juggle a variety of uncooperative dog breeds all trying to go different direction, while you do your best to look composed and keep everything under control.

The primary game play comes through the player doing their best to counteract each dog lead that is applying pressure by pulling their lead and trying to go in a different direction. The player must do their best to move oppositely to each dog yanking on their lead, and try and find the sweet spot between all the pressures to keep on going forward. This mechanic will largely take place through using both of the joysticks simulating your human lean with each joystick representing an arm and the weight you apply to it.

Initially, the player will only have to deal with small pugs and other small dog breed, but as the player progresses he or she will have to deal with bigger and bigger breeds such as strong Labradors and bull dogs.

The player wins each level when he or she can successfully get to the from the park in question, with distances increasing with each level.

Image Source:
http://media.nbcbayarea.com/images/1485*675/dog+walkers.jpg




(http://www.huffingtonpost.fr/2016/08/23/proxima-b-...)

///Plan B\\\
"Pioneers of a new world realise they made a grave mistake."

Plan B is a sci-fi action adventure game set on Proxima B, an exo-planet orbiting a red dwarf star. The player has volunteered to become one of the first humans to set foot on the newly discovered, potential replacement for Earth. You expected to be one of the colonists of the new World, however, upon dehumidification, you gaze out of the spacecraft in despair. After the course which spanned four light years in cryogenic sleep, the first human expedition to reach Proxima B discovers that it was Earth which had replaced Proxima B. Towering megastructures, slowly deprecated and gnawed at by nature, stand high into the sky; relics of archaic space shuttles used by the previous occupants to vacate. The player soon finds why they left. All life on the planet was seemingly wiped out by meteorite showers and magma erosion. Scurrying from the depths of Centauri rise crustacean-reptile like alien life, closely resembling early human evolution primates. Players must piece together the crumbs of the abandoned world, rebuild and refuel their shuttle, defend against the hordes of husks, and return to Earth.

Witness a new era of racing as the world realises the ultimate test of skill and patience… Rabbit racing. Coax your rabbit through a cross country course with jumps, turns and tunnels before the other competitors and land yourself on the podium.

Unfortunately rabbits aren't particularly intelligent and domestic ones don't have the racing instincts ofhorses or dogs. you need to literally hold different varieties of fruit and vegetables in front of there face to move them. Bunny speed is unpredictable and changes every few seconds, however it can be influenced by the vegetable you're using. You must move your mouse along the course guiding the rabbit and adjusting to its unpredictable speeds. A true test of tolerance and patience as a rabbit can come to a complete stand still for a few seconds.

Extra features of the games could be rabbit grooming and breeding to obtain new breeds and coats.

Image retrieved from- http://www.dailymail.co.uk/news/article-1381464/Bunny-rabbits-compete-jumping-course-Dressage-set-world-storm.html

By: Andre Bastos Gottgtroy

GDV110

25 / 08/ 2016

Platforms:

Gravity Field will be available in pc and console platforms.

Concept:

Gravity Field is a roguelike game in which the character must find his/her way out of a dungeon of various floating islands. To get to the next island by teleporting, the player must first traverse through the entirety of the island he/she is on. But because of gravity the player has to get to the strange unknown technologies called gfc (gravity field changer). The gfc flips the islands sides around and locks the player down to that sides gravity. On each island there are puzzles, loot and monsters that get progressively harder with each island getting bigger and bigger.

Story and Style:

Gravity Field is set in a high fantasy cyber punk world (like hyper light drifter).

The player has just woken up in this small mysterious floating island with nothing but a wooden sword and the clothes on their backs... you don't even remember your name.. or gender.. or race.. strange.. and whats this weird voice telling you what to do? (The tutorial guy) The player must forge onward and find out the mysteries of this dungeon figuring out what happened for you to end up as you did.

The games true story is that the player has been hit by a car and put into a coma like state. As they progress through the game small hints of this will be given. Each stage will act and be designed around this concept. With the final goal being that once the player manages to leave the dungeon he/she will be able to get out of his/her coma.

image from: https://s-media-cache-ak0.pinimg.com/564x/90/59/0b/90590b740e622c0df5c87102fa6c8b0b.jpg



Story:

For your whole life, you've been looked down upon because of your lack of intelligence and clumsy nature. Which is ironic because you're a giant. Well enough is enough, and now it's time for you to be the one looking down on them.

Gameplay:

"Not stupid. Just slow." is virtual reality game played with the vive and its hand controllers. The player plays as a 20-meter-high giant who is on a rampage to destroy the city of Argos after being called dumb and clumsy for the last time. The player wins if the city of Argos is destroyed and loses if their HP falls to zero. Sounds easy right? Well there's a catch.

According to some scientific papers, the average Human reaction time is about 0.25 seconds. The speed of our reaction is directly related to how fast signals can travel from the brain through our body. If you take that into consideration and work with a little math…

  • Average reaction time: 0.25s.
  • Average Human height(male): 1.7m
  • Giant is 20m high…almost 12X bigger than a human
  • Reaction time for a giant is 0.25 X 12
  • Estimated time taken for signals to travel through giant's body = 3 seconds!!

What this means is players will only receive visual feedback 3 seconds after they do their action. For example, you move your head to look left, but the camera doesn't shift its view until 3 seconds after. Another example is you move your controller to pick up an enemy, or block a projectile, but that'll only happen 3 seconds after you actually do it.

3 seconds may not sound like a long time. But trust me, your senses will be THROWN OFF and maybe make you a little sick. What this game should also do is make the player empathize with the giant. The player should come to realize that the giant isn't actually stupid or clumsy. The giant is an intelligent and conscious being but because of physical limitations it can't exactly handle normal humans with care. It should make players think that even though our bodies are small in comparison to the animal kingdom, our size is perfect for what we're doing and we should be happy with that.

Artwork: Attack On Titan

'Stress Relief' is a mobile game where you must tap on your phone screen in order to break as many pots as you can, or just as many as you want to. This is a great game to play as a distraction from life or for relieving any stress. (We are not responsible for any damages that may occur to your phone while this app is open.)

There will be a worldwide high score list of how many pots have been broken during specific amounts of time such as in ten seconds, thirty seconds and a minute.

Certain pots that you break may contain special power ups that will help you break pots faster and more effectively; some power ups will be extremely common while others such as legendary power ups you will only have a 0.03% chance of finding. These power ups can be used whenever the player chooses but will only last a certain amount of time so they will need to use them effectively if they wish to rank higher against other players.

Image source: http://s3-production.bobvila.com/articles/wp-content/uploads/2013/07/repaired.jpg

You play as any cat of your choice from an unnecessarily detailed customization screen then you play as a cat in a typical family home. You jump on furniture and meow, you scratch up furniture and carpet, you meow for the door to open and then walk away, tackle the kids to teach them a lesson, and bring in dead animals you killed to show how special you are. The game is a sandbox cat game where you can hunt random animals that wonder into your yard like common birds, mice and rabbits, rare animals like foxes, goats and eagles, and the super rare animals like deer and bears. Al for you to drag inside onto the new carpet to show off. The humans will react differently to each animals depending on where you put it when they get home, you will get bonus points for bizarre spots for the animal like in the fridge, in the closet, in the shower etc. Also you can use stealth to sneak up on kids and tackle them/scratch them and just general cat shenanigans.

Image Source - https://heavyeditorial.files.wordpress.com/2010/06/animals-fighting-7.jpg


Intergalactic House Keeping is a First Person interactive game in which you play as a room cleaner at an intergalactic space hotel. Your job is to both clean rooms and then get them set up for the next guest to use them, including all their strange requests.

The game uses either mouse and keyboard or a controller setup, with a game style similar to Viscera Cleanup. Each alien guest messes up their rooms differently, and each extra terrestrial requests different set ups, including larger or smaller beds, a bathroom with certain features, their towels folded in a particular manner or a live Blargian Snagglebeast to be tied to the heater for a light snack when they arrive. You are of course to oblige them and get rooms set up as quickly as possible, aiming to get through a certain amount of rooms each day, or run the risk of being fired for failing to do your job.

[Picture from http://www.davidreneke.com/wp-content/uploads/2012/01/Hotel.jpg ]

There is nothing the Grim Reaper finds more irritating than a nihilist. One day, after coming across an especially apathetic teen who has thrown their life away, The Reaper loses his cool. It tells the teen, "You will be trapped on Earth forever, until you learn your lesson." Playing as a ghost, the player will walk around a variety open-level environments, with the ability to pause, rewind, and forward time. Hundreds of events are happening simultaneously, some simple, others complex, some with no bearing at all, and others with all the importance of the world. As far as you can tell, everything is fine, until the breaking point occurs, and the events begin to collide, and a disaster begins. It is the players job to stop these disasters, by moving, hurting, helping, and caring for people around you. Events may react in unexpected ways. A car, speeding through traffic may cause a fatal crash. Stop the car, stop the crash. But there is an injured child within the car, and they're being rushing to hospital. Different events will require different remedies, from fighting/possessing would-be criminals, convincing the sick, hurt, and scared to calm down and be safe, and adjusting people and objects like puzzle pieces while time is paused. The player will need to forward and reverse time until they can find the most perfect combo in order to save as many people as possible. But can everyone be saved?

Image Source: http://cdn11.lbstatic.nu/files/looks/medium/2013/01/21/2790666_metroFB.jpg?1358796990