In this game, you play as a lifeguard looking after a beach on a hot summer's day. However, it turns out that this beach is one of the most dangerous beaches in the world, full of sharks, rip currents, thieves and bullies crushing sand castles. If these things start to happen, people will get upset and leave your beach in a hurry, and you don't want that.
It is your job to sprint and swim around your beach, protecting everyone and stopping crime. There will be four things you have to look out for, one being people drowning or being taken away in rips, they need to be picked up and swam back to shore before they drown, which is a simple timer from the time they appear in danger. If there is multiple people drowning at the same time you can stack and pickup multiple people on your way before returning to safety on shore. Another will be shark warning, where you have to return to your post and start the alarm, warning people of sharks, and disabling the alarm as the shark leaves to provide optimum beach enjoyment levels. You have to also be on the lookout for thieves, stealing from people's unattended belongings and bullies, trying to destroy kid's sand castles. Both of these people you need to run over and deter the crime, stopping it from a short time.
This game should be fairly light hearted, and focus on managing multiple different events at the same time, as the player runs and swims all over the beach in a rush.
Retrieved From: http://aquamobileswim.com/wp-content/uploads/2016/07/lifeguard-2.jpg
16th August 2016
Harmless hero
It's 2042. You have just been drafted to fight on the front lines of World War 3. There's just one thing that the recruiter didn't happen to notice on your psychological exam.
That you are a die hard pacifist.
Gameplay:
In harmless hero, your goal is to survive the war, and end the conflict by the most peaceful means possible.
Viewed from a 2d perspective, the player will have to navigate the battlefield and restore peace to the soldiers.
The player will have various methods that they can use to bring peace to the battlefield. These will include: an electric accordion, a puppy cannon, and a cotton candy machine.
The game will continue throughout increasingly difficult levels until the player has finally ended world war 3.
Target Audience:
Players who want a passive, fun game
Platforms:
Mobile
Image reference:
You play as the Moon, and you really like the Earth and its people. A simple physics game for mobile devices which is played by using the gyroscopic sensor in the phone, the player tilts their device to control the orbit of the Moon. In order to avoid disaster, the player will need to maintain an orbit which doesn't collide with the Earth as it orbits the Sun, and avoid getting too close or too far away for the sake of geological stability and the tides. Dangerous comets may also threaten the safety of the Earth, and intercepting them will seriously mess with your orbital momentum, but you're the only one who can. Also, if you maintain a safe distance from the Earth, astronauts will come and visit you as well. It will be especially difficult to be steady enough for the visitors to successfully land and return, and blocking dangerous comets will be hard, but as you do challenges like these you will gain points that prove your love of the Earth. It's a bit sad having to be separated from the Earth forever like this, but it's worth it because how cool it is. Dang.
Image source: http://31.media.tumblr.com/04480801c6fbca837e5fb3177a570eef/tumblr_n4gcwe4iM91r5o7z4o5_500.jpg
By: Andre Bastos Gottgtroy
GDV110
16 / 08/ 2016
Platforms:
Armadillo will be a Motion control assisted by VR or Console and Computers Game.
Concept:
In Armadillo the Player is an Armadillo in Mayan times that has been mistaken for a ball in the Mayan ball game.
In the Mayan ball game was an ancient game played by the Maya in which two opposing teams would plays using any parts of their bodies to bump, dunk, kick or hit a ball through a ring in a sort of mixture between football, rugby, basketball, volleyball hybrid. Because of this the player must use the motion controls to dodge, jump, weave, duck (turning into a ball) and open up (turning out from the ball) into the chosen teams ring with out being caught by the refs; as if the player is caught he will be eaten for dinner. The game will have a seen gauge of which the player must keep it at its lowest to not be seen. The game ends when the player has been caught (losing the game), has scored 10 points for his/her team (winning the game), or has let the opposing team score 10 points with his/herself (losing the game). As the player scores more points the game gets harder and harder, because the opposing team starts to become accustomed to the players movement patterns (the strange ball bouncing weirdly).
Image from: http://kingofwallpapers.com/armadillo/armadillo-009.jpg
Day 27
Ever wanted what will happen to something if you throw it in space? Well this game is a simulator where you can put various objects into space and it will simulate the event when that object is put into a vacuum in space. The game be available on any platform since it's simply choosing objects to throw into space. Since this game is more of a simulator, a good amount of physicists and scientists will be required to develop the game. Players will be able to also create their own objects to throw into space. If they know a fair bit of science, they will be able to create different objects that are not provided by the game and see the results. This game is just something to pass time and to entertain curious people. No win conditions, nothing competitive and nothing that requires intensive mechanical skills and fast reaction times, more like a stress reliever.
Images used:
This is a 3D adventure game. The main character is a little devil has been summoned into heaven without knowing how or why. So he is so depressed and wants to go back to hell. However, in the heaven the angels are every where, he have to sneak behind the angels and pull out one of their feathers from their back resulting in that angels no longer being able to see him anymore.
In the ending is the little devil slowly realizes that the god summoned him to heaven because his is too peaceful to live in hell. Just before he go back to the hell he slowly change to a little angel and can stay.
Player play as the little devil, you have to slowly sneak behind a angle and jump up and get the top feather of the wing to make yourself invisible for certain of time to that angel to get to the different heaven city center to transfer to next city.
Reference image: http://static.tvtropes.org/pmwiki/pub/images/ultimate-spider-man-angel-and-devil_9444.png
Pc Game
The games based off a basic idea of a puzzle platformer where you need to get from A to B avoiding obstacles except the difference is, is that the player must create a path for themselves by aiming the bubble gun at the ground and shooting bubbles for the player to bounce off and make their way across a dangerous path using bubble bouncing technology..
This game would be aimed at children and people just messing around trying to find something to do one afternoon with some friends. As its aimed at kids the art style would orientate around them aswell and be quite cartoonish with happy/bouncy style of music that keeps the child engaged. It would have a leaderboard though not fully sure yet as it is based around children and the competitive level is not quite their yet.
#29 (16/08/2016)
Cloud of Despair
Could of Despair is a 3D top-down game in which you control a depressed rain cloud that is lashing out and raining on all the happy people so everyone is as sad as him and can feel his pain. You control said cloud, and from a bird's eye view you must identify and rain on all the cheerful passers-by ensuring everyone stays sad.
In the case of a person wielding an umbrella for example you will be able to call upon a gust of wind to blow the umbrella away so you can strike.
The game never really ends, the game world and its people are eternally cursed with your existence.
Objective: Be the annoying rain cloud you never were!
Target Audience: Mature 12+, Male and Female
Genre: 3D top-down
Platform: PC, Android, iOS
Image: poo rain by Twiggy8520 - http://www.deviantart.com/art/poo-rain-97469123
Milady is a cloth changing simulation game where the goal is to change clothes for the master's daughter. In this game, the player assumes the role of a maid. Who is in charge of changing the young lady's clothes. The master's daughter is a spoiled child. She has never dressed before. The player's duty is to make sure that the young lady is dressed appropriately and beautifully.
The young lady doesn't like to be touched, so the player must dress her as quickly as possible. Dressing her is still the easy part, the player will also need to make sure that her clothing fits the occasion. Quickly dressing her in the clothing that fit the occasion is not enough. The player will also need to make sure that the young lady looks cute and beautiful. If she doesn't look beautiful enough, the master might get angry and fire the maid.
The player can also design clothing for the young lady if they are able to raise their status to head maid.
In this game, you will have to balance a plank, which is balancing on a pivot which is shaped as a trapezium. This plank will constantly be being bombarded with items that are falling onto the board. You will be able to choose where to put the items, in order to balance the plank. In the center of the plank, there will be a triangle which will prevent players from placing objects in the direct center of the plank, as that will stop players from getting a few easy points at the start, but some items may still be able to be balanced on the triangle. There will be a lot of different items which will fall. Say a chair falls onto the board, if another of that same chair falls on the board, it will be the same weight every time.
There will be another version, where someone is placed on the board, and has to balance the board out by moving around, while pieces will be added and the position that the pieces will move will not be influenced by the player at all compared to the other version.
The player makes a deal with death in exchange for a few more years with a loved one. This deal involves the player functioning as an intern in the currently understaffed Department of Death, where the reapers do such rushed jobs that failed reapings are frequent. As a result, lots of lost souls linger on earth, tied by some purpose, unable to move on. As the game goes on, more of the character's backstory will be revealed.
Story-driven puzzle game. You are a low level reaper intern tasked with cleaning up the lost souls from failed reapings. Problem: they didn't give you any tools to forcibly reap the souls, so you need to convince the souls into moving on. You figure out what dialogue to use to convince them by gathering evidence of their past lives around their home.
You are a very thirsty zebra. Unfortunately you are also a very lazy zebra and the 5km to the watering hole looks so very tortuous compared to a quick trip into the city to your local city fountain. Zebra crossing is maze game where you must use all your stealth to guide your stripy zebra self through a maze of zebra crossings to avoid being spotted and sent back to the wild. In order to keep yourself hidden you must match up your stripes parallel to the lines at all time, avoiding cars and city goers. (cars will not stop for zebras on zebra crossings). Make your way through the streets to the town square and fountain to complete the game and collect your well earned drink.
Facing the wrong way on zebra crossings will reveal your true form and restart immediately as the police come running and drag you bag to the start.
Image retrieved from- http://fayimora.com/content/images/2015/04/zebra-crossing.jpg
GSG is a game about stealth, and how important being stealthy can be to someone such as the beloved character you will take the reins of, and what better of a stealthy outfit than a ghilli suit. Unfortunately, the character is quite the joker, and loves playing pranks on his roommates. but witout getting caught, because he is the one and only ghilli suit ghost.
The main mechanic of GSG is stealth based puzzles, where you have to set up traps to keep your roommates on their toes and wide eyed, because they never know when they'll walk around a corner and see their roommate dressed in a ghilli suit making ghost noises, as he does. The traps can range anywhere from harmless ones like loosening the lid on the salt shaker, to brutal ones like swapping out someones face cream with chilli juice.
Other mechanics and features in the game include an alert system, where you can be spotted and chased by your roommates if you are caught setting up a trap and possibly a combat system if your roommates get a little too angry with your shenanigans.
The player can chose different ghilli suits to make his environment and there will be multiple levels that have set ups and possibilities for harder traps, but also house more people, increasing the chance of getting caught and failing the level.
Image Reference - https://i.ytimg.com/vi/KFtrlwpzhrU/maxresdefault.jpg
A 2D endless runner game for PC. The main difference from a lot of the games in the genre being that you play as an Ibex running along mountain tracks in the middle of a landslide, so the terrain is crumbling and breaking apart around you. It takes quick reflexes to speedily choose a path and successfully time your jumps, all while trying to avoid getting hit by the large boulders falling down the mountainside.
Scattered around are wild flowers which you collect as you touch them. They award points, but the distance you make it before falling or being hit by a boulder makes up the largest part of your score.
Like app game runners such as Robot Unicorn 2 the game presents daily challenges for scores, distance and amount of items collected; completing these challenges will reward you with greater amounts of flowers. Flowers are important because, aside from earning point bonuses for your runs, they are trade-able for temporary buffs that you can equip per run, such as "a save from one boulder".
Image source: http://www.epicadamwildlife.com/wp-content/uploads/2015/10/alpine-ibex-goat.jpg
you are making your way through the world making amazing costumes for all kinda of people on your mighty sewing machine, but you have been given a peculiar request involving some custom materials. they have some weird symbols on them but no matter you get paid for the request not your critiques so you sew the patterns for the TABLE CLOTH.
things are getting weird after that request- ghastly faces, flickering lights, evil is in the air. but you keep going regardless, you must sew patterns following a drop down pattern with your mouse (like guitar hero) but avoid particular parts of the pattern that are 'tainted' a different color and as soon as the pattern finishes you have a small amount of time to take that item and package it and send it to the right address, or who knows what might happen to you. are you willing to stick around to find out?
OC art: http://piskel-imgstore-b.appspot.com/img/35127c9c-639f-11e6-8031-79a6073ac098.gif
Game set on the moon
Core Mechanics:
Game takes place on a colonised moon. Human colonies live in massive biodomes which are not easy to travel between.
One day, all communication from one of the smaller domes suddenly and mysteriously stops. This is suspiciously combined with a moon-wide systems malfunction which inhibits the vehicle systems. Transit between domes becomes extremely timely and perilous.
Despite this, your character has been sent to investigate the other dome and see what has befallen it.
They must journey across the surface, using primitive, low range vehicles to travel through outposts and other domes.
Along their journey the character would solve puzzles (including many physics ones to make use of the low gravity) In the vehicle and foot sections that took place outside of the outpost the player would have to be aware of their depleting oxygen level adding urgency to their movements. At one point you would need to collect various parts from wreckages on the surface in order to progress.
The whole time, you are guided and coached over earpiece by one of your superiors in your dome.
In the year 2016 you awake to hear the news of a deadly virus outbreak causing a zombie apocalypse, you discover that you are immune to the virus and so your survival begins.
You take up the role of Kieran, an up and coming engineer and you face two options before you, go out into the world and find other survivors or fortify your house against all attacks (if the player chooses to defend there will be several customization options to fortify your home using materials the player can find scattered around the neighbourhood).
Travelling around is fairly open world searching for survivors and fighting off the horde of zombies paying careful attention to the time as the day and night cycles it will be harder to see your surroundings, find or craft weapons to defend yourself and as you find other survivors you will travel together making the nights that little bit safer for you to sleep and regain energy.
The end goal of the game is to find as many survivors as you can and locate Safehaven city which has been established by the government and other professionals in case anything like this were to happen.
Photo Source: http://www.tiptopsigns.com/images/D/zombie_outbreak_response_team4.jpg
In Osmosis you play as an alien race set on universe wide domination. Players will find themselves making decisions on which planets to assimilate and how to set their army out. The game will feature a variety of races and race archetypes.
Hierarchy races will focus on domination through power and must fight wars in order to capture solar systems and planets. players who choose this type will fight RTS battles and also listen to their race members or risk mutiny and internal conflict.
Peaceful nations must find ways, either through religion or monetary ways, to gain control of planets and solar systems owned by other races. This mode will be more of a tycoon type game and focus less on the battle side of the game. The units will also be quite autonomous in their conquests leaving the player to focus more on strategy at a macroscopic level.
Hive mind races are controlled entirely by the player. They assimilate docile races with ease but are often weak when it comes to battle and must have a massive force in order to take larger systems.
Image source: https://nz.pinterest.com/pin/151152131223282644/
SPIRIT GUIDE
In this game you will be "haunted" by a spirit that at first appears with the message GET OUT written in blood, this is at first thought terrifying and evil, but then you start to wonder WHY is it here? WHAT does it want me to get out for?
This game will play around what the player thinks the spirit wants, as the player will be given a multi-choice decisions that determine a pathway, which in turn will come to more and more multi-choice pathways as the version of the story that player believe plays out.
This game will be played on VR, first person.
Horror genre with hints of detective work (deciding what you think the spirit is trying to do).
Strongly narrative driven.
Some pathway choices are:
-That the spirit was murdered and every year on that day she appears in the house (that you have just moved into)
-The spirit is warning you to leave because something much worse is coming for you
-The spirit is telling you to leave because every year on that day she does battle with another spirit in an attempt to pass on
-You have done something to offend this spirit and now she wants revenge, but is giving you a chance to make up for it by leaving and never coming back
Image retrieved by: http://horrorcultfilms.co.uk/wp-content/uploads/2012/03/ghastly1-e1332153371434.jpg
Jump is a game designed to test a player's coordination and reflexes.
Based in a 2D side-scroller players must navigate flying platforms which are continuously flying from left to right at varying speeds. Players will be racing against the clock and if they fall behind they will fall off screen and the game will end.
If a player falls from the platforms they will not lose the level instantly, they will have time to jump back onto the platforms at the cost of a loss of speed and momentum. As Jump is about moving to the right, platforms will only move from right to left at a random height. Players will have to test their jumping ability and think ahead to get height and speed. If a player stands on a platform for too long the backwards motion of the travelling platform will slow them immensely.
Score combo points by spending as little time the platforms. The game is all about being airborne and jumping.
http://louardongames.blogspot.co.nz/2015/09/lessons-from-suzy-cube-measuring-up.html