///Death's Advocate\\\
"A Reaper in a World with no God."
Death's Advocate is a Baroquian-surrealist action-adventure video game where players play the role of Advo, a devoted disciple, who under the tutelage of Grim, will hopefully one day take the role of the Reaper. The game follows the exploits of Advo as he, just like the other disciples with him, is in training to become the next Reaper, and earn the right to wield the omnipotent Scyth. This video game explores existential phenomenology, mostly by works of Nietzsche and Camus, and dabbles in related fields such as religion, anthropology, and medical humanities.
The plot follows the exploits of Advo, the newly christened Grim Reaper, who must travel between planes of existence and being, guiding lost souls to where their religion would have them rest. On his journey, he must face and conquer adversaries, and other disciples, on his road to victory. Unfortunately for Advo, he struggles through difficulties and hardship, as he is a Reaper in an age of secularism; an era where religion is not as prominent as it once was for the previous Reapers, which made their job super easy. Players come across torn souls with no religious or supernatural ties, and the player must give them something to believe in, or find substitutes to please the spirits, and find a way to put their souls at ease.
//Gameplay\\
Death's Advocate is primarily an action-adventure game, and as such, features a heavy emphasis on combat and crisis events. The player controls Advo, the absurd protagonist, and engages in fast-paced, unpredictable warfare; platforming, from environmental puzzles to parkour; and most importantly, dialogue and discourse. Advo's primary weapon is the legendary Scythe of Grim, which can perform a variety of attacks, defends, and gory finishing moves.
Alongside the Scythe, Advo may use various occult spell based attacks and abilities to aid in combat, many of which are acquired and learned as the game progresses. The training sequence is hilariously outdated and archaic: players practice against opponents who still fight with medieval arms (this is both a balancing feature and a nod towards how old the current Reaper is, and is an ageist jest and satire of how the elderly sometimes not use new technology.
The most important feature, which is vital to both progression and narrative, is the discourse gameplay feature. This feature deals with the human aspect, with players having to negotiate with forgotten, cast away souls, and free them from purgatory by giving them new meaning and life.
2d casual stealth mobile game, single player
The player plays as a monkey in the Huashan mountain trying to steal food from tourists passing by. The tourist won't attack you but they will make the food impossible to steal, the goal of the game is for the monkey to steal all the plastic bags, fruit, or other snacks.
There is a road in the middle of the Screen with trees on either side in which the player can hide. Tourist will pass through the center of the screen making use of the roads and will sometime stop by and take photos, the player must try to take the tourists bags without them noticing and the food being taken away. It will be easier to take food if the tourists have stopped to take photos or are looking the other way. The player drags the screen until the monkey is in the right position to take the right food and escape to store it in the tree line
reference image:
http://healingtaousa.com/galleries/huashan_2007_02/thumbs/07.winn.monkeyonback._h700.jpg
Fitness Fanatic is a game about, well, being a fitness fanatic. You have to try and balance your daily life around fitness! You will have to count your calories, make sure you're spending enough time in the gym, while doing the amount of workout out necessary, all while trying to mantain a good sleeping schedule with a heavy flow of work from either University or Work, Or both, if you choose the ultra difficult setting.
The core game play involves micromanagement and strategy styles as you must make sure you consume the right amount of calories and macro nutrients (Carbs, Fats, and Proteins) all while making sure you are doing the right amount of work in the gym. While there are other features, this is what the core game play is about.
The second, less important mechanics are trying to balance your life around this gym time. This can be chosen from an easy square of responsibilities. Gym, Work/School, Social, And Sleep. Pick three. You must navigate your character through daily life as you strive to become the strongest/fittest in the gym,as it has been your life long dream.
The aim of the game is to try keep your priorities in balance while succeeding in all of them (That you chose.), and becoming the strongest you can be!
Image Reference - http://www.menshealth.com/fitness/why-deadlifts-hurt-your-back
DROP is a game where the player will be constantly falling. The game will make use of the VR headset to create the actual sensation of falling and at the same introduce some fun and interactivity into it. The game is to be made for PS4 and PC. Players will take on the role on an unknown soldier who has to enter the battlefield by dropping in from the air, in order to reach the battlefield to defend earth against an alien invasion. During drops in the early stages of the game, players will have to control the parachute, use their weapon and at the same time dodge oncoming enemy projectiles and other things in order to land safely. As the game progresses and the players level increases, they will be able upgrade equipment, e.g. buying mechanical suits that don't require parachutes. In the later stages, enemy difficulty will increase and enemy aircraft's etc will also be introduced.
https://nz.pinterest.com/pin/338755203201385099/
In this game you play as a pipeman, you must delay the water before it goes to its designated area. to do so you must figure out a solution to the puzzles that are given to you in a form of linear patterns. If you do not delay the water it will end up going to early and make your customers angry.
platform: IOS ANDROID
casual game
Lucifer is ending the world tomorrow, and the objective is to throw the most amazing party you can, if the party is amazing/crazy enough you will have done enough to save the world from the apocalypse.
This game is a time management simulation-esk game; you will take control of Michael as he has to throw the world's greatest party, to do this you will need to keep on top of all the activities going on around you, interacting with objects uses up time which you have very limited available to you.
Choose the right soundtracks to keep playing do not let the music stop or the satisfaction level will drop, but do not queue too many songs up or else party goers will bore of the playlist, play requests when given if you feel it suits the current mood of the party.
Prepare food and serve it on the table also not letting this run empty. If you do well enough and make this one unforgettable party and save the world from Lucifer's desire to end it.
Photo Source: https://i.ytimg.com/vi/l5bindJbnwA/maxresdefault.jpgIn this game, the player lurks under the bench at the local cookie eatery with a bucket in hand. The goal of the game is to collect as many crumbs in the bucket from under cookie eating customers before the crumbs fall on the floor. This way, no crumb is wasted and it helps keep the floor clean. The store only has a limited amount of cookies to sell, but if the player collects enough crumbs, then another cookie can be created. The player must be careful though as crumbs aren't the only thing falling from customers, they must watch out for loose change, keys, cockroaches, pocket lint and other oddities. Anything collected in the bucket goes into the cookie maker and customers get upset if they find bugs or metal in their cookies, however they can also be satisfied with delicious tasting cookies from combinations of different flavoured cookies of if they find money in their cookie.
Empty Dot is a casual picture guessing game. In this game, the player had to guess which is the correct picture that is made out of a combination of dots. First, few level will be really easy to guess the correct picture as there is only 3 picture been displayed. Even if the player guessed the wrong picture, they still have ⅓ of chances to guess the correct one. As the game progresses, more picture will be added and the player has to analyze more carefully.
The picture will be made out of dots. At the start, only one dot will be displayed. If the player cannot figure out which picture this dot fits into, they can click the "clue" button. The "clue" button will add more dots to the canvas. The player has to analyze the dot's position in order to guess which picture is made out of this combination of dots. If the player guessed correct, the next level is available for play. If they guessed wrong, a "clue-dot" is added. However, there's a limit on the amount of clue that the player can get.
Have you ever wanted to run? Have you ever wanted to dance? Well then this is the game for you. In this game, the player must run in a specified pattern, where the player must place their foot depends upon the instrument being used, the pitch of the sound, and how loud it is. This is a multiplayer game, where the winner is determined by which player made the least mistakes. Not only this, but there will be a second play style where the player must use their arms as well. A motion sensor will be used to detect the player's arm movements. Players will run at the same time, side by side. This is to add to the entertainment of the game. Any players who attempt to interrupt the other players dance will automatically lose. Songs will be able to be chosen by the player, can also be played just for the sake of listening to music.
6 August 2016
Overview:
Reach is a platforming puzzle game on mobile. The core of the game is that you play as a character down some kind of well or chasm. The only tool you have is a pick axe. There is a rope dangling down the centre of the screen and you have to find a way to reach it and climb up to the next level. You can reach this rope in many different way, but the base mechanic is to jump and then tap the screen to hit your pick axe into the wall, which allows you to grab onto the wall. You can then jump backwards onto the wall behind you and so on in order to get higher up. You will encounter other challenges such as more complex level design which may require you to climb to one ledge and move things around so that you can reach the rope, as well as unstable surfaces that break and traps. You can also collect bonuses which allow you to jump higher and grapple for longer.
Picture reference:
In this game the player plays as a knight who seems to be over encumbered, and since his stamina level is so low, he can't walk. Their only way of movement is though lunging to either side of them with their sword.
The game is based around the core mechanic of movement + attack at the same time. This can be detrimental to the play in a lot of situations, as attacking and moving into a horde of enemies or attacking and falling off of an edge .etc. The player will be able to control the lunge distance by how long they hold the attack button down, giving some control. The players will still be able to jump, but to advance or retreat backwards they need to perform some attack.
The game will be a 2D platformer, to make level design easier. The levels would be randomised and difficult, adding some replayability to the game.
Retrieved from: https://hydra-media.cursecdn.com/fallout.gamepedia.com/thumb/9/96/StrongBack.png/300px-StrongBack.png?version=627a7e8ba018afc8f74692f3bc410c40
Shuffle is a card game where you have to throw cards at the other player. The game play works like the Frisbee game in tron except you use cards that have effects. You play in first person and are in a cage with another player. There is a gap in between you and the other person. You have a card in one hand and you scroll the mouse wheel to cycle between your other 10 cards. You will not run out of cards but they will go on a cool down when you throw them. The cards are made up of minions, area effects and direct attack cards. When you throw the minion cards and they land on the other side of the cage a minion will come out of it and attack the other player. The area effects will will blow up and destroy the area it affected so the other player will fall in in and die. Direct attack cards will do damage to players or minions.
This game is the practice of meditation, gamified, and designed to be used as an aid to effectively meditating.
You play in a sitting position (or whatever position you find comfortable), with the device placed on somewhere on your body (ex. Lap while sitting). The aim of the game in short is to go as long as possible without moving - which assumes a still posture. You compete with your own age, gender, nationality demographic, and with you're past progress.
The game uses the device accelerometer which is used to measure and track movement patterns. Slight movements such as movement caused from breathing etc. are taken into account to ensure players don't 'cheat' (like leaving a device on the floor).
'Meditation' users screening questions when setting up a profile about your body, lifestyle, which allows it to create a profile relative to your demographic stats. This is then used to set the parameter for how long you have to meditate for. This means players are effectively competing on a difficulty suited to them.
This game serves to offer a method to meditation, which aims to address problems that stem from western societies' difficulty to 'disconnect' from the ever-increasing stress of every day life. Numerous studies already show links between daily stress and health conditions such as anxiety disorders and heart disease.
Platform: Mobile devices, the size no larger than 6".
Target Audience: 18 years and older.
Reference Images:
http://www.huffingtonpost.com/alex-ivanovs/5-reaso...
this is a horror movie simulator game played on any VR Headset it consists of a room thats scanned by the proximity scanners to make a virtual display of your room, the game is settled around a story of a young student taking an art course but hes made a mistake and decided it would be a good idea to not sleep for 3 days and listen to old pop punk music. now you are deprived of sleep.
you've just realized you slept for 6 hours straight after going to work and now its 11:00! you only have an hour to finish a daily art assignment which requires you to have a picture and a description, since you know students previous to have created what you're thinking of doing you decide to try put a twist on it and actually try make a game out of it. your job within your 3D generated room is to search around the objects the game places in the room and come up with the most interesting idea for your daily assignment, but you're deprived of sleep dont forget, this game works in short rounds that slowly get more and more dark (literally) the longer it takes to meet the assignment criteria. the ever looming thought of missing even just 1 assignment scares you even though the percentage mark it rewards you with doesn't seem to compensate for the effort involved. the player is only given 10% of the overall score they gain for finishing each task, each level you pass the objects you're allowed to make ideas from gets diminished.
OC art: http://piskel-imgstore-b.appspot.com/img/d1ad11e6-5bc5-11e6-8396-9df8d4ca4d67.gif
edit: ive had to edit this post 3 times because what ive written doesn't make sense , goodnight.
#19 (6/08/2016)
Pasta Mage Tournament
Pasta Mage Tournament is 3rd person single player fighter game. You play the underdog, the only Pasta Mage at Mage School. In a world full of magic, fire, ice, earth, you feel alone and useless. The annual Mages Tournament is coming up and you want to prove to all the haters that they are wrong.
Throughout the game you play as the one and only Pasta Mage against skilled students of magic in a tournament type format. You are fighting to prove the world wrong, and that your powers are just as powerful/useful. Due to the nature of pasta verses the likes of fire and frost, the game is seemingly rigged so it will take quite a lot of skill to figure out exactly how to take out each of your foes.
Mechanics: Combat System, Unique spell casting system, etc.
Objective: Become the best, like no one ever was!
Target Audience: 12+, Male and Female
Genre: 3rd Person Fighter Game
Platform: PC, XBOX ONE, PS4
Image: Tomato Basil Pasta by Hazelnut8299 - http://www.deviantart.com/art/Tomato-Basil-Pasta-3...
Dinner party simulator is a game where you have to throw together a dinner party after your date decided to bring her annoying husband you didn't know about. You try to put together something from the fridge as fast as you can. Choosing from ingredients in the fridge and whatever you have in the liquor cabinet and mix it all together until you've made something brilliant for your guests. Unfortunately you were so nervous about your date you took some relaxing medicine and your arms don't work properly. You use the mouse and alternate between left and right click to control your left or right arm. You have to make everything from whatever sauce you can make to mixing everything in to the oven stay and topping it with cheese or carrot or grated gherkins. If your dinner dates husband figures out you were only planning to serve her dinner and not throw an actual dinner party you lose and get you ass kicked. If he leaves without catching on (but still very hungry) you win the level and can advance!
http://www.cookingmamaus.com/cooking-mama-4-kitchen-magic/images/mama.png
This is a 3D multiplayer third person shooter game that is mainly based on PvP. This game will be based of a sci-fi theme, there will be a team of three with their representative colors. The goal of this game is to completely drain the enemy's team's energy core. The energy core will be set at the team's spawn point, it needs at least three players present at the same time to be able to begin extracting the energy. Once one of the three players dies then the extraction will hold until other players of the same team arrive. There can only be twelve players in each team and these twelve players have to make a strategy and decide who and how many players going to stay and protect their energy core and how many to charge in and extract the enemy's core while being aware of a third force attacking. Each team will have different classes but mostly are ninja type classes. There will be a lancer class, dual dagger class, dual sword class, knight class and a spy class. There won't be any ranged class due to this game being fast and fair.
Reference Image:
http://redliner91.deviantart.com/art/FemShep-Sentinel-II-Mass-Effect-2016-603607184Path of Light is a mobile puzzle running game, where a star runs endlessly across a path of light that stretches through space. The player needs to draw the direction the light travels in, being sure to avoid space debris, as if your path is hit, the bridge breaks, and your star falls. (I know there is no gravity in space. I'm an art student, not a scientist) The longer you run, the harder the bridge is to maintain, as you are given a limited amount of star dust to draw with, and need to wait for your bridge to fade to gain more. Levels also gain in speed, so you will need either quick reactions, or lots of practice, to be able to pass some of them. Scores are given by efficiency of the bridge, the time taken to complete the level, and the difficulty of the level itself (and a combo bonus for doing these things multiple times in a row"
Image source: https://i.ytimg.com/vi/MA8vCTHqvIs/maxresdefault.jpg
This game will be a mobile shooter. the player uses their phone's on-board gyros to aim and shoot monsters that are placed into the world via AR. The objective of the game is to clear the world of monster infestations. Players have a set limit of HP per day which are depleted by the enemies they face. To make battles easier players can team up with eachother and both fight the same enemy simultaneously. The enemy's range from generic marines to giant beasts, they are mapped into the world using augmented reality and will appear in the same place for all players.
Players are awarded experience and coins for fighting and can use these to upgrade their weapon of choice.
Image Source: Youtube.com
A light-hearted time-waster game for IOS and Android.
The player controls a giant fluffy hammer with their finger, dragging to move and tapping the screen to strike down. The game world is an dimetric view of a series of holes in the ground- the different levels will have differing numbers of holes, as well as differing terrains/themes. Prairie Dog looking creatures are constantly heard chattering, and in rapid succession they will suddenly and quickly poke their faces up out of any given hole. The player has to be quick enough to tap each one on the nose with the fluffy hammer before they disappear underground again! A successful strike will result in a surprised squeak and a reward of tokens that can be saved up and traded in for helpful buffs (like an ability to slow down the game time marginally for a limited time) and unlocking new skins for the landscape and hammer.
As well increasing numbers of holes and Prairie Dog creatures in the later levels, the speed at which the creatures bob in and out of the ground will also increase so buffs will become a bit of a necessity to score well.
Image source: http://www.texasmonthly.com/wp-content/uploads/sites/23/2015/03/519544323.jpg