Submissions from 2016-08-02 to 2016-08-03 (72 total)

Within Arbritration you are placed as an Arbiter of the souls of humans who have died, and now await a passing judgement on their existence. The player will be given a small modicum of character traits or notable events from their history, and it will then be up to the player to put them through a high pressure trial and judge them based on their performance as to whether they are worthy of reincarnation, or to be abandoned to the void for all eternity. However, the player will not be given jut one person to judge, but two, who have died at the same time, and the trial will be a game between the two souls of the dead.

Arbritration will play as a heavily story based visual novel RPG, where the player will be faced with moral and ethical decisions that will prove difficult for many to make, meaning it will have quite a more mature target audience. As a Visual novel it will be much more suited to a PC platform, or perhaps console, but mobile and Tablets would struggle with such a game.

Inspired by Death Billiards and Death Parade:



http://goodereader.s3.amazonaws.com/blog/uploads/images/Death-parade.jpg

The news breaks out that the government has made the next seven days all back to back public, starting tomorrow, meaning everything will be closed for the next week, even grocery stores.

You look down to your watch and see that it's 9:45 PM, and the grocery store is about to close, leaving you potentially starving before they open again next week. It is your mission to retrieve all of the things on your shopping list before they close and kick you out.

In this game, you start at your house, and have to get into your car and survive through the horde of cars all rushing to the grocery store to buy groceries for the week. Once inside however, you see that there are so many people buying similar groceries that some things run out of stock, meaning you have to rush through the store as fast as possible, finding items on your list anywhere you can, even if people have already picked them up. However, if it is seen that you have one of the last cartons of milk, people turn ravenous, and will start attacking to steal it off of you.

The player will only win when they have picked up all of the items on the list within the time limit, but only if they survive to pay for their food.


http://i2.ce.cn/english/World/Americas/200909/24/W020090924648867199596.jpg

You play as Anittas, a Hittite slave newly taken from north of ancient Egypt, where you are initially destined for a life in the fighting pits. However your initial destiny to sate the gods of Egypt with a sacrifice of blood is cut short when an extremist group in service to Set, the Egyptian God of the Wastes and Destruction. You become imprisoned and bound by a mystic tattoo which binds an ancient Egyptian spirit to your body.

Most of the game will focus primarily on a linear story line, though 'alternative quests' can be discovered for new items and rewards. Similarly to Dark Messiah there will be loot, but most of it will be catered towards different and unique player combat styles, while others will be locked behind a basic but useful skill system. Players will be able to sneak around in Egyptian-themed environments and fight various monsters from both Egyptian myth and the mythology of surrounding areas (your first 'boss fight' will be with a Minotaur who gets let loose in the arena during the opening chapter of the game). And players will also be able to visit various places in Ancient Egypt, such as the Faiyum oasis, Memphis, Thebes, the Valley of the Kings, and more.

https://mostafabdwy3000.files.wordpress.com/2014/06/egyptian-fantasy-land1.jpg

All my friends is a 4 story arc point and click adventure. Your friend is leaving, this is inevitable as friends must come and go through life. What you can do is ensure this is going to be the single sickest night of your young lives. A simple party soon drastically gets out of hand when the 4 friends end up tossed all around time as they engage in this point and click adventure. Think Monkey Island meets Rick and Morty. Played on pc the player must manipulate objects and situations to complete a series of story driven events. For classic PC game players this game will no doubt feel like a flood of nostalgia. Not only from a game perspective but to help re inspire the fire that old friendships have. All My friends Is the party game of the century. Relieve all you teenage antics one more time.

2016-08-03-GDV110-Toy's_Purgatory_Series:_Monopoly-Leo_Liao

Toy's Purgatory Series: Monopoly

Overview

Toy's Purgatory Series has six different installments to the game. Each of those installments are heavily based on old classical game boards. Genre of this game is a horror-action-adventure, party 1 to 16 player online game. Furthermore Toy's Purgatory was inspired by the Jumanji the film where there was a magical board game that was able to turn the events into reality. Another factor of inspiration that lead to this idea is the stories of Grimm's Fairy Tales.

First installment to the game is heavily based on Monopoly. Setting the scenario where Monopoly is being played and the game is about to end. With many hotels and houses across the board, properties owned, money shifting everywhere and tokens at the starting area. The game world is the board. Where the player would be playing as if they were the tokens on the board. Playing them in first person, the player would be seeing the world in 3D. Standing in the middle of the streets surrounded by buildings on two sides.

https://i.redd.it/9e2pf30kd3ax.png

The goal of the players is to start from the starting position on the board and run around the board once. First person to reach the end wins. But the horrific part is why the tokens, the players are playing, running in the first place. Game will start in an environment similar to wall street where money is falling from the sky in the player's view. A sudden earthquake appears causing buildings to start crashing and a shadow starts covering the ground the players see. From there the game starts with all the players running.

Although the map may just be a square but the players will need to avoid all the debris, train crashing through, the flood from the plumbing tiles, avoiding many of the prisoners on the prison tile, dodge electrocutions on the power plant tile, cross the corrupted police and reach the starting tile again. Sounds fun and easy, but you can't forget those lucky chance cards that could affect you or other players in a good or bad way. Too make it harder the players only have one life. The players could lose their life either by getting killed, captured or get caught by the shadow.

http://koaning.io/theme/images/monopoly.jpg

Once all the players reach the end, the game will award the 1st, 2nd and 3rd. What's more is the ending scene where the whole world will be folded up as if the game board was being packed away. The special part of this is the players would be seeing this in first person view as the tokens on the board. So it's a slow mo apocalypse for them.

The special unique features that the Toy's Purgatory has to offer is the perspective of the toys that are usually played by us. Everytime setting up a game and then putting the game away in darkness. Having to relive this countless times if the tokens had souls like the players. Then it would be a unending living nightmare.

Target Audience: Female players

No. of players: 1 player

Console: mobile

This is 2D character customization game. The main character is works for a fashion magazine office meaning she has to stay relevant which is why she need have new outfit everyday. But according to her salary she only have $2000 dollars per week for buying new clothes. The player plays as the main character and choses the different clothes items for the character to buy each day.

There are two main mechanics in this game. First one, every week will have a different mission ( theme to follow), so the players have to manage spending the money carefully. Such as if you do not have enough money for the last day then you will fail the mission and lose your job. Secondly, the character will get reviews from her co-workers. Lower marks will make the player have less money for next month.

From the mission, player can collect all the clothes. Aim for attract the female players.

Reference image: http://img.19yxw.com/wy/update/20140715/2014071513343.jpg

3rd August 2016

Screaming Esports fan

It's the night of the Generic Moba Championships. Your favourite team; The Eastern Atlantic Manatees is playing.
You must hype the crowd up, and get them screaming in support of the Manatees in order to give the team enough motivation to win the competition.

Gameplay:
Based on a mobile platform, the game will only consist of three controls. The player will tap the screen in an incrementing tempo to build the hype meter. When the hype meter is full, the player will have to tap and drag icons on the screen in time with the music to start a chant. Finally, the player will have to spam tap the screen in order to get their crowd screaming.

Hyping the team and crowd up will score the player points.
The player will have to try gain more points than the opposition team's fans in order to hype the team up enough to win.

Progression:
The game will start off with the qualifying matches, where the opposition crowd is relatively easy. The chant minigame will be a rather simple pattern and the overall hype will be a lot easier to gain.
However as the game progresses, the complexity of these aspects will increase drastically, all leading up to the final match against West Seoulkyo Telecom, where the fans are nearly deafeningly supportive and near impossible to beat.

Platforms:
Mobile

Target Audience:
Esport fans. This game is based off the comedy that occurs in the broadcasts of Esport competitions, therefore not a lot of other people would understand the humour that comes with the game.

Image reference:
(McWhertor, 2013) http://www.polygon.com/2013/10/16/4839342/riot-games-league-of-legends-esports-dustin-beck-interview

Being a waiter isn't that bad right? Well for Gretchen, there couldn't be anything worse than this.

As if it isn't bad enough you're on the minimum wage now you are forced to deal with animal-like fiends growling and moaning for you to wipe their tables, refill their drinks, and all other mundane activities that you just cannot be bothered to do. In "CBF" you play as Gretchen, a waitress who basically has had enough of people in general and…well cbf caring anymore so she sets out to wreak havoc to the whining and moaning wretches sitting on their lazy backsides demanding to be served.

It is your job in "CBF" to target any customer situated in the restaurant and begin to throw/shoot random items at them. Because who said, waitressing had to be boring? When you have selected a target, you are then prompted to select an item you wish to throw/shoot which can range from the nearest saucepan, cutting board, tomato or whatever you can get your devilish hands on. Your only source of cover is behind tables. Carefully throw your selected item at the target without being spotted; extra points are rewarded for landing an edible item in the target's mouth. Likewise, bonus points are rewarded when successfully hitting a moving target. Once a customers' "No Respek-O-Meter" has been completed you have completed your first mission. As you progress through the game, you will be tasked with incredibly difficult trick shots and multiple targets at once. By the end of the game, these customers will know what name to put some respek on.

Platform: IOS, Andriod.


Pic Reference: https://i.ytimg.com/vi/x9e3vOR9rgQ/hqdefault.jpg


Gachapon Simulator is a mystery game for the player to test their luck. The goal of this game is to get as many rare items as possible and sell them for gold. There are a market and personal shop system in this game. The player can set prices for the items they are selling depending on the market demands and the popularity of the item. Rarer item usually cost more gold.

Some items will provide boost such as adding success rate for obtaining specific items. While some add success rate to overall rare item success rate. Most rare items have a base obtaining success rate of 1%. However depending on the gachapon machine used, some have fewer junk items in the prize list. Better gachapon machine will have a better chance of obtaining rarer rewards, however, they also cost more gold to play.

Gachapon cannot be spammed continuously. The player is placed in queues until its is their turns. Of course, there are premium and VIP services. Those who paid for special services will have priority access to higher quality gachapon machines. Using some rare items will also decrease queuing times.

Gachapon Simulator allows and encourages RMT (Real Money Trading.

This game has the player take part in the dangerous world of competitive window cleaning. Played from a third person perspective with either keyboard and mouse input or a gamepad, the player must attempt to clean as many windows as possible on the designated target. They will be competing against other players and AI, until a time limit is reached or all the windows have been cleaned. Players can wall-run, use grappling hooks, and unlock other abilities for quickly traversing their environment. The competition won't be limited to just buildings either. Other possible targets will include active sub-way trains and aeroplanes, or a section of a motorway, requiring the players to clean the windows of any vehicles passing through. Players will respawn quickly, to balance out the high death toll of such a competition and the fact that players can kill each other fairly easily, as they cut ropes or use grappling hooks offensively.

Image source: http://www.gpclaims.com/wp-content/uploads/2016/01/Window-Cleaning.jpg

3 August 2016

Overview:

SKAR X600 is a time based puzzle game with particular focus on racing elements. In this game, you play as a spoon. You must race various kitchen appliances, like blenders, toasters and coffee machines, around the kitchen, earning points along the way by solving puzzles which knock the competition out of the race. For example, you can splash water from the sink to short circuit and temporarily stun your competitors, or you can pull out plugs whenever you go past a power plug point. As you race, you will face challenges like jumping over various obstacles like power cords and kitchen objects, as well as having to outsmart and avoid your competition, who will try to ram you out of the race. The blender will try to blend you up, the toaster will try to electrocute you and the coffee machine will try to burn you with hot coffee regardless of the fact that your day job is stirring coffee. Multiplayer, race your knife and fork friends. You can use your points to buy power ups.

Image reference:

http://kingofwallpapers.com/spoon.html

#16 (3/08/2016)

Everyone was someone.

"Everyone was someone." is a first person shooter/story game in which the player is thrust into the heat of post-apocalyptic survival as a survivor running from a group of zombies to the safety of a shed. Armed with a pistol you must take aim and kill the zombies while you are running for your life BUT when you fire a killing round the camera follows the bullet until it nears the zombie's head in which the camera seemingly goes into the memories of that zombie. When this happens you are taken back to the day of the outbreak, before it happens (as said zombie person). You must relive their final hours and experience who they were, and that everyone has a story. You have relived their memories the game goes back to said zombies brains being blown to pieces and the cycle continues until you have killed all the zombies and lived what used to be their lives. At the end of the game, once you have killed all the zombies, you finally reach safety; living with the fact that you have just ended someone's being.

Mechanics: Different player perspectives, FPS elements, Deep storytelling, etc

Objective: Experience the lives of the unfortunate.

Target Audience: 16+, Male and Female

Genre: First person shooter/story game

Platform: PC


Image: Zombie by ragecndy - http://ragecndy.deviantart.com/art/Zombie-62251578...

One Game a Day #16.pdf204kb

Hit Me Up

Hit me up is a simple vertical platform game with a twist -- you and a friend must create the platform by tapping the screen to form a platform that lasts a second while bouncing a ball upwards. By coordinating your platforms and angles, bounce the ball past threats like spikes and sticky globs of tar that will slow your progress.

Angle the racquet/platform by using two fingers as points and twisting. As you hit the ball higher and higher, the threats will change from stationary to moving objects that you must bounce and dodge past. The multiplayer aspect is cooperative rather than competitive.

Hit Me Up would be best suited to tablets to allow both the space and to make use of the tap and angle finger controls. With its cartoon-style bright imagery, quick pace and with the aspect of multiplayer teamwork, this is a twist on many popular platformer mobile games.

http://www.soup-dragon.co.uk/images/_lib/tobar-mini-smile-bouncy-ball-12002248-0-1351164692000.jpg



Crocodiles are friendly

Not according to the District of Health and Safety of Australia, but that's besides the point.

You're a crocodile. A friendly crocodile. Who only wants to make friends. Explore open levels full of people to impress, and try to make as many friends as possible, by playing the ukulele, telling funny jokes, doing tricks, shouting drinks, dancing, anything that the odd passerby might consider friend-material.

Unfortunately for you, youre a crocodile, so the odds are youre going to struggle to make friends. People will run away from you, no matter what you do. Into dangerous hazards, such as open pits, construction sites, and traffic. Its up to you to divert the scared populous of the level away from danger, until youve impressed them enough to make them your friend.

Too many lives lost, and friends lost, builds your depression bar. Get too bummed, and its game over.

Image source: http://i0.wp.com/progresscityusa.com/wp-content/uploads/2009/07/patf_107.jpg



In this 2D game, you are a fruit bat, and you have to fire projectiles at 2 trees which has a certain number of one fruit on it, in order for the fruit to fall down so the bat can catch and eat it. This game will be presented similar to that of Space Invaders, as what will happen is the tree will have movements similar to that of the Invaders in Space Invaders, moving slowly left, then right, and gradually coming closer. There will be no protection though. As the fruit is falling, it will be moved by the wind and the wind direction and speed will be shown. The wind will also change in speed every time that one fruit is caught. You will win by eating all of the fruit, and you will lose if the tree kills you.

There will be a level system and the first level will be a silly grape vine, and you will have to hit the grapes one time in order for the fruit to fall. the 2nd level will be an apple tree, which will take two shots for a fruit to fall, and the 3rd level will be coconuts, which will takes 3 shots, and then 1 more while the coconut is falling to break the coconut. :)

The point system will work by the amount of fruits you eat. if you miss catching a fruit, you will receive no points. the fruit point system will be 1 for grapes, 2 for an apple, and 4 for a coconut.

image source - http://images.clipartpanda.com/apple-20tree-20clip-20art-di6xaoei9.png

http://images.clipartpanda.com/bat-clipart-for-kids-Cartoon-bat.png

Sleeping in is a simple casual mobile game. The game will start in a room in which the player's character is sleeping. The player has to wake the character up within the time given. The player is able to use the objects in the room, for example, they can start waking the character up by opening the window by touching and dragging it in the right direction, and when the player wants to make the alarm clock ring they should touch it and it will show the timing bar and the player has to stop the moving clock hand in the green coloured area in the bar, by touching the screen at right time. Also if the player wants to spray some water on the character, the player has to touch the icons shown on the screen at the right time like a rhythm game, and every time the player gets the right timing the water will be sprayed on the character. There will be more objects with mini games such as the ones explained above. If the player fails to wake the character up the game will be over. But if the player succeeds, additional points will be awarded depending on how fast they woke the character.


Image reference from: http://previews.123rf.com/images/yeletkeshet/yeletkeshet1211/yeletkeshet121100190/16511409-Happy-looking-man-sleeping-on-his-bed-Stock-Vector-cartoon-sleeping-sleep.jpg

This is a game where your multitasking and organisation skills will be put to the test. You play as a storeman in a large warehouse which stocks goods of all sorts and sizes. Your job, is to sort them and put them in their rightful places using a forklift.

With all the controls of a forklift at your disposal unload trucks and trailers of their goods and you must manoeuvre around obstacles and navigate through isles of shelves to put items away. You may also be required to gather items from the shelves and load them onto the trucks neatly and safely.

You will score points for the difficulty of how/what you are moving based on size and shelf space. If you put a large object into a small space and make it fit without incident, you can score a lot of points. On the other hand, if you put a small object on a shelf with a lot of space you will score only a few points.

Test your hand-eye coordination as you drive, steer, lower and raise the forks in a game where speed is not always the solution.

Forklift Scales

Image source: http://www.weighpoint.com/lifttruck.php

Bar setting where you play against a little old lady, very fortune teller-esk... she deals you 5 cards tarot in a cross,

1 ......2

5

4 .......3

and five in a cross for herself, all face down. You both then flip your own matching cards up (eg the 1 card in your cross and the 1 card in her cross) the cards all have a value, and a fate on them.

scores

card 1= 2 points

card 2= 3 points

card 3=3 points

card 4= 4 points

card 5=5 points

Each fate affects your character or if you played in real life might mean you had to do something if their value is higher, but you can still lose the first 3 flips and still win the game. Winning the game would be changing fate, whether something cool in game or by making the other person do something you want and "changing their fate" cards would be valued 1 to 11, everything beats 1 but 1 beats 11 and winning with a 1 scores double for that card flip.

card fates would read the fates like death, lover, stranger, innocent, weary. Stuff to be vague enough but heavy enough for people to freak out over

Can be played as an in-game mini game or as a real card game

https://nz.pinterest.com/pin/364510163573448743/

This game is heavily reliant on story and character development. You play as both an outlaw who's counting the minutes he has left to live and a Lawman, who works for a corrupt sheriff. The two story lines intersect and overlap at varying times throughout the game but both will be equally developed.

set during the frontier period in north america

The Outlaw character was a good man for most of his life but committed murder to save his daughter. He was taken in to jail during the harsh winter and caught a severe illness that permanently damaged his lungs, now 5 years later he fears he has very few days left to live with the approaching winter and his dying wish is to see his daughter and wife on the other side of the country.

The Lawman is young and naive, he knows little of the world and does the jobs his sheriff sets him with little to no forethought. However things are changing for the youngster, he is beginning to see the wrong in his sheriffs ways and is looking to make a better life for himself.

The plot of the game will take place over a winter and focus heavily on developing the characters, the players moral decisions will extrapolate to cause a variety of events in the game world and ultimately change the outcome of the game. The goal as a developer here is to examine the conscience of those playing and the psychology behind paths that the players will take to ensure the goals of the two main characters are reached.

Image Source: Rotten Tomatoes


welcome to the amazing life of a Bap, a delicious sweet bun made with love and care, as far as the player sees fit. watch your life long dream of being born as a savory come to life as you see what its like being made into a bun from a first person perspective, from first person flour dropping into a bowl to being cracked out of an egg and sprinkled out of a sugar container. watch as you ARE the ingredients falling into the vat of your new life. watch from the soft first person doe as you get pressed into the bench and split in half, does it hurt? HA of course not you're only doe and to think doe would have any self awareness and or any life being within its ingredients would be silly. make yourself toasty in the nice confined area of an oven and grow 1/2 of your lifespan away as you become what you've always wanted, a sweet bap.

this is a single player simulator game thats played using a VR headset and you're always in first person of the ingredients you're currently interacting with, yes thats right YOU are interacting with the ingredients from the ingredients perspective, control the hands to grab each object and as well as you can try put each ingredient in the bowl without seeing from the hands first person view, your baps will always be different depending on how coordinated you are trying to move the hands from someone elses perspective each grain of sugar and flour counts and effects the outcome of your new life as a bun.


OC art: http://piskel-imgstore-b.appspot.com/img/68eee40c-5962-11e6-87a9-cd0050a1988b.gif