Submissions from 2020-03-25 to 2020-03-26 (4 total)

Decided to use noise to generate cave systems.

Finalize wall construction. construct_wall(exceptions) now works as expected

Edge panning refers to bumping your cursor against the edges of your screen to move your camera. (This was ought to be a blockquote)

I'm on my third, inconsecutive day of development. It's also the first documented one. Hello streak club 👋
I had to experiment a fair bit to find out how both the Fullscreen API and the usual window resizing worked in terms of thrown events.
In the end, I have a working, yet clumsy, edge panning camera, which is a decent achievement given my vanilla approach to HTML5 development.
Next up on my list are proportional panning velocity and camera zooming with the center wheel.
I'm not going to have time in the upcoming days, I fear, but I will be back at it as soon as possible 👍

Mildly proud of myself for forcing myself past health issues today and studying up more on Rust, as well as on some game development frameworks for it. Looking forward to trying out specs in a few projects. Minimal code touched today, but every inch forward counts.