Submissions from 2018-01-17 to 2018-01-18 (2 total)

Nothing major done today but I did manage to squash a bug. Under some circumstances, some entities appeared to be getting an extra turn per global game turn. Sometimes it was the player, other times it was a blob or trap. Turns out, it was because of the way I was managing and deleting entities when one died. Without getting into details, I thought I was being clever, but I was not. I think I have it fixed, though it's not an elegant fix at all.

I was all proud of fixing that bug, only to notice a totally separate (I hope) bug. When a blob is on top of a trap and the player shoots him in a way that would kill him, he lives on! His UI even says 0hp which, you never see on normal blobs. If you shoot him again (and he's not standing on a trap) he dies correctly. I'm not really sure what is going on, and I'm still getting over my cold, so I'm gonna call it a night.

Call it a draw: Nick : 1, bugs; 1

I implemented a simple health bar, which makes it somehow a lot more attractive :D
Also, you can now have splash effects with a radius for any kind of throwable (throwing the potion heals everyone in 3meters radius, throwing the healing paste just heals the target).
You can also consume, the potato, the herb, the paste and the potion or throw the knife for damage.

Tomorrow I want to have more effects (like poison) and maybe implement poisoning the throwing knife (attaching an effect to weapons is a planned feature)

Have some changes:
https://github.com/Papiertig0r/Alchemy/commit/d7e8d065087e7303ff6d36e7dc1614a46cdfa68e