Submissions from 2015-08-11 to 2015-08-12 (79 total)

Horde is a 3D top down mobile clicker game.

You play as a guy with a huge sword centered in the middle of the screen, there are countless zombies running at you trying to get a taste of your brains. With every tap the character spins around once and hits everything within his swords range. Each zombie kill gives you one coin, as time goes on the zombies will take more hits and in return give more ingame currency.

With the coins you earn you will be able to increase your stats, buy powers-ups and traps.

The stats you will be able to upgrade will be base damage, critical chance, and critical damage.

Power-ups will include:

Whirlwind - automatically spin around for 10 second 10 times the usual speed.

Lucky charm - 100% Bonus coins

Critical chance increase 100% / critical damage 100%

Base damage increase 200%

Traps become an important part of the game, once you place a trap it will remain active, killing every zombie that walks over it collecting you bonus income even while you aren't playing.


http://media.indiedb.com/images/games/1/32/31250/warrior02.jpg


This is a 5v5 game in which one team play as furtive hunters and the other as wild animals, the objective of each team is to kill everyone on the opposite team. There will be different classes in both teams; for the hunters classes are: Sniper, light assault, heavy assault, medic and engineer. For the wild animals classes will include: predator, stealth assassin, brawler, support and poisonous. The mechanics of the game will be similar to team fortress, this means both teams will start in a specific scenario like forest, savanna, even underwater; and then it will be team death match mode, the team that accumulates the majority of kills before the time runs out will be the winner for the round. After winning many matches you will be able to unlock new characters for both factions, like black widow for the wild animals, this animal combines two classes in one, stealth assassin and poisonous, and will guarantee a lot of kills for your team, however it can be easy countered by the engineer, who can use repellents and a wide variety of tools against insects, the game will come exclusively for Pc.

Image retrieved from: http://kamalprasad.com/blog/but-but-our-ancestors-ate-animals

A game of naughts and crosses but on a 3 dimensional board (similar to a rubik's cube shape) and you have a first person view of the board as you play from the perspective of either a naught or a cross. Because the board is 3D, you have a ridiculously larger amount of possibilities to win aa well as more spots to consider guarding from your opponent. It is also significantly harder than the traditional naughts and crosses because of the first person perspective you are given as you'll have to carefully search the massive 3D board to make sure you haven't missed an opportunity. To place your naught or cross on the board you will have to fly up or down to the level and spot you wish to place it and then drop your token down from above. There will be different scenes to choose from (space, underwater, medieval times etc) to add more variety to the game. Some of these scenes will be harder than others meaning that sometimes the levels will move around making it harder to choose your placements or there will be holes in the board so you'll have to time your token drops to avoid them falling through the holes.


https://s-media-cache-ak0.pinimg.com/736x/9e/a4/1a/9ea41ae6010037bdb95c24b08c481da5.jpg

Fps/3rd person competitive for the PC

You play a civilian who saw a murder being committed but the murderer caught you watching him and killed you as well. But for some reason you awake in your bed again as though nothing had ever happened. Your first thought is to immediately try and save the girl but the murderer always seems to get you.

This game is intended to be a first person/3rd person 1 vs. 1 situation. If you get killed you get to replay the first 10 seconds before your death. If the murderer gets you again you lose a round but if you manage to survive 10 seconds you get to carry on with the game. The same happens with the murderer. You essentially play 5 rounds before the real outcome occurs and time can play normal and you get on with your life. The idea behind this game is adapting to different strategies rather than running and gunning all the time. The maps will be easy to learn and different strategies and counter strategies can be developed by holding different choke points. A two player mode is available for this game as will include more strategies but when you die you only replay 7 seconds.

http://gstylemag.zippykid.netdna-cdn.com/wp-content/uploads/2015/03/01-LIS-EP2-Concept-Art-TRAIN-TRACKS.jpg

Overview: You play as the first manned crew to explore Jupiters moon Europa. The game begins as you exit your craft with your crew-members and begin to explore the surface to collect samples. Not long into your exploration you run into a strange almost artificial looking rock embedded into the ground. The second you touch the rock there is a blinding flash of light before everything suddenly goes dark. Your character now stands in a lush field of strange looking grass with none of your crew members surrounding you. The same strange rock still sits infront of you. Disorientated and confused, you press the rock again.

Mechanics: The game is an explorative metroidvania puzzle game where you can enter a number of parallel universes through touching this strange rock/artifact. There is a preset number of different 'universes' you can enter (excluding your own) where the planet and ground the player stands on appears to change each time they press the artifact. The idea is that in each of the 10 universes there is a different level with different goals and mechanics. For example in one of the universes the player has low gravity and the ability to move large objects as a result, while in another time appears to exist in an almost fourth dimensional state - with puzzles and objects existing in all potential 'times', but the player able to change their projected time path.

The player can at any time go back to the rock and press it to move to a different universe - it acts essentially as your hub world. Each of the different universes you enter glows a different area on the rock, which will eventually switch colours once that 'section' is complete to let the player know they have cleared that area. Ideally each location would have areas where the puzzles have numerous solutions - made easier by abilities you gain - but also able to be completed using none at all. Upon finishing each universe level you gain permanent control over that specific ability - which can now be used in other universes also.

Upon the player completing each section they are brought back to their own universe where they now stand infront of the former version of themselves about to touch this artifact. Its up to the player how they want to end the game from here.

Sheer Speed is a free-runner/parkour puzzle game for all major platforms. Sheer Speed is highly comparable to the game Mirrors Edge, sharing a similar mechanic set and graphical style. The game shall contain little to no story, minimal combat (the character is unarmed) and will focus heavily on a few key mechanics. The goal of each level is to simply navigate it, avoiding armed enemies and obstacles and locating the end point, all the while battling and utilising the mechanics described below. The overarching mechanic of the game is the player’s sheer speed. In the game, your character for some reason or another has an immense levels energy and capacity for speed, thus being able to move at speeds of near impossibility. The effect of this is that the player perceives the world around them at a fraction of its normal speed, so long as they are moving. Should the player come to a stop for any reason, the player’s perception of time and so forth shall become that of a normal human being. However due to the sheer amount of energy contained within the characters body, being still also causes great physical and mental stress. Such effects the player’s vision and balance and is measured by a rising gauge in the UI. Should the gauge fill, the player is overcome and passes out, thus having to restart the level. To remedy the stress and avoid passing out, the player must start moving again and reach peak speed. To fall hand in hand with this, the players energy level will constantly slowly be decreasing (again possibly visually represented by a meter/gauge), thus causing the player to slow and gradually match the speed of the surrounding world. The player can remedy this by locating and absorbing energy orbs scattered throughout the level. These elements are key as they add challenge and difficultly to the game. Furthermore they must be utilised as without, the player will not have enough momentum to navigate the level and at normal speed (both physically and perceivably), the numbers of armed enemies are near impossible to overcome. All of this combined means that the player must not only navigate the level avoiding obstacles, but manage their energy and speed simultaneously as well. Image source: http://images.gameskinny.com/gameskinny/23d6f327ab6768cd4460b9a8412b26be.jpg

Genre: puzzle, 2D

Platform: PC, mobile, console

In "Stretch", players are able to stretch terrain from a cross sectional point of view. The game is level based. By stretching terrain, players must move a marble to the goal. There are vertex points, and players can stretch these vertex points to make planes and slopes. Some vertex points will have different effects on the terrain when stretched. A plane that is between two orange vertex points can be stretched, but will bounce back into place when let go of. A plane that is between two blue vertex points will not bounce back, but the plane is adjustable into a slope. Planes that are between black vertex points will not be able to be stretched, but any vertex point can be moved. Vertex points cannot move plus-minus 10 metres.

Some levels will require the player to launch the marble with an orange plane, or create a ramp with a blue plane to move the marble to the goal.

'Triple Point' is a Fast Paced Puzzle Game, designed to test and train reactions and hand eye coordination. You are a Chemistry Professor at Harvard, and have agreed to demonstrate the 'Triple Point' of a variety of substances to your students. The Triple Point, is an exact temperature AND Pressure any substance can be at, at which all three phases of the element (gas, liquid, and solid) co-exist in equilibrium. In order to achieve this, you have at your disposal, a Bell Jar to alter Pressure, a Deep Freezer to cool the substances, and a SuperHot Plate to heat up substances. You also have a list of the Triple Points for each substance at your disposal, which include Nitrogen, Water, Mercury, Hydrogen, Titanium, Zinc and Argon. Each Triple Point is unique, and Exact, so you have next to no room for error. Get some of the simple experiments wrong, and you will look like a fool. Get an advanced experiment wrong, like Sulfur dioxide, and You would probably lose your teaching licence. Sucessfully Performing an experience earns you Recognition, while failing an experiment reduces it. The more Recognition you have, the more experiments the University board will allow you to perform. Can you successfully achieve all the Triple Points?

Image Source: http://i.imgur.com/Drh9beR.gif?1

In this game the goal is to create beautiful sand sculptures. This will be a touch screen game where you create and share.

On the screen you will have beach scenery. Touch a place on the beach and you will be zoomed into that spot. In the controls you can pan all the way around the spot you have chosen. So you can have a good 360 view of your creation. If you pick a spot in the sand where it's very dry, you won't be able to sculpt much as the sand will just slide down and won't stick together. This is when you grab your bucket and get some water. When you put the water on the dry sand you'll be able to start sculpting. Touching the wet patch and dragging up on the screen will pull all the wet sand out and you will be able to place it where you want, once placed there are a range of tools in the bar on the bottom of the screen to choose from to create the shape you want, or use no tools, up to the player.

You can use whatever you find buried or on the surface of the sand for your sculpture. e.g. sea shells, sea weed.

Once you have finished a sculpture there will be an option to take a photo and share it amongst social media.

If you pick a spot too close to the water's edge your sculpture might end up sagging if there it too much water, so finding the best place on the beach is part of this game.

In the game there will be NPC's that walk by, if they like what they see you will get points. In game there will also be a gallery that you can put the pictures of your sculptures. You will be able to visit other player's ones and rate them, also a way of getting points. Use these point to get coloured sands that will add that bit more to your creation.

Image source: https://www.pinterest.com/pin/284219426460120164/

HE HOOVERS OVER ME FOR HOURS!. THAT IS WHAT HE WAS LIKE ON THE BENCH THAT DAY TOO BY THE THEATER. WHAT A PRESENCE. Hermit Crab Sand Sculpture

Game type: Side Stroller puzzle game

Platform: Tablet, Smart Phone, PC

Overview:

The world magnetic field has become unstable forcing humans to two opposite sides of the Earth, North and South. The nations of either side struggle to come to terms with this phenomenon but eventually adapt by taking advantage of the greater magnetic power civilization can wield. Each side tries to communicate with the other to exchange resources but eventually this isolation leads to war.

You are a Soldier from the North attempting to reach the Southern capital and assassinating the leader. You have a special high tech magnetic gun that works against the weapons of the South.

Features:

  • Use your magnetic gun to move metal objects, levitate, attack and control enemies and much more
  • Each level offers a problem solving task that requires skill, patience and timing to achieve
  • Switch between the North and South Magnetic armies as each polarity works with and against you
  • Fight against magnetic and non-magnetic enemies
Image References:

http://venturebeat.com/2014/02/20/apples-smart-magnet-patent-could-bring-awesome-new-ipad-accessories/. (2014, February 20th). Retrieved August 12th, 2015, from http://venturebeat.com/: http://i2.wp.com/venturebeat.com/wp-content/uploads/2014/02/ss-magnet.jpg?fit=780%2C9999

Genre/Style:

Physical, Board Game, Dice, Turn Based

Gameplay:

A board game where the players are playing as characters inside a zombie infested city and are trying to reach the safe quarantine zone and escape. Each player is given 5 anti-virus injection serums. Spread throughout the linear game board are tiles which represent zombie attacks, stand-ups from aggressive survivors and more harmful things. If you land on a square and are bitten by a zombie, you can carry on but must use an anti-virus serum to cure yourself and carry on. If you land on one of these squares and have no serums left you must be relocated to the hospital in which you gain three extra serums on release.

Red Squares: Attacked by a zombie (-1 Serum)

Green Squares: Hitch a ride with a survivor, Advance to next Green Square (Cost -2 Serums)

Purple Squares: Zombie Attack, If Roll is 1, 2 or 3 = -1 Serum. If Roll is 4, 5 or 6 = Kill Zombie and +1 Serum

Blue Squares: Move to last blue square (-1 Serum)

Black Dot Squares: Pickup Serum

The first player to reach the quarantined zone wins.

Recommended 2-4 Players.

Platform:

Physical Board Game

Inspiration: Pandemic

Image Used: http://i60.tinypic.com/2hmkln4.jpg

This game is a combination of a tower defense and clicker game!

You'll start with a castle and monster come from all directions and you have to click on em, like those bug squisher game, to kill them. Eventually you will get enough money to build tower and you can put towers that automatically attack monsters around them and you can also upgrade your main base by giving it new weapons or making your clicks stronger or increasing the max hit points.

You can also sped money on repairs in case one of your towers or your main base is damaged. There will be difficulty options; on easy, destroyed towers will simply appear as "broken". It can't attack, but you can repair it for fairly cheap price. But on harder difficulties, when a tower is destroyed you going to have to buy another one. Of course enemy waves will get stronger and stronger over time, the goal is to see how long you can survive.

You'll get a high score based on:

-Time Survived

-Monsters Killed

-Base worth (the value of all your base+towers combined)


http://www.misterhonk.de/blog/20375/kingdom-rush-tower-defence-flash-game/

Confectionary Matchers is a mobile based tile match up game in which you must match the correct confectionary as it falls down into the correct bins you have to tilt the mobile device using the accelerometer to change the path of the Confectionary, the Confectionary will always fall down towards IRL ground and tilting the mobile will direct the Confectionary into their correct bins as they are scattered around the bottom half of the screen. The score system will increase 1 point per correct match up, the way to different the Confectionary and which bin they correspond to is that the bins will have small images of what the correct Confectionary that it matches up with. Confectionary Matchers will be marketed and aimed towards the iOS and android market place using the inbuilt accelerometers of both devices as a control system. Confectionary Matchers will also have a high score system tied which will have the option of lining with FaceBook and Google+ accounts to track yours and your friend's progress.

Image Source: http://www.savingadvice.com/images/blog/candy-bins.jpg

General: Audio Flow is a puzzle platformer that heavily incorporates music into the gameplay experience. Puzzles are timing and rhythm based, with movement and actions restricted to button presses on the beat or on the off beat. As is such, players will have to listen and perform actions in time with the music that will play in each level. The nature of the puzzle also changes with the melody of the music, getting players into the groove to solve the challenge. Solving puzzles will modify the music, perhaps changing the tempo, amplitude, or adding in more instruments, thus making progress very tangible. Each level is scored primarily by how many beats the player missed before clearing the level. If they miss no beats, they get a perfect on that level and gain access to a Flow version of that stage. Flow levels have the same layout as non-Flow versions of the stage, but they become more difficult because the music gets spiced up, they must clear the level in one loop of the background music, and they cannot miss a beat. Flow levels are by no means easy, so they appeal to more hardcore players looking for a challenge, and reward them with secret characters, accessories and the ability to listen to the Flow song at any time.

Expanding the Gameplay: Puzzles in Audio Flow are relatively simple, from jumping, activating switches, block pushing, to evading enemies, but the addition of rhythmic elements puts a certain degree of pressure on the player. After each run, players should become more and more familiar with the level and its assortment of puzzles, as well as the timing of events. Players have access to eight directional movement keys, each making the player leap in the intended direction. They can also grab/interact, and dodge. Enemies will deal damage to the player if they touch them, causing the player to lose the game if all their lives are lost.

Image Source: 140

Image Source: Patapon


Tech Class is a game where you have to create numerous amount of projects. This game is based on the Technology (Hardware and Materials) classes that you take in high school. You must use tools such as the vice-grip table, poker machine and the handsaw (more tools than this of course) to cut/meld and shape metal/wood to compete various people's designs. You could be asked to make simple furniture like a table, a chair, or a desk. As the game gets further in you will be asked to create harder projects like light bulbs and light up welcome mats, which require you to connect electric circuits together. You must adhere to the design specifics that are given to you in the project brief and you must be able to complete the project in the allotted time that is given to you for each project (level). There is also a sandbox mode where you are given all of the resources and workstations in the game, so you can be creative and craft an awesome custom project and share it for the world to behold!

Image source: http://www.hebron.ac.nz/Curriculum/Primary/Hard+Ma...


Third person fighting and adventure game based around hunting and destroying. You play as a pack leader of the snow people and you have to protect and guide your clan to safety. You are there leader and you must guide your clan through various types of snow storms and disasters. You are given different options to scout ahead or collect equipment for your clan to survive. You have to watch over everyone and make sure as many people make it to safety across the snow desert. The snow desert is a large flat surface but the hard part comes with the winter and the many giant storms it brings. Other then the natural elements you'll be protecting your clan against other hhunter or rivrival clans trying to make it to safety as well. This game is a all fofree for all type of game where anything you see that isn't apart of your clan is trying to kill you. With such largelarge and incredible winters the snow desert is also home to snow giants, hybrid bears and wolfs who come out of hibenation for the big winters. You can hunt, collect, do nothing there any many different options for you to choose from and you must find which way you will go to survive. Set in the old days you are a native clan but when winter hits you move to the other side of the snow desert for the warmth. You must rely on your knowledge and skills to survive theses hard winters.

https://www.google.co.nz/url?sa=i&rct=j&q=tomb+rai...,d.dGY&psig=AFQjCNGEpi0O_Q9YitcDiHYtYjSZ94dVqA&ust=1439464722205495



The year is 18BC, the world is full of things that are 100 times bigger than you, and even the plants are out to get you. In the world that is so savage, you as the leader of your village must lead your people and survive this harsh world. In this game you must send out people to forage for food such as fruits and herbs, you'll hunt for meat and gather building materials such as clay, wood and rock. As you search and discover areas you will learn what is in that area for gathering and will be noted in a journal. But watch out they are rival tribes, not all are kind, some will attack and steal you resources. You can train warriors to protect you village from attacks or send them out with for gathering squad to protect them from the monsters. There are friendly villages that you can socialise with, you can form alliances with these villages and open trading routeing and keep each other safe from opposing tribes. You choses you make in the game will affect the outcome of mission you send your people weather it is to gather, explore or to attack your enemy.

https://www.pinterest.com/pin/308355905715024718/

This game belongs to AAA strategy game genre. Tiny monsters are the ant size people living in body of giant monsters which they consider as messiah, tiny monsters help giants in their day to day activity like shaving their beard (for ant size people it's actually cutting grass with land mower), but just not this tiny monsters help giants to fight the wars too.

Game's aim is to help giants win their war. There are several ways by which they can help, like transporting weapon to war, stitching wounds on giants body,helping them to recover by providing several power drink they make in their body and also to send strategy of war across other giants. As the player wins the war and earns points so they can populate tiny people.

As a AAA game, it will be released on playstation and xbox platform, game is 18+ due to extreme violence.


Picture refrence - http://www.giantslog.com/images/insiderail_bluescreen.jpg

Stalling Time is a 3d first person puzzle/arcade game. It is designed for PC's as well as consoles such as Xbox1 or Ps4 with the option of porting it to iOS and Android devices at a later stage. In this game you play as a high school student who hates school with a passion. The whole idea of this game is to procrastinate for as long as possible. The game will be set in a 3d environment such as a classroom or a home study with possible support for the oculus. The player will have a test or homework depending on the setting that they have been asked to do but rather than doing the test you must interact with various objects around the level. These objects could include pens, pencils, chairs, lights, phones or other classmates they will be hidden and you have to find them throughout the level. This game will also feature a kind of stealth system where you have to procrastinate when the teacher/parent is not looking to earn points that contribute to your total overall score. If the teacher/parent catches you procrastinating to long you will get in trouble and a life deducted away from you. This means you have to time when to procrastinate and when not to.

http://www.supportingeducation.org/2014/02/14/ideal-classroom-look-like/

Drive Home

Drive Home is a 3d adventure platformer where instead of the standard humanoid avatar with jumping abilities, you play as a car. You can drive around the 3D world and explore the game. Players will discover different locations in the game that will have different challenges for them to overcome. Additionally, each location will have its own theme and story behind it that will try to match with the game's puzzle.

The game revolves around driving up walls and pathways, this requires finesse as you drive along narrow stages while avoiding projectiles. Each location will feature different obstacles that takes in the concept of car acceleration, angles and timing. Feel the speed as you time your jumps while narrowly connecting, driving from one platform to another. There's also a rocket boost that can help you cover larger distances.

Drive Home aims to be a atmospheric driving game where you explore the land while doing incredible feats with a vehicle.