Submissions from 2025-11-29 to 2025-11-30 (1 total)

Genre: Puzzle, single-player

Platforms: PC/Mobile consoles

Target Audience: Players who enjoy cozy crafting games, creative customization, and management minigames

Game Description: Welcome to Loomvale. You are the newest royal tailor, well… technically an apprentice. But after the old master suddenly retired (some say he ran away with all the silk), the workshop is now yours!

From simple farm tunics to enchanted capes for archmages, your job is to create clothes from zero: gathering raw fibers, spinning threads, dyeing fabrics, weaving patterns, and finally tailoring outfits perfectly suited to each client’s personality and profession.

But soon, you realize something curious… Some leftover scraps from each project can be combined into entirely new materials, opening the door to limitless creativity. With enough experimentation, you might craft outfits the realm has never seen before!

Gameplay:
Use your mouse or touch controls to interact with textile-crafting stations. Each garment requires multiple steps, each represented as a puzzle or minigame:
Gathering: Harvest wool, cotton, magical fibers, or monster drops through small collection challenges.

  • Spinning: Align fibers in a rhythm-based or precision puzzle to create strong threads.

  • Dyeing: Mix colors and create gradients using a blend-and-match puzzle system.

  • Weaving: Fit threads into loom patterns where multiple correct layouts can achieve the final fabric.

  • Tailoring: Drag, cut, and shape pieces in a spatial puzzle to minimize fabric waste.

Every client provides requirements and personality notes, which influence style points and bonuses. A king may demand luxury and symmetry; an adventurer may want practicality; an archer might want lightweight, silence-boosting gear.
Completing jobs using fewer scraps rewards you with leftover pieces, which can later be used in a freeform Design Studio Mode, allowing players to create original outfits, banners, cloaks, or decorations for the shop.