Today I started to create notifications to display players information in a (hopefully) non-intrusive way. I added a gif to show you how it currently looks like. Also, some minor improvements were done, for example making text red when the number it is displaying is negative.
Yesterday's update can be found here.
In a case of any questions or suggestions, don't hesitate to contact me here or on twitter. ;)
For more updates, you should follow my twitter account - @PeterLauris and the account of Crystal Kingdom - @CrystalKingdom_.
Today is my 15th day in a row. I think I'm more proud of that than what I was able to accomplish today.
I didn't get nearly as much as I would have liked to done. I started reading the documentation for USCI UART in the User's Guide, I started to look at how MSPGCC generates interrupts in assembly. At about that time, I realized I'm not yet using the upstream Ti MSP430 GCC. I ended up downloading that, and fixing my code to compile with that toolchain, which was trivially adding a couple ampersands in front of some constants. It was actually more work to edit the Makefile to work out the MSP430 GCC toolchain directory. I find it slightly inconvenient to need to tell msp430-elf-gcc where to include standard headers from. Overall, I think the new toolchain is the right switch going forward.