When you hit a wall in one area, do what you can in another. I've spent a few hours more than I needed to trying out different fonts, and changing the color scheme of some of the UI. I also made a new graphic for the conversations that animates - it's actually helped to organize some tweaks I need to make to the system. It's not content, which is what is needed at this point, but progress is progress!
Note to self: stick to this.
Last weekend, I made a game in 48 hours. It's called Bizarre Harvest Conspiracy, and it's a 2D Sidescrolling Farming Survival Simulator™. It's inspired by Noio's Kingdom and the Game Name simulator. I am pretty happy with how far I got for the jam, but it obviously needs improvements. Lots of UI and balancing work must be done.
Today, I started reworking the Build menu. In the jam version, the user had to press B to open the menu, then use 1-9 to select items, and Backspace/Escape to go back one level, and Enter to build. It worked, but the UX was terrible and non-intuitive (see first gif).
The reworked version still has the user press B to open the menu, and then the navigation is all done with left/right/up/down (both AWSD and arrow keys). The menus are also left-aligned and expand to the right (see second gif).