So today I tried to improve my camera movement, ended up actually being far more complex to figure out just a simple deadzone then I expected. Actually ended up having to skype another dev for advice.... Hard part (in thinking, simple to implement) is that my camera looks ahead of you when you run, so a simple wall-style deadzone doesn't work. The other devs suggestion was a world-space deadzone, which is what I implemented (still needs some work, could be smoother, better behaving). (this is in my debug mode, the white box is the deadzone, though only x axis matters atm, which is why y axis isn't lined up)
Can't get upload on here working so: http://www.gfycat.com/NaughtyOrneryBlacknorwegiane...
(gif is not full screen area, so thats part of why the camera feels like it needs more space at some points)